I keep having an issue where anyone logs in and they get a time out error, it doesnt kick their player from the game and i need to reboot the server to get it to start again. However it does the same thing any time someone logs in again
The log says you have a naga near you O_O Anyway, go to "forge.cfg" and enable the removal of crashing entities. Log back in and disable the option again.Hey, I keep getting a crash when I log into an area of my base, not sure what could be causing it. Everytime it happens I have to use the console to tp myself to some random coordinates. Here's the crash log if anyone has any ideas what could be the issue please let me know, it's being a real pain right now.
Pastee: https://pastee.org/ux4db
1: Das ist ein Teil von Ars Magica 2, das funktioniert glaub ich nur mit den Rüstungen von Ars Magica, kann aber auch falsch liegen. Mach dir keine Sorgen darum, Ars Magica 2 ist eh super kaputt.After I installed JAVA 8, everything works fine.
Any questions to this package:
1. How I infuse EXP into Armors and Tools ?
2. Anyone could give me a guide for Funky Locomotion, I want build a flush door.
If you have problems with the launcher, use MultiMC plus the 1.1.4 version from the archive.can someone tell me how to play this modpack?
The launcher doesn't seem to be working properly;after the pack launches a window pops with the name of minecraft 1.7.10 and it is not full screen and as soon as it says mojang it doesn't respond and closes
please help me
Have not yet thought about adding WLR to the launcher, not sure if it is worth it.@Yulife just wondering if you will consider distributing Wanderlust Reloaded on ATLauncher, which support individual mods upgrade or even config only upgrade. For me downloading near 200M zip file each time just for a minor upgrade is a bit troublesome.
(MultiMC quickmod might also work, but they are not ready at the moment)
Have you posted the changelog ?1.1.5 is uploading! It will just be a matter of time when the FTB team will accept it ~ Happy crafting ~
1.1.5 is uploading! It will just be a matter of time when the FTB team will accept it ~ Happy crafting ~
goto the github under milestones thats all youll ever need :3Yay, finally! Mind posting the changelog?
Have you posted the changelog ?
As always, here it is:Yay, finally! Mind posting the changelog?
This is probably a dumb question but what mods did you updateAs always, here it is:
Mods I am looking at:
-RemoteIO
-Modular Turrets (Optional)
-Decorative Armour
-NearbyMobFinder
-YAMPST
-Emotes (Optional)
-Hats (Optional) -> iChunUtil (Optional)
Mods I am planning to remove:
- For Servers:
- -Ping
- -WAILA
-SnapDoors
-Chococraft
Changes:
- For Clients:
- -Morpheus
-Added a "README.txt" in the server.zip, both in the main folder and in the "optional_mods" folder. MUST READ AS A SERVER HOST!
-Update with the most new scripts! WOOT WOOT!
-Added a few rewards
-Added a (few) quest(s) hint hint
-Quests now require more "advancing" - #183
-Barley can now be turned into flour - #188
-Added some Autospawner blacklist - #176
-Efficient recipe for sugar - #197
-Buffed reward in "Magical Alloys" - #196
-Angel Rings can now be turned in other versions using the respective material - #192
-Buffed seed output - #201
-Both kind of zomby jerkies can be dried into leather - #206
-Quadrupled the amount an Ender Tank (Ender Tech) can hold
-Progressive Automation Crafters are now disabled - #207
-Voidstone is now craftable - #212
-Digital Miner recipe is now completly dependent on technical materials
-Big Reactors went under a giant overhaul in terms of recipes - #185
-RemoteIO (new) went under a giant overhaul in terms of recipes - #213
-Added a Pulverizer recipe for Raw Firestone
-Metallurgy-like metal compability for vanilla stuff - #187
-All types of saplings, seeds and fruits/veggies from Pam's now work with EnderIO to create Hootch thanks to the brilliant config of Bramcraft! - #218
-Boosted Super Massive Tech a whole lot - #231
-HungerOverhaul's milk cooldown was made 4x shorter (5min)
-HungerOverhaul now shows tooltips
-"Enchanted Island" and "Novas of Energy" got adjusted to the newest changes of HEE
-Mods "WAILA" and "Ping!" are now in the server.zip
-RedNet Historian now uses any black dye
-TabulaRasaRP is now zipped
-Overhauled "Wild Fauna" Rewards
-Changed recipe of Thatch
-Changed recipe of Salt
-Disabled generation of Mekanism's Salt
-More compability for BoP's Barley
Fixes:
-NO LONGER AM2 AND HEE CONFLICT - END IS FIXED - #124
-Malisis' Doors no longer crash - #129 ; #107
-Twilight Forest's mobs now work in a Safari Net - #114
-Drinking Helmets now work - #166
-"Botanical Brewery", "Gravity for everyone!", "Constructing Nature's Steel" now complete properly - #177 ; #175
-Fixed a crafting conflict between charcoal blocks - #179
-Removed second ore generation - #180
-Bluepower Timers now can be placed (?) - #184
-EnderIO cables now connect to Mekanism again - #190
-"Food of the Gods" now completes properly - #204
-"Gravity for everyone!" fixed headline - #205
-"Sake" now accepts all types of Sake - #191
-Chisel blocks are now reverted to their old state, thus making microblocks avaible again - #120
-Genetics'/ExtraTrees' machines (Binnie) now work again thanks to the brilliant script of fndragon! - #220
-"Endeared by Trading" can now be completed properly - #229
-Yellorium now spawns in the Deep Dark
-"Vitamins FTW" now accepts all kinds of blueberries and rice types - F#798
-Connected textures of Chisel won't crash anymore - #225
-"Mana Reward" task now consumes empty Mana Tablets that were emptied - #234
-"Ecological Bore" now gives the proper rewards - #233
-Updated to the latest jenkins Mariculture: HungerOverhaul now interacts with it #182; Jewelry enchantments fixed - #168 ;
Droplets won't conflict with buckets in Fluid Transposers anymore - #243
-Disabled Natura Barley generation because it was useless and is causing a crash in the end
Uhm... every mod that an update was avaible to.This is probably a dumb question but what mods did you update
You read my mind. Also did you update buildcraft to 2.2.0 because I heard some of its Addons hadn't updated to it yetUhm... every mod that an update was avaible to.
Exceeeept....
#1 Railcraft: Cannot update because the RF version crashes with Binnie - we have to wait.
#2 Computronics: Dependent on the newest Railcraft
#3 UE & MFFS: Currently having issues updating these mods, will test in a later stage.
If you are curious, we have the new Botania bauble render
they sure take their sweet a** time <,<1.1.5 is uploading! It will just be a matter of time when the FTB team will accept it ~ Happy crafting ~
We have no BC6 addon so I installed the latest of BuildcraftYou read my mind. Also did you update buildcraft to 2.2.0 because I heard some of its Addons hadn't updated to it yet
SweetWe have no BC6 addon so I installed the latest of Buildcraft
Give them a break, they are very hard working ^^"they sure take their sweet a** time <,<
The log says you have a naga near you O_O Anyway, go to "forge.cfg" and enable the removal of crashing entities. Log back in and disable the option again.