[1.7.10] Wanderlust Reloaded - Questing Adventure [Magic-Tech] [HQM - over 250 Quests] [Tabula Rasa]

cloakndagger085

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Jul 29, 2019
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I keep having an issue where anyone logs in and they get a time out error, it doesnt kick their player from the game and i need to reboot the server to get it to start again. However it does the same thing any time someone logs in again
 

M.A.N.

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Jul 29, 2019
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can someone tell me how to play this modpack?
The launcher doesn't seem to be working properly;after the pack launches a window pops with the name of minecraft 1.7.10 and it is not full screen and as soon as it says mojang it doesn't respond and closes

please help me
 

Yulife

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Jul 29, 2019
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Hey, I keep getting a crash when I log into an area of my base, not sure what could be causing it. Everytime it happens I have to use the console to tp myself to some random coordinates. Here's the crash log if anyone has any ideas what could be the issue please let me know, it's being a real pain right now.

Pastee: https://pastee.org/ux4db
The log says you have a naga near you O_O Anyway, go to "forge.cfg" and enable the removal of crashing entities. Log back in and disable the option again.
 

Yulife

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Jul 29, 2019
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After I installed JAVA 8, everything works fine.
Any questions to this package:

1. How I infuse EXP into Armors and Tools ?
2. Anyone could give me a guide for Funky Locomotion, I want build a flush door.
1: Das ist ein Teil von Ars Magica 2, das funktioniert glaub ich nur mit den Rüstungen von Ars Magica, kann aber auch falsch liegen. Mach dir keine Sorgen darum, Ars Magica 2 ist eh super kaputt.
2: Die Blöcke funktionieren fast genau so wie die von Redpower also schau dir ein Tutorial für Redpower frames an. Das sollte dir helfen :)
 
Last edited:

Yulife

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Jul 29, 2019
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can someone tell me how to play this modpack?
The launcher doesn't seem to be working properly;after the pack launches a window pops with the name of minecraft 1.7.10 and it is not full screen and as soon as it says mojang it doesn't respond and closes

please help me
If you have problems with the launcher, use MultiMC plus the 1.1.4 version from the archive.
 

Yulife

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Jul 29, 2019
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@Yulife just wondering if you will consider distributing Wanderlust Reloaded on ATLauncher, which support individual mods upgrade or even config only upgrade. For me downloading near 200M zip file each time just for a minor upgrade is a bit troublesome.

(MultiMC quickmod might also work, but they are not ready at the moment)
Have not yet thought about adding WLR to the launcher, not sure if it is worth it.
 

Yulife

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Jul 29, 2019
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Have you posted the changelog ?
Yay, finally! Mind posting the changelog?
As always, here it is:

Additions:
-RemoteIO
-Modular Turrets (Optional)
-Decorative Armour
-NearbyMobFinder
-YAMPST
-Emotes (Optional)
-Hats (Optional) -> iChunUtil (Optional)
  • For Servers:
  • -Ping
  • -WAILA
Removals:
-SnapDoors
-Chococraft
  • For Clients:
  • -Morpheus
Changes:
-Added a "README.txt" in the server.zip, both in the main folder and in the "optional_mods" folder. MUST READ AS A SERVER HOST!
-Update with the most new scripts! WOOT WOOT!
-Added a few rewards
-Added a (few) quest(s) hint hint
-Quests now require more "advancing" - #183
-Barley can now be turned into flour - #188
-Added some Autospawner blacklist - #176
-Efficient recipe for sugar - #197
-Buffed reward in "Magical Alloys" - #196
-Angel Rings can now be turned in other versions using the respective material - #192
-Buffed seed output - #201
-Both kind of zomby jerkies can be dried into leather - #206
-Quadrupled the amount an Ender Tank (Ender Tech) can hold
-Progressive Automation Crafters are now disabled - #207
-Voidstone is now craftable - #212
-Digital Miner recipe is now completly dependent on technical materials
-Big Reactors went under a giant overhaul in terms of recipes - #185
-RemoteIO (new) went under a giant overhaul in terms of recipes - #213
-Added a Pulverizer recipe for Raw Firestone
-Metallurgy-like metal compability for vanilla stuff - #187
-All types of saplings, seeds and fruits/veggies from Pam's now work with EnderIO to create Hootch thanks to the brilliant config of Bramcraft! - #218
-Boosted Super Massive Tech a whole lot - #231
-HungerOverhaul's milk cooldown was made 4x shorter (5min)
-HungerOverhaul now shows tooltips
-"Enchanted Island" and "Novas of Energy" got adjusted to the newest changes of HEE
-Mods "WAILA" and "Ping!" are now in the server.zip
-RedNet Historian now uses any black dye
-TabulaRasaRP is now zipped
-Overhauled "Wild Fauna" Rewards
-Changed recipe of Thatch
-Changed recipe of Salt
-Disabled generation of Mekanism's Salt
-More compability for BoP's Barley

