Applied Energistics

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hotblack desiato

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Jul 29, 2019
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@daemonblue: du you mean just pumping the items through the tesseract, or is there a way to actually send the disc, which would be much faster (since it's just one item).
 

Hydra

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Jul 29, 2019
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How exactly would you go about making a sorting system with this mod? I have a room with a bunch of ME Chests, and an ender chest connected to the system. What would be the best way to get items into the right chest? (Could you do something like how logistics was, with the items going where another kind of the same item is?)

This is actually really easy to do. You can preformat these storage arrays to only hold a single item. So if you create a 64k storage container and preformat it for diamonds and put it in an ME chest, that single chest would only be able to hold 8128 stacks of diamonds.

However, using separate chests, while possible, is IMHO not the best setup. The best is to have a harddrive with multiples of these containers and store everything there. You can access these stores through your ME crafting terminal. Which 3 main functions:
- Allows access to your entire storage
- Works as a project table crafting grid (remembers where you placed stuff)
- Lets you interface directly with the crafting recipies in your MAC

The crafting terminal has a search function you can use to search for items. Crafting this way completely removes the annoying part of moving between your storage and your crafting table. And the MAC lets you learn it recipies for parts of entire machines. For example: I have learned it to create industrial steam engines. It recursively crafts the needed pistons and gears as well. Same with the 64k storage blocks: it recursively crafts all the underlying parts. You do need to teach it all the underlying recipies though. But for stuff like IC2 overclocker upgrades it's totally amazing because you only have to do the annoying in-between steps once.[DOUBLEPOST=1362994531][/DOUBLEPOST]
@daemonblue: du you mean just pumping the items through the tesseract, or is there a way to actually send the disc, which would be much faster (since it's just one item).

You might be able to automate this, but exporters set to stack mode are FAST. I learned this the hard way when I overloaded my (then RP2/BC based) pulverizing system with copper ingots that I wanted to convert to the new ingots.

The chest allows you to store some of your valuable stuff in an IC2 personal safe though. You could create a storage module and just transfer some / all of your diamonds and gold and whatever to that module and stuff that in a safe.

Another tip: I created a "low power mode" for my AE network with a dark cable and a lever. I can switch off the MAC and displays with a single lever lowering the power consumption from 135units/tick to about 50 units/tick. This way I would only need to supply about 10mj/t if for some reason my 4 boilers cut out :)
 

Kendra Kirai

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Jul 29, 2019
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Right now, I have two and a half ME Drives full of preformatted 64K modules and a Drive full of unformatted ones to hold everything else. Every so often I have to 'consolidate' the unformatted ones via an I/O block...unplugging all the unformatted drives, putting in empty ones, and filling each unformatted drive via the I/O by putting in each old drive separately. That's mostly just 'cause I'm a little OCD.

I think the ME network merely puts items into the first open slot unless there's a preformatted storage module handy, leading to the same item spread across multiple modules, even if they aren't completely full. Not that it really matters much, unless you don't have enough modules for all of the item types.
 

Exedra

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Jul 29, 2019
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Next to my terminal is a set of levers, and I have everyhting turned off with dark cables to minimize power, and then I turn on the parts that I need.
 

Hydra

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Jul 29, 2019
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I haven't tested this but do the preformatted drives have priority over the not-preformatted ones. And, if there's a preformatted drive that's full, does the rest go into the unformatted drives or does it refuse new items?
 

Skirty_007

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Jul 29, 2019
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I haven't tested this but do the preformatted drives have priority over the not-preformatted ones. And, if there's a preformatted drive that's full, does the rest go into the unformatted drives or does it refuse new items?

In my (small, limited) system it appears to go to a preformatted drive first, then unformatted if it's full. However, my drive is next to the chest so all my storage is in the same place, and I therefore can't say whether distance plays a part in this.
 

KirinDave

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Jul 29, 2019
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In my (small, limited) system it appears to go to a preformatted drive first, then unformatted if it's full. However, my drive is next to the chest so all my storage is in the same place, and I therefore can't say whether distance plays a part in this.

