As a "simple" fix in the mean time you could simply add the exact genes to the quest description or some such. It would be nice if the book were able to display the item the way the reward bag message does so you'd be able to read it though.But it doesn't display which genes are required. SO it becomes a guessing game.
# Add recipe for chili poppers
recipes.addShapeless(item."PamHarvestCraft:chilipoppersItem", [item."PamHarvestCraft:bakewareItem", oreDict.listAllpepper, oreDict.foodFlour, Cheese]);
# Add table recipe for toast
recipes.addShapeless(item."PamHarvestCraft:toastItem", [item."PamHarvestCraft:toastItem"]);
# Add recipe for shepard's pie
recipes.addShapeless(item."PamHarvestCraft:shepardspieItem", [item."PamHarvestCraft:bakewareItem", oreDict.listAllmeatraw, item.carrots, oreDict.listAllveggie, item."PamHarvestCraft:spiceleafItem", item."PamHarvestCraft:doughItem"]);
# Add table recipe for baked sweet potato
recipes.addShapeless(item."PamHarvestCraft:bakedsweetpotatoItem", [item."PamHarvestCraft:bakedsweetpotatoItem"]);
# Add recipe for asparagus soup
recipes.addShapeless(item."PamHarvestCraft:asparagussoupItem", [Pot, item."PamHarvestCraft:asparagusItem", item."PamHarvestCraft:butterItem", item."PamHarvestCraft:onionItem", item."PamHarvestCraft:stockItem" ]);
# Add recipe for creamed corn
recipes.addShapeless(item."PamHarvestCraft:creamedcornItem", [item."PamHarvestCraft:saucepanItem", item."PamHarvestCraft:cornItem", item."PamHarvestCraft:onionItem", item."PamHarvestCraft:heavycreamItem" ]);
# Add recipe for onion soup
recipes.addShapeless(item."PamHarvestCraft:onionsoupItem", [Pot, item."PamHarvestCraft:onionItem", item."PamHarvestCraft:stockItem", item."PamHarvestCraft:grilledcheeseItem" ]);
# Add recipe for curry rice
recipes.addShapeless(item."PamHarvestCraft:curryItem", [item."PamHarvestCraft:saucepanItem", item."PamHarvestCraft:riceItem", item."PamHarvestCraft:saltItem", oreDict.listAllpepper, item."PamHarvestCraft:coconutmilkItem", item."PamHarvestCraft:spiceleafItem", MixingBowl ]);
# Add table recipe for white stained glass
recipes.addShapeless(tile.stained, [tile.stained]);
Hmmm... i died to an enderman on my platform. So im assuming that if you die even once without typing /jspawn your platform just despawns or something?Your death point was probably down in the void... So that might be why you died when you tp'd.
Also, type /jspawn on your platform to set world spawn.
Version: Latest Recommended (2.1.2)
I was setting up ore processing today when I came across what appears to be a bug with fluiducts/liquid routers resulting in infinite liquid metals! I'm using fluiducts to pull liquid metals from the smeltery and a liquid router to divert the liquids to different casting basins (via more fluiducts).
Here is a basic example that reproduces the issue for me: http://imgur.com/a/ptHd6
In that example you can put 1 bucket of molten copper into the portable tank and pull unlimited blocks of copper out of the casting basin!
This seems to happen in both multi-player and single-player (creative), even after the world is re-loaded.
[I didn't see this listed on Known Bugs or mentioned in the last few pages, so apologies if this isn't a new problem]
Indeed I did never noticed Ive changed my key bindings thanks for the help. By the way just have to say jade I'm so addicted to this game now I dont play anything elseSilly question, but I only ask because I just did it to myself ... do you happen to have a wand in your hand while trying to activate? Switching wand focus and activating flight are the same key by default...
Liquid Duping Bug. The Thermal Expansion Liquid Transposer fills the whole itemstack if you give it Extra Utilities Drums to fill. You can get 64x out what you put in.