I would rather not, seeing as it is requires a lot of code for a small feature.Maybe make it so it can toggle between not messing with your items and auto-balancing with the click of a button, and by default it doesn't auto-balance.
Or just turn on the "crafting table can make machines" option...Then I don't think auto-crafting your machines with your workbench is going to be viable unless you either implement an auto-balancing mechanic or make items that go into the workbench via pipe, itemduct, or what-have-you balance once they go in.
Last time I accepted a pull request it completely screwed up the repo and broke my ability to sync, making me spend 4 hours purging 170 commits (3 month rollback) to regain control. It is only because I had a local file backup that I did not lose 20% of RC.Would you be willing to accept a pull request if I implemented the feature myself?
Assuming I can get your code to work in my dev environment or a custom dev environment, that is...
You could rename objects so they don't stack. I think you can rename a whole stack at once for the price of one object. MFR might even be an option to fully automate it if the auto-anvil renames.
Or just turn on the "crafting table can make machines" option...
if such option exists, may i ask what is the point of a worktable?Or just turn on the "crafting table can make machines" option...
The worktable is there for other reasons; I added the "crafting the machines" functionality to make it more useful.if such option exists, may i ask what is the point of a worktable?
The worktable is there for other reasons
Charging tools and crafting bedrock jetpacks.Those reasons being... ?
The workbench allows you to make Rotarycraft-specific versions of recipes that may have been overwritten by other mods. For example, with RailCraft installed putting 9 HSLA steel in a standard crafting grid will make a Railcraft steel block, but 9 HSLA steel in a worktable will make a Rotarycraft steel block. Same works with steel armor and tools, though I'm not sure exactly how useful that ability is except maybe to scan them with your Thaumometer.Those reasons being... ?
That is a side benefit, as well as the fact it completely neutralizes Minetweaker on RC.The workbench allows you to make Rotarycraft-specific versions of recipes that may have been overwritten by other mods. For example, with RailCraft installed putting 9 HSLA steel in a standard crafting grid will make a Railcraft steel block, but 9 HSLA steel in a worktable will make a Rotarycraft steel block. Same works with steel armor and tools, though I'm not sure exactly how useful that ability is except maybe to scan them with your Thaumometer.
Personally, I would have been crafting with multiple tables anyway using TiCo tables or any of the many other crafting tables that keep their inventory. Having a few preset with the most common things like gears saves time before you can get to autocrafting. I also like that your worktable being different than normal crafting allows recipe conflicts to be easily avoided in these huge modpacks. Seems people will whine no matter what you do. You can please some of the people all the time....You are smart. You know the rest.The worktable is there for other reasons; I added the "crafting the machines" functionality to make it more useful.
The option is there because people refused to stop complaining about having to use two tables (automation was not involved).