Observationally it goes, "Preformatted, then determined by order in drive bay, then determined by distance of ME chest from controller BY CABLE LENGTH."

By the way; spring for the preformatter up front. Don't do what I did and avoid that. It sucks to have stuff scattered randomly in opaque 1-slot objects if you ever DO have hopes of multi-network organization.
 

OmegaJasam

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Jul 29, 2019
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Loving the idea of this Mod.
Dark cables especaly, having a high priority storage near the terminal with the rest further off of dark cables would allow for running the system very very cheaply when you need it.
Throw in an ender chest kept stocked with the most important matericals and you can plan for the entire system to go offline, or bringing it online with a generator. Selectivly archiving storage for generic quarry output might also work (when one bay fills, switch it off less you get low on items. You could probably even automate it being switched on with the emmiter and a switch.)

Shame it dodens't seem to be in the next direwolf. I could fit 90% of this thing in my temp hut, since I'm at that awkward point befor moving to a new base where my starting hut's diamond chests filled up.
I feel like I'm at the exact point where I could run the system off the cheap and dirty 2 steam engine to cube buffer below the house, so long as I switched it off when not in use, and save mself making a new base with space for a barrel wall.
I'd <3 to try this in both a greg and non greg setting from scratch (so the other resources are also scarce), To see where it scales into replacing the chests (which are usualy iorn chests slowly upgraded over time).

I would <3 to be able to build a house with a little chest storage room that eventualy gets modifyed to the front end of a AE system over time so I'm never making some huge footprint (viably) system, and only have to run a cable under the floor or such :)
 

Kendra Kirai

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Jul 29, 2019
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I've found that, even with my sprawling and constantly-in-use system, one HV Solar plugged into an MFSU powers the whole network. It might not for an *extended* time of like, two or three hours without any sunlight, but...

Also, the ME controller doesn't have a real limit to energy input. I've had it plugged directly into an IDSU at 2048 EU/t with no problem. Stick the other side on a solar farm in an eternal day Mystcraft age, and you're golden, if you can afford it.

What I really, really wish is that there's a future 'convert items to others' function, since it's storing everything as energy and data anyways...make it cost a LOT more power, and let me convert the 340K iron ingots I've got stored directly into like, oil or coal or something, like you could with EE2. Also tanks. Gregtech Quantums are okay, but there's no way to move them, Iron tanks are limited, and Xycraft tanks are...a little finicky.

Also, granted its still early days, but I've found some issues with the crafting using AE. It doesn't like multiple recipes to get the same result, like plant balls. It'll always use the first one it finds in the MAC, even if it doesn't have any more Leaves, say. It'll get stuck on Leaves -> plant balls and not move to seeds -> plant balls.

....I also really don't like how there's no way (yet) to have it autocraft ingots into blocks, or tiny dusts into dust piles, or dusts into ingots unless you force it to feed the ingredients into an external autocrafter. Manufacturing on demand is all well and good, but I'd much rather have 100K iron blocks instead of 360K iron ingots and 200K iron dusts and 80K iron ores not being macerated/ground/pulverized because there isn't a demand for more yet. But, like I said, early days. I expect those features will come sooner or later.

....I also wish you could transfer power through the cables to non-AE machines, but that's just a bit of the OCD popping up.
 

KirinDave

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Jul 29, 2019
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You can give ME chests a priority. Shift-click with a wrench

Good to know.

I'm starting to think the way I may deploy various autominer tools like quarries is to use an ME Chest as the input point. They take almost no power and then you can just slot your results cell into a processing network. You could also use an ender chest, of course, but the nice part about using an ME chest is that your raw objects go into cells. Even before you can build epic autocrafters, you can build ME interfaces which can integrate machines into your crafting network. This enables (and highly motivates) on-demand processing lines. Which is both more awesome and less awkward than the push-to-process model people traditionally use. It's also more flexible when looking at inputs that have multiple potential uses.
 

