This. I much prefer the logistics pipes for the actual routing of items. Much more flexible then AE, where say if you want to keep an inventory stocked with a certain amount of something, you need a whole sub network and everything. With logistics pipes, you throw down a supplier pipe and set it, and you're done.Agree with Redboss. Use Applied Energistics as one big chest where you store all your stuff. Then connect a Logistics Chassis MK 2 Pipe with an Itemsink Module set to Default and a provider module to a ME Interface. That way you can build a Logistics Pipes network which is very powerful and super fun to use as well as not having to worry about storage because AE.
I made a new world and would like to know which is funnest to use.
So I should wait until I can get an AE system up and running?
If you want something new you could also try Refined Relocation!
if only the functions of logistic pipes could be added into Applied Energistics... AE is very efficient, but LP has alot of very useful functions
it'd also be awesome if AE could add some functions from EnderIO aswell, I'd love to be able to run item, power, liquid and redstone signals through one face of a block
The logistics pipes team are busy adding in Thermal Expansion Itemduct support for their pipes, and I have heard mutterings that they are moving towards removing buildcraft dependency entirely (although if that is true then I bet there are other people here that know more about it than I do). I have played with it a little bit and it worked nicely but I didn't have time to test extensively and I imagine it is still buggy. It is cool though and maybe it will reduce the impact of LP based systems on system resources.