your reply reminded to check again. i just tried dark trilogy v 1.0.8 (i was using 1.0.4 i believe) It is much better, but journeymap is really eating my framerate. i turned all the polling under advanced to 5-10 seconds and it is playable ..but only just. Zooming all the way in on the minimap makes it better as well but kind of defeats the purpose. I may try switching back to a reasonable mini-map later.
For resurrection, i was using 1.0.0. it appears 1.0.1 is available but not recommended. It still has this issue.
I've also tried running red 2 vampire money. It runs great, but doesn't have a minimap .. also it has a lot of chunk rendering errors for some reason (have to f3-a continuously while walking around). I am not sure if that is part of the insanity mechanic or not. Also too many blood moons. 3 friggen nights in a row...
as far as load times go for the 1.7 modpacks. Still slow as molasses...
Also, I've noticed that the fps counter in might not be accurate. running red is showing 10-22fps, but it feels smooth. it feels like at least 40. In fact, it always seems to be the same value as the chunk updates.. wonder if someone moved a variable getter or something..
also also, I've noticed that the root.tick is spending about 80% of its time on "textures". No clue if that is normal in 1.7. Switching texture packs doesnt change this.
For resurrection, i was using 1.0.0. it appears 1.0.1 is available but not recommended. It still has this issue.
I've also tried running red 2 vampire money. It runs great, but doesn't have a minimap .. also it has a lot of chunk rendering errors for some reason (have to f3-a continuously while walking around). I am not sure if that is part of the insanity mechanic or not. Also too many blood moons. 3 friggen nights in a row...
as far as load times go for the 1.7 modpacks. Still slow as molasses...
Also, I've noticed that the fps counter in might not be accurate. running red is showing 10-22fps, but it feels smooth. it feels like at least 40. In fact, it always seems to be the same value as the chunk updates.. wonder if someone moved a variable getter or something..
also also, I've noticed that the root.tick is spending about 80% of its time on "textures". No clue if that is normal in 1.7. Switching texture packs doesnt change this.