Exasperation

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Jul 29, 2019
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....I also really don't like how there's no way (yet) to have it autocraft ingots into blocks, or tiny dusts into dust piles, or dusts into ingots unless you force it to feed the ingredients into an external autocrafter. Manufacturing on demand is all well and good, but I'd much rather have 100K iron blocks instead of 360K iron ingots and 200K iron dusts and 80K iron ores not being macerated/ground/pulverized because there isn't a demand for more yet. But, like I said, early days. I expect those features will come sooner or later.
It would be preferable if they provided a way to put in autocrafting commands directly (maybe an autocrafting coprocessor for the molecular assembly chamber?), but there is a workaround for this. Take an ME interface, set up an export bus pointing to it, put the things you want to autocraft in the export bus set to "always craft" and "always active". When it has the materials to craft the item(s) it will do so, putting it into the interface, which puts the end product right back into the system.
 

KirinDave

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Jul 29, 2019
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It would be preferable if they provided a way to put in autocrafting commands directly (maybe an autocrafting coprocessor for the molecular assembly chamber?), but there is a workaround for this. Take an ME interface, set up an export bus pointing to it, put the things you want to autocraft in the export bus set to "always craft" and "always active". When it has the materials to craft the item(s) it will do so, putting it into the interface, which puts the end product right back into the system.

Just to expound on this: Buildcraft autocrafters, gregtech autocrafters, and xycraft fabricators can all be rigged with ME interfaces. ME Interfaces are ultimately a LOT more expensive to use many to integrate crafting, so don't go crazy. But one trivial use case is compressing stuff. Factorizations packager can do dusts and blocks and it can do so very quickly with minimal investment and without external power. Consider it.
 

Exasperation

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Jul 29, 2019
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Just to expound on this: Buildcraft autocrafters, gregtech autocrafters, and xycraft fabricators can all be rigged with ME interfaces. ME Interfaces are ultimately a LOT more expensive to use many to integrate crafting, so don't go crazy. But one trivial use case is compressing stuff. Factorizations packager can do dusts and blocks and it can do so very quickly with minimal investment and without external power. Consider it.
The problem with doing things this way is that AE's external crafting recipes don't wait to have all the materials necessary before sending the materials they do have out. So to keep things from being jammed up by partial recipes you either need 1 packager for each recipe (plus the import/export buses they're connected to), or you need a separate sorting system between the interface that can control the amounts of things being passed to the packager (for example, by having a RP regulator for each recipe, or using the CC interactive sorter). The GT electric crafting table requires external power, but is better about this; if you set it to dustpiling mode and insert the dusts from the side, it can handle up to 18 types of tiny dusts without possibility of jamming (similarly up to 18 types of items to be packaged if you set it to packaging mode).

And, yes, I have considered it at length.
 

Kendra Kirai

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Jul 29, 2019
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The problem with doing things this way is that AE's external crafting recipes don't wait to have all the materials necessary before sending the materials they do have out. So to keep things from being jammed up by partial recipes you either need 1 packager for each recipe (plus the import/export buses they're connected to), or you need a separate sorting system between the interface that can control the amounts of things being passed to the packager (for example, by having a RP regulator for each recipe, or using the CC interactive sorter). The GT electric crafting table requires external power, but is better about this; if you set it to dustpiling mode and insert the dusts from the side, it can handle up to 18 types of tiny dusts without possibility of jamming (similarly up to 18 types of items to be packaged if you set it to packaging mode).

And, yes, I have considered it at length.

Yeah, I haven't figured out how to use the Interface to actually *insert* items into the machines, just *stock* a certain number of items *inside it*. I think you need an external machine to retrieve them for feeding into *another* machine. And the 'always craft' option ends up getting stuck just like the others, and only works once every time the network 'ticks', which is about every half second. Not nearly fast enough.

