@daemonblue: du you mean just pumping the items through the tesseract, or is there a way to actually send the disc, which would be much faster (since it's just one item).
How exactly would you go about making a sorting system with this mod? I have a room with a bunch of ME Chests, and an ender chest connected to the system. What would be the best way to get items into the right chest? (Could you do something like how logistics was, with the items going where another kind of the same item is?)
@daemonblue: du you mean just pumping the items through the tesseract, or is there a way to actually send the disc, which would be much faster (since it's just one item).
I haven't tested this but do the preformatted drives have priority over the not-preformatted ones. And, if there's a preformatted drive that's full, does the rest go into the unformatted drives or does it refuse new items?
In my (small, limited) system it appears to go to a preformatted drive first, then unformatted if it's full. However, my drive is next to the chest so all my storage is in the same place, and I therefore can't say whether distance plays a part in this.
Observationally it goes, "Preformatted, then determined by order in drive bay, then determined by distance of ME chest from controller BY CABLE LENGTH."
You can give ME chests a priority. Shift-click with a wrench
It would be preferable if they provided a way to put in autocrafting commands directly (maybe an autocrafting coprocessor for the molecular assembly chamber?), but there is a workaround for this. Take an ME interface, set up an export bus pointing to it, put the things you want to autocraft in the export bus set to "always craft" and "always active". When it has the materials to craft the item(s) it will do so, putting it into the interface, which puts the end product right back into the system.....I also really don't like how there's no way (yet) to have it autocraft ingots into blocks, or tiny dusts into dust piles, or dusts into ingots unless you force it to feed the ingredients into an external autocrafter. Manufacturing on demand is all well and good, but I'd much rather have 100K iron blocks instead of 360K iron ingots and 200K iron dusts and 80K iron ores not being macerated/ground/pulverized because there isn't a demand for more yet. But, like I said, early days. I expect those features will come sooner or later.
It would be preferable if they provided a way to put in autocrafting commands directly (maybe an autocrafting coprocessor for the molecular assembly chamber?), but there is a workaround for this. Take an ME interface, set up an export bus pointing to it, put the things you want to autocraft in the export bus set to "always craft" and "always active". When it has the materials to craft the item(s) it will do so, putting it into the interface, which puts the end product right back into the system.
The problem with doing things this way is that AE's external crafting recipes don't wait to have all the materials necessary before sending the materials they do have out. So to keep things from being jammed up by partial recipes you either need 1 packager for each recipe (plus the import/export buses they're connected to), or you need a separate sorting system between the interface that can control the amounts of things being passed to the packager (for example, by having a RP regulator for each recipe, or using the CC interactive sorter). The GT electric crafting table requires external power, but is better about this; if you set it to dustpiling mode and insert the dusts from the side, it can handle up to 18 types of tiny dusts without possibility of jamming (similarly up to 18 types of items to be packaged if you set it to packaging mode).Just to expound on this: Buildcraft autocrafters, gregtech autocrafters, and xycraft fabricators can all be rigged with ME interfaces. ME Interfaces are ultimately a LOT more expensive to use many to integrate crafting, so don't go crazy. But one trivial use case is compressing stuff. Factorizations packager can do dusts and blocks and it can do so very quickly with minimal investment and without external power. Consider it.
The problem with doing things this way is that AE's external crafting recipes don't wait to have all the materials necessary before sending the materials they do have out. So to keep things from being jammed up by partial recipes you either need 1 packager for each recipe (plus the import/export buses they're connected to), or you need a separate sorting system between the interface that can control the amounts of things being passed to the packager (for example, by having a RP regulator for each recipe, or using the CC interactive sorter). The GT electric crafting table requires external power, but is better about this; if you set it to dustpiling mode and insert the dusts from the side, it can handle up to 18 types of tiny dusts without possibility of jamming (similarly up to 18 types of items to be packaged if you set it to packaging mode).
And, yes, I have considered it at length.
To get the interface to insert items into the machine, you use the Pattern Encoder. You make a pattern with the inputs that you want inserted, and the output that it creates (you can overwrite the output slot in the pattern encoder, so for a glass crafting pattern you would put a sand into the input grid and a glass into the output slot in the encoder). Then you take that pattern and put it in a "processing" slot in the interface. That item will now show up as craftable in the access terminal/crafting terminal, and selecting it to be crafted will cause the interface with the pattern in it to eject the items in the input side of the encoded pattern into adjacent pipes/inventories (so in the sand -> glass example, you would put the interface with the pattern in it next to the input side of a electric/powered/blulectric/induction/whatever furnace, and when you tell it to craft glass it will eject sand from the network into the furnace).
For things you just want to do automatically, export buses are generally simpler, though - I find this method is more useful for things that you will occasionally want to have, but don't necessarily want to keep in stock all the time.
Or just carry a wireless receiver. They cover most bases and are not terribly expensive.