Now, you guys should know by now, I tend to be kinda... outside the box. Trimming things down, eliminating mods that many consider 'core' or 'essential' to come up with a different experience. But now I've got a very interesting idea I want to bounce off you guys...
A mod pack, not simply a map, where there is zero ore gen. None. Period. Disable vanilla oregen too. You get dirt, grass, stone, sand, gravel... just no actual ores. Instead, you use ExNi to get all of your ores.
This is a simple but fundamental game-changer. Quarries become pointless, because there are no ores to quarry for any longer. You no longer need to go delving for goodies, you need to set up your infrastructure. You have less boring branch mining and more boring sifting (at least until you get some automation going).
Unlike a skyblock type map, dirt and stone are prevalent, so you can get your initial resources pretty quickly. You won't need to compost for dirt in most places, for example. However, you will probably find yourself quarrying for stone to break down for sifting purposes.
I wonder how this will change the dynamic of the game, and if it would be a good one.
A mod pack, not simply a map, where there is zero ore gen. None. Period. Disable vanilla oregen too. You get dirt, grass, stone, sand, gravel... just no actual ores. Instead, you use ExNi to get all of your ores.
This is a simple but fundamental game-changer. Quarries become pointless, because there are no ores to quarry for any longer. You no longer need to go delving for goodies, you need to set up your infrastructure. You have less boring branch mining and more boring sifting (at least until you get some automation going).
Unlike a skyblock type map, dirt and stone are prevalent, so you can get your initial resources pretty quickly. You won't need to compost for dirt in most places, for example. However, you will probably find yourself quarrying for stone to break down for sifting purposes.
I wonder how this will change the dynamic of the game, and if it would be a good one.