The 'single item/craft' and 'always craft' don't always work...I was using a liquid transposer to make water cells with an Interface, and the network just refused to do it after a while. Ended up just changing them to export busses spitting stacks of cells in. Ended up with about 5K water cells....I should probably use one of those level pipe things to stop it...

Anyway, I'm just going to say again, I hope that you'll eventually be able to do a lot more with items inside the network. Extract liquids from cells, insert liquids *into* cells, convert items using the Forge Dictionary, set items up to continuously autocraft (Such as blocks, or plant balls...things that don't require an external machine) all without need of using machines. Yeah, make it use a lot more energy, that's fine...Or, hell, let us *integrate* other mod machines *directly* into the network, like the autocrafter. Let us install a Gregtech centrifuge into the MAC for instance for some very expensive, but instant (Or at least accelerated) and (hopefully) lag-free centrifuging. Same with IC2 Macerators, or compressors, or buildcraft refineries or Forestry squeezers.

.....Man, now I want to have a nuclear reactor powering the ME network, fueled, maintained, and monitored *by* the network, just by using a config screen...place the vents and fuel and such, like with the preformatter or pattern encoder...the ME network would then automatically populate it as you wanted, and keep it that way...

I'm sure you can do it *already*, but you're risking a bunch with the early build-iness of the mod and it's various bugs and quirks.
 

Exasperation

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Jul 29, 2019
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To get the interface to insert items into the machine, you use the Pattern Encoder. You make a pattern with the inputs that you want inserted, and the output that it creates (you can overwrite the output slot in the pattern encoder, so for a glass crafting pattern you would put a sand into the input grid and a glass into the output slot in the encoder). Then you take that pattern and put it in a "processing" slot in the interface. That item will now show up as craftable in the access terminal/crafting terminal, and selecting it to be crafted will cause the interface with the pattern in it to eject the items in the input side of the encoded pattern into adjacent pipes/inventories (so in the sand -> glass example, you would put the interface with the pattern in it next to the input side of a electric/powered/blulectric/induction/whatever furnace, and when you tell it to craft glass it will eject sand from the network into the furnace).

For things you just want to do automatically, export buses are generally simpler, though - I find this method is more useful for things that you will occasionally want to have, but don't necessarily want to keep in stock all the time.
 

Kendra Kirai

New Member
Jul 29, 2019
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To get the interface to insert items into the machine, you use the Pattern Encoder. You make a pattern with the inputs that you want inserted, and the output that it creates (you can overwrite the output slot in the pattern encoder, so for a glass crafting pattern you would put a sand into the input grid and a glass into the output slot in the encoder). Then you take that pattern and put it in a "processing" slot in the interface. That item will now show up as craftable in the access terminal/crafting terminal, and selecting it to be crafted will cause the interface with the pattern in it to eject the items in the input side of the encoded pattern into adjacent pipes/inventories (so in the sand -> glass example, you would put the interface with the pattern in it next to the input side of a electric/powered/blulectric/induction/whatever furnace, and when you tell it to craft glass it will eject sand from the network into the furnace).

For things you just want to do automatically, export buses are generally simpler, though - I find this method is more useful for things that you will occasionally want to have, but don't necessarily want to keep in stock all the time.

No, I know how to use the interface, the trick is getting the network to actually *make* it, and there's no way to *force* it to, that I've figured out yet. I thought you could put items into the slots for item export, but that just keeps the items in the interface...presumably unless it then gets sucked out. .....I wonder if they work with Xycraft fabricators, come to think of it...hmmm.....might be worth trying...

Or just carry a wireless receiver. They cover most bases and are not terribly expensive.

....I have no idea what you're talking about.
 

Exasperation

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Jul 29, 2019
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Ah, I see. I'm guessing that the issue may be that it is stuck on trying to make something else. I would suggest that you try two things:
1) connect a crafting monitor to your network; that should allow you to change which crafting job is active.
2) report the issue to the mod creator, with details of how to reproduce it if you can do so reliably.