Gregtech. It basically boils down to two kinds of people:
1. The ones who play FTB/MC like an mmo.
2. The ones who play FTB/MC like a sandbox game.
And just to clarify, they are certainly not mutually exclusive, myself being an example: Different worlds/servers, for different purposes.
The first kind likes the hard road to the endgame stuff; You're slaving away for the hard to get items and blocks and in the end when you get it all, you quit or start over.
This is where Gregtech really shines, because the road gets harder and it's far more fun and worth it when you have your gravisuit, fusion power or whatever you went for.
The second kind likes the projects, the builds, the setups and build as much or as little as they want. They don't have a specific end-goal, they have multiple and will keep making new stuff just because.
This is where Gregtech can be an absolute nightmare, because it takes focus away from the stuff you actually want to do. You're slavering over just getting power to your machines and it just gets overwhelming very soon.
We've all tried grinding, be it Diablo, Everquest, World of Warcraft or some other farm intensive game, and while it's fun when there's an endgame in sight, we all know that when you're kitted out perfectly, you either quit or start over.
This is contradictive to sandbox gameplay and becomes a job instead of a game. Suddenly you're not playing with legos anymore, you're investing a lot of time in just getting materials.
So this is my explanation of why some like it and some don't. As for me, it depends on what I feel like playing, but mostly I'll avoid gregtech, because I don't want to spend days just to get a bare-minimum solar power array.
1. The ones who play FTB/MC like an mmo.
2. The ones who play FTB/MC like a sandbox game.
And just to clarify, they are certainly not mutually exclusive, myself being an example: Different worlds/servers, for different purposes.
The first kind likes the hard road to the endgame stuff; You're slaving away for the hard to get items and blocks and in the end when you get it all, you quit or start over.
This is where Gregtech really shines, because the road gets harder and it's far more fun and worth it when you have your gravisuit, fusion power or whatever you went for.
The second kind likes the projects, the builds, the setups and build as much or as little as they want. They don't have a specific end-goal, they have multiple and will keep making new stuff just because.
This is where Gregtech can be an absolute nightmare, because it takes focus away from the stuff you actually want to do. You're slavering over just getting power to your machines and it just gets overwhelming very soon.
We've all tried grinding, be it Diablo, Everquest, World of Warcraft or some other farm intensive game, and while it's fun when there's an endgame in sight, we all know that when you're kitted out perfectly, you either quit or start over.
This is contradictive to sandbox gameplay and becomes a job instead of a game. Suddenly you're not playing with legos anymore, you're investing a lot of time in just getting materials.
So this is my explanation of why some like it and some don't. As for me, it depends on what I feel like playing, but mostly I'll avoid gregtech, because I don't want to spend days just to get a bare-minimum solar power array.