Fixes:
-NO LONGER AM2 AND HEE CONFLICT - END IS FIXED - #124
-Malisis' Doors no longer crash - #129 ; #107
-Twilight Forest's mobs now work in a Safari Net - #114
-Drinking Helmets now work - #166
-"Botanical Brewery", "Gravity for everyone!", "Constructing Nature's Steel" now complete properly - #177 ; #175
-Fixed a crafting conflict between charcoal blocks - #179
-Removed second ore generation - #180
-Bluepower Timers now can be placed (?) - #184
-EnderIO cables now connect to Mekanism again - #190
-"Food of the Gods" now completes properly - #204
-"Gravity for everyone!" fixed headline - #205
-"Sake" now accepts all types of Sake - #191
-Chisel blocks are now reverted to their old state, thus making microblocks avaible again - #120
-Genetics'/ExtraTrees' machines (Binnie) now work again thanks to the brilliant script of fndragon! - #220
-"Endeared by Trading" can now be completed properly - #229
-Yellorium now spawns in the Deep Dark
-"Vitamins FTW" now accepts all kinds of blueberries and rice types - F#798
-Connected textures of Chisel won't crash anymore - #225
-"Mana Reward" task now consumes empty Mana Tablets that were emptied - #234
-"Ecological Bore" now gives the proper rewards - #233
-Updated to the latest jenkins Mariculture: HungerOverhaul now interacts with it #182; Jewelry enchantments fixed - #168 ;
Droplets won't conflict with buckets in Fluid Transposers anymore - #243
-Disabled Natura Barley generation because it was useless and is causing a crash in the end
 

pancakemaster24

New Member
Jul 29, 2019
137
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As always, here it is:

Mods I am looking at:
-RemoteIO
-Modular Turrets (Optional)
-Decorative Armour
-NearbyMobFinder
-YAMPST
-Emotes (Optional)
-Hats (Optional) -> iChunUtil (Optional)
  • For Servers:
  • -Ping
  • -WAILA
Mods I am planning to remove:
-SnapDoors
-Chococraft
  • For Clients:
  • -Morpheus
Changes:
-Added a "README.txt" in the server.zip, both in the main folder and in the "optional_mods" folder. MUST READ AS A SERVER HOST!
-Update with the most new scripts! WOOT WOOT!
-Added a few rewards
-Added a (few) quest(s) hint hint
-Quests now require more "advancing" - #183
-Barley can now be turned into flour - #188
-Added some Autospawner blacklist - #176
-Efficient recipe for sugar - #197
-Buffed reward in "Magical Alloys" - #196
-Angel Rings can now be turned in other versions using the respective material - #192
-Buffed seed output - #201
-Both kind of zomby jerkies can be dried into leather - #206
-Quadrupled the amount an Ender Tank (Ender Tech) can hold
-Progressive Automation Crafters are now disabled - #207
-Voidstone is now craftable - #212
-Digital Miner recipe is now completly dependent on technical materials
-Big Reactors went under a giant overhaul in terms of recipes - #185
-RemoteIO (new) went under a giant overhaul in terms of recipes - #213
-Added a Pulverizer recipe for Raw Firestone
-Metallurgy-like metal compability for vanilla stuff - #187
-All types of saplings, seeds and fruits/veggies from Pam's now work with EnderIO to create Hootch thanks to the brilliant config of Bramcraft! - #218
-Boosted Super Massive Tech a whole lot - #231
-HungerOverhaul's milk cooldown was made 4x shorter (5min)
-HungerOverhaul now shows tooltips
-"Enchanted Island" and "Novas of Energy" got adjusted to the newest changes of HEE
-Mods "WAILA" and "Ping!" are now in the server.zip
-RedNet Historian now uses any black dye
-TabulaRasaRP is now zipped
-Overhauled "Wild Fauna" Rewards
-Changed recipe of Thatch
-Changed recipe of Salt
-Disabled generation of Mekanism's Salt
-More compability for BoP's Barley

