I'm using a smeltery setup from tinkers and I'm receiving IC2 ingots and some others are thermal.. Is there a way to get it to only give thermal?
Thanks man, I guess I'll just delete IC2Pump the ingots through a unifier.
If on 1.6.4 change ID of the IC2 ingots to 0 in the config. This will delete any in your world.
Delete IC2.
Can't think of any others, I've no idea how the ore dictionary decides which ingot is going to come out.
That was going to be my suggestion. Make sure to clear out all the addon mods as well.Thanks man, I guess I'll just delete IC2
Will it clear the NEI recipe cycling, too, so it only shows one type of ingot for them?Working on it! The next release of Thermal Foundation will have something for this.![]()
Nope. It'll just be an item that auto-unifies to your chosen ingot. There will be a TE version of it too as a device, but that's really the best we can do.Will it clear the NEI recipe cycling, too, so it only shows one type of ingot for them?
It's very feasible to have it automatically change, so long as it's in the player's inventory.King Lemming, you probably wont appreciate me using Gregtech as an example but, well, it's the only mod I know which does this, albeit I'm not a developer so not sure how it's done or the ramifications of doing so.
When you have GT installed and you get some (for example) tin from say TE after you've held the tin it automatically changes into GT tin. You don't need a device or anything it just does it automatically, since you mentioned using a device isn't it feasible to just make it change?
I don't think we care which mod it goes under so long as we don't end up with 10 stacks of say copper from 10 diff mods.
This is absolutely one of those little things about GregTech that I LOVE. I wish all ores unified themselves automatically like this, since asking for all mods to use the SAME ores is obviously far too much to ask of them. Of course we need IC2 copper and Tinker's Construct copper and Thermal Expansion copper... sigh /sarcasmKing Lemming, you probably wont appreciate me using Gregtech as an example but, well, it's the only mod I know which does this, albeit I'm not a developer so not sure how it's done or the ramifications of doing so.
When you have GT installed and you get some (for example) tin from say TE after you've held the tin it automatically changes into GT tin. You don't need a device or anything it just does it automatically, since you mentioned using a device isn't it feasible to just make it change?
I don't think we care which mod it goes under so long as we don't end up with 10 stacks of say copper from 10 diff mods.
I'm also experiencing the exact same behaviour !Also, LOL at Yellorium Ore smelting in Infinity modpack. One day it gives me Yellowium Ingots, and the next day it decides to give me Uranium Ingots (from Advanced Solar Panels mod). The day after that, who knows - take a guess!
As I understand it, they do convert. Do you have a storage bus on your barrel? I haven't ever done that to check its' behaviour with conversion.I'm also experiencing the exact same behaviour !
I read that JABBA barrels should be able to store any items that are ore dictionaried, so for example Yellorium Ingots and Uranium Ingots from Advanced Solar Panels.
Question is: if my barrel originally stores Yellorium Ingots, are the Uranium Ingots converted ? It doesn't seem so, because they still show up as Uranium Ingots in my AE System...
I do indeed have a storage bus on my barrel. It's probably the schrödinger's uranium thenAs I understand it, they do convert. Do you have a storage bus on your barrel? I haven't ever done that to check its' behaviour with conversion.
You may actually have schrodinger's uranium until you physically remove it from the barrel and AE is just technomagical enough to observe it without collapsing the waveform![]()