I realize the current 1.7 modpacks are still in development, but i decided to try them out today. I am finding the performance to be absolutely abysmal. The fps is ~1fps .. if i stare at a wall maybe 3fps. the CPU usage is hitting 70-80% which I've never really seen before from minecraft. I let the new world stablize for about 15 minutes and i got up to about 10fps. But as soon as i move it dies again. Minecraft 1.7.2 vanilla runs at locked 60fps.
I have set all the settings i can find to the lowest values and have given the JVM all the memory and threads my machine can handle.
I see this behavior in "the dark trillogy" and "resurrection"
My computer is relatively high end (including a brand new AMD R9 290, cpu is slightly dated intel i7 940 @2.93gz 16gb of ram) and I am using java 7.
Is this just a reflection of the development state of the modpacks or am i going to have to upgrade to 4gzh cpu to play?
Edit:
this is a client side issue. I just booted the multiplayer server to seperate the JVMS. The server sits quietly doing almost nothing while the frontend is burning the cpu. the shift-f3 pie chart shows 90% of time is being used for tick updates.
I have set all the settings i can find to the lowest values and have given the JVM all the memory and threads my machine can handle.
I see this behavior in "the dark trillogy" and "resurrection"
My computer is relatively high end (including a brand new AMD R9 290, cpu is slightly dated intel i7 940 @2.93gz 16gb of ram) and I am using java 7.
Is this just a reflection of the development state of the modpacks or am i going to have to upgrade to 4gzh cpu to play?
Edit:
this is a client side issue. I just booted the multiplayer server to seperate the JVMS. The server sits quietly doing almost nothing while the frontend is burning the cpu. the shift-f3 pie chart shows 90% of time is being used for tick updates.
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