[1.7.10] Wanderlust Reloaded - Questing Adventure [Magic-Tech] [HQM - over 250 Quests] [Tabula Rasa]

FlenchEH

New Member
Jul 29, 2019
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Anyone know how to fix this error message? [Server thread/INFO] [FML]: The state engine was in incorrect state ERRORED and forced into state SERVER_STOPPED. Errors may have been discarded.
Can't load any world, neither create a new one. Really annoying.
 

belathus

New Member
Jul 29, 2019
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So, to follow up: I'm aware of some bugs in 2.0, and I don't plan on having them fixed just yet (On release, some liquids will be weird with Tinkers' Defense and Tinkers' Steelworks; I tried fixing it, but I think that it will be better handled by the mod authors). In other words, I'm just about ready to release 2.0. I'm gathering permissions for some mods that I'm adding, though, and unfortunately, that tidbit it out of my hands for the moment. However, as soon as I get the response, I'll hit that little submit button that is taunting me.
 

Puretic

New Member
Jul 29, 2019
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Oh, wow. Lots of anticipation for 2.0. Nice.

Don't worry 'bout it

images
 

belathus

New Member
Jul 29, 2019
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Someone asked me to post the change log here. Done.

Mods added:
-AnimationAPI
-BetterSleeping
-Buildcraft Compat
-CustomMainMenu
-Fastcraft
-Not Enough Resources
-OpenPeripherals
-Resource Loader
-Steve's Addons
-Thermal Dynamics

Mods removed:
-Binnie Fix
-Bluepower
-FLORA
-Fluxed Trinkets
-NearbyMobFinder
-NEIPlugins
-RPGAdvanced
-TheKitchenMod
-Universal Electricity
-WTP (What's this Pack)

