Also I was planning on changing the recipe for the Magmatic Dynamos. Something involving either Blaze Rods or Eyes of Ender, to compensate for how ridiculously easy ExNi makes lava generation.
I'm trying to use some kind of multi-recipe system. Core componets have 2-3 different recipes based on the technology what the player can have. Electron tubes for early game, then coils then capacitors. base AE on open computer(oc from now on) parts, OC on TE/ MFR materials, TE on forestry (Tinker's steelworks is the one and only steel source on the beginning) materials / steel,etc, MFR made a bit harder...
Push certain materials to late game. Make sure they need tons of metal in the beggining then for high tech stuff put a lot of plastic in it(of course remove the original crafting recipe).
Flux cristals instead of diamonds,flux infused electrum in advanced electric stuff.
Put a lot of electrun tubes in the "low tier high tech" machines (tier 1 computers).
The recipes are not finished yet, but will force people to use all mods one by one, then drop certain machines later.
Okey, for the magamtic dynamo: I'm using electron tubes in the coils, you can add (if you don't use ticon and mariculture, booth mods are must-have's) foundry (for some silly reason tried to make tic use his metals with a big failure) to cast gears.
You can also change ExNi harder.