Fixes:
-NO LONGER AM2 AND HEE CONFLICT - END IS FIXED - #124
-Malisis' Doors no longer crash - #129 ; #107
-Twilight Forest's mobs now work in a Safari Net - #114
-Drinking Helmets now work - #166
-"Botanical Brewery", "Gravity for everyone!", "Constructing Nature's Steel" now complete properly - #177 ; #175
-Fixed a crafting conflict between charcoal blocks - #179
-Removed second ore generation - #180
-Bluepower Timers now can be placed (?) - #184
-EnderIO cables now connect to Mekanism again - #190
-"Food of the Gods" now completes properly - #204
-"Gravity for everyone!" fixed headline - #205
-"Sake" now accepts all types of Sake - #191
-Chisel blocks are now reverted to their old state, thus making microblocks avaible again - #120
-Genetics'/ExtraTrees' machines (Binnie) now work again thanks to the brilliant script of fndragon! - #220
-"Endeared by Trading" can now be completed properly - #229
-Yellorium now spawns in the Deep Dark
-"Vitamins FTW" now accepts all kinds of blueberries and rice types - F#798
-Connected textures of Chisel won't crash anymore - #225
-"Mana Reward" task now consumes empty Mana Tablets that were emptied - #234
-"Ecological Bore" now gives the proper rewards - #233
-Updated to the latest jenkins Mariculture: HungerOverhaul now interacts with it #182; Jewelry enchantments fixed - #168 ;
Droplets won't conflict with buckets in Fluid Transposers anymore - #243
-Disabled Natura Barley generation because it was useless and is causing a crash in the end
This is probably a dumb question but what mods did you update
 

Yulife

New Member
Jul 29, 2019
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This is probably a dumb question but what mods did you update
Uhm... every mod that an update was avaible to.
Exceeeept....
#1 Railcraft: Cannot update because the RF version crashes with Binnie - we have to wait.
#2 Computronics: Dependent on the newest Railcraft

#3 UE & MFFS: Currently having issues updating these mods, will test in a later stage.

If you are curious, we have the new Botania bauble render ;)
 

pancakemaster24

New Member
Jul 29, 2019
137
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Uhm... every mod that an update was avaible to.
Exceeeept....
#1 Railcraft: Cannot update because the RF version crashes with Binnie - we have to wait.
#2 Computronics: Dependent on the newest Railcraft

#3 UE & MFFS: Currently having issues updating these mods, will test in a later stage.

If you are curious, we have the new Botania bauble render ;)
You read my mind. Also did you update buildcraft to 2.2.0 because I heard some of its Addons hadn't updated to it yet
 
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TCzelusniak

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Jul 29, 2019
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The log says you have a naga near you O_O Anyway, go to "forge.cfg" and enable the removal of crashing entities. Log back in and disable the option again.
Well that explains what this weird ass green thing I kept seeing in the spectre dimension and in mystcraft worlds was. Thought it was just leaves or something but after I did what you said to do all problems were solved as far as I could tell.

P.S. This is you
 
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Amadeus99

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Jul 29, 2019
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@Yulife

Just some info. I did some research, you can add NEI Addons to the server if you want the following benefits:
  • If you have this mod installed on the server, special crafting tables (Forestry Worktable, ME Pattern Encoder, etc.) can set the recipe with shift+click even if you don't have the items on you. It will also be more reliable and less prone to lag-related glitches.

I couldn't find any benefits for having Inventory Tweaks, Mine Menu, or NEI Plugins on the server even though they can be installed on a server.
 
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