R
Rixxaw
Guest
After playing the pack for a few hours, i'm very disappointed. This was supposed to be Revelations Expert mode. It simply isn't that. Dank Null? Astral? Embers? EnderIO? Thaumcraft?
Looking through the mods it seems Tech Reborn, Career Bees and Advanced Rocketry are the main mods which will be new to explore.
What made Infinity Evolved Expert mode so much fun was that there were choke points like Iridium, which required UU Matter, but how you powered your UU Matter and how you accomplished the pack objectives were wide open. Overpowered things were very hard to make, and you were faced with deciding how you would progress. I played through IE:E 3 times and each time I used a different path, and each time was fun and exciting.
Sevtech is an example of a pack which has great promise, but it falls on its face in that it is extremely linear. There is only 1 way to progress and everyone on the internet is doing it exactly the same way.
So my suggestion for this pack is to ADD more mods. Almost every mod has a power generation system. Tieing your progression to a power generation requirement gives peoples reasons to explore multiple ways to generate power. I am reading here that the EFab has a limit to how much RF per tick it will accept for a controller block?
What about the 1.5 million RF per tick i fed into my Mass Fab literally straining the ability for the MassFab to keep up with the Tick rate in creating UU Matter? Where is the fun in something that can only accept a 2k per tick?
Looking through the mods it seems Tech Reborn, Career Bees and Advanced Rocketry are the main mods which will be new to explore.
What made Infinity Evolved Expert mode so much fun was that there were choke points like Iridium, which required UU Matter, but how you powered your UU Matter and how you accomplished the pack objectives were wide open. Overpowered things were very hard to make, and you were faced with deciding how you would progress. I played through IE:E 3 times and each time I used a different path, and each time was fun and exciting.
Sevtech is an example of a pack which has great promise, but it falls on its face in that it is extremely linear. There is only 1 way to progress and everyone on the internet is doing it exactly the same way.
So my suggestion for this pack is to ADD more mods. Almost every mod has a power generation system. Tieing your progression to a power generation requirement gives peoples reasons to explore multiple ways to generate power. I am reading here that the EFab has a limit to how much RF per tick it will accept for a controller block?
What about the 1.5 million RF per tick i fed into my Mass Fab literally straining the ability for the MassFab to keep up with the Tick rate in creating UU Matter? Where is the fun in something that can only accept a 2k per tick?