Changes:
-Disabled Peridot/Ruby/Sapphire spawn of ProjectRed - #340
-Move to AE2 rv2 - #306
-Biomes o' Plenty items and blocks now have TC4 aspects - #313
-De-nerfed growthtime of crops and trees, breeding multiplier, etc
-Overhauled loot system, useless loot is removed, more sensible loot was added
-Overhauled Botania's TC4 aspects, they are now up to date and less exploity - #396
-Overhauled Chisel's recipes because of balance, prevention of conflicts - F#1695
-Overhauled some mechanics for the Vat (EnderIO) ; Removed Sewage from the Vat ; Removed Saplings and Seeds being used for Hootch brewing ; Added almost all kinds of fruits and vegetables for Hootch brewing ; Added multiple types of sweeteners as modifiers to the Hootch brewing ; Added brewing recipes for Ender Goo and Poison - #365
-MFFS and Resonant Engine are now optional - #373
-Moved AM2 world generation to Twilight Forest - #390
-Big research overhaul: Railcraft and AOBD2 research tab have been deleted, Railcraft research has been transferred into other tabs; Warp has been applied to some research; Overhauled AOBD2 research, two new researches for it, found in Metal Purificication/Transmutation - #381
-Added 5 new molten metals ; Metals can be smelted, casted and used elsewhere ; 1 of them is an alloy
-Titanium can now be acquired via the Tinkers' Construct route
-Rutile/Magnesium/Titanium smeltery compability
-New way to get Magnesium
-Added some Nuggets for some metals
-Added Cluster Smeltery Compability
-Gilded Iron can now be made with a Smeltery
-Nugget Transmutation now avaible for many mores metals
-More SAG-Mill compability (Firestone, Ferrous, Cinnabar) - #365
-More Pulverizer compability (Cinnabar) - #392
-Disabled AM2's mobs
-Updated seed rewards - #309
-Removed "Nuke Virus" and "STOP! - Worm" from dungeon loot, added a recipe for them
-Hunger is now a quarter less harder - #360
-Buffed Thaumic Energistic's Gearbox recipe (capSAR <3) - #317
-Changed optional weapon reward of "Basic Tools" in Initium - #304
-Removed Garden recipes - #310
-Most types of Mushroom are now in the official mushroom Oredictionary - #318
-Different recipes for OpenPeripheral
-Different recipes for Steve's Factory Manager & Steve's Addons
-Wand Caps can now be smelted back into their native form - #311
-Lavender Bread now really takes Lavender - #312
-BoP Berry can now be turned into Fruit Punch - #320
-Hostile mobs now despawn after a Blood Moon - #322
-Forestry Wax now compatible with Pam's Harvestcraft - #323
-Changed the recipe of Wax Pipe Sealent
-Growthcraft & BoP Wax & Honeycombs can now be smelted with the Saucepan #324
-Changed the recipe of Enchanted Greatwood/Silverwood
-Added a recipe for the Cultist Banner - #333
-Added a heat value to Bowl - #334
-Changed the recipe of TiC's Ball of Moss - #337
-Nerfed the recipe of the Mud Pickaxe - #338
-New Elven Trade (Glowstone) - #339
-The Quest "The Promised Lands" is now updated to the latest, added trade - #339
-Reduced time for Jerky to dry into Leather by a quarter (-12000 ticks)
-Removed Hunger Overhaul's drying rack nerf
-Bauxite can now be smelted into Aluminum
-Script cleanup
-Dropped Uranium and Yellorium Compability
-New Recipe for FMP Stone Sticks
-Tweaked recipe of Atomic Dissasembler
-Botania Dye Powder recipes are now less infuriating
-Pneumaticcraft seeds are now craftable with almost every kind of seed
-Boosted Growthcraft Hive spawn
-Made quests more hidden
-Buffed Poison Darts (Underrated, check them out!) - #346
-Adjusted recipe of Sunflower seeds (edible) - #345
-Growthcraft hives now spawn in all forest biomes - #297
-Pam's seeds now drop from grass - #359
-All types of Salt are now compatible & universal
-Overhauled Fluid Reward system in Quests (Sacrifical Arts, Rivers of Energy..)
-Balanced/Tweaked rewards
-Removed Christmas content
-New Quests in "Food from the Garden";
-Changed the recipes for all Mine & Blade Daggers - #374
-Disabled MagicBees' Blood Magic Module due to NEI spam - #394
-ProjectRed's red alloy disabled, replaced by EnderIO's Redstone Alloy - EmberQuill
-BoP's music discs now spawn in Dungeon Chests - #344
-Disabled Mekanism's way of acquiring Steel due to balance reasons
-Disabled iChun's/Buildcraft's update notifications - #377 ; #385
-Lowered Factory Block output to 24
-Marble spawn replaced by Chisel
-Removed recipes for BoP's rocks, implemented them in world gen (Limestone = Water biomes; Siltstone = Plains biomes; Shale = Volcano biome) - #157 ; #368
-Cut Firestone is now much easier and less diamond intensive to craft - #383
-Implemented Yellorite, Dark Iron and Osmium Nuggets
-Added sea food rewards
-Lowered Mekanism's sounds - #386
-New Forestry questline -- adds 32 new quests for a total of 302 quests!
-Metals Unification -- most recipes that create ingots now create Thermal Foundation ingots where applicable.
-Gear Unification -- like the metal ingots, all gear recipes use Thermal Foundation's, where applicable. All gears use Railcraft's tin bushings. All gears can also be crafted without the tin bushing by using Tinkers' Construct gear casts, even Factorization's sprockets and Flaxbeard's Steam Power's brass turbines (which don't use the tin bushings).

Fixes:
-Railcraft now uses RF!
-Binnie's mods are now using RF!
-Mariculture is now 99% less full of missing textures and weird names
-All Chisel blocks and items that had a missing recipe are now craftable
-Turnip Seeds are now craftable - #336
-"Alchemy with Mana" now unlocks properly - #367
-"Shields up!" now asks for the right Girdle
-Foci quests no longer give useless books - #361
-Ambrosia is now acquirable (New recipe) - #343
-"Multiblock Power Storage" now detects the proper blocks - #326
-Removed Flesh -> Meat Ingot exploit - #357
-"Tier Sigils 3" now asks for a tank - #315
-"Resonant Rise" and "Fluid Energy Transfer" now properly detect Energy Cells & Capacitors - F#1651
-WAILA now works on servers again
-TiC Tooltips now compatible with latest Tinkers' Weaponry
-Osmotic Enchanter now works properly and won't crash - #379 (comment)
-Crafting lag issues seem to be gone.

Mod Updates:
Ars Magica 2 to 1.4.0.008
Battlegear to 1.0.7.0
Admin Commands Toolbox to 0.0.2b
AOBD to 2.5.0
AppleCore to 1.1.0
Applied Energistics to RV2 Beta 18
ASIELib to 0.3.10
Better Storage to 0.12.0.124
Bibliocraft to 1.10.2
Big Reactors to 0.4.2A2
Binnie's Mods 2.0-pre8
Biomes O' Plenty to 2.1.0.1127
Blood Magic to 1.3.1-7
Botiania to r1.5-174 (Mana pool carts! Relics!)
Buildcraft to 6.4.8
Carpenter's Blocks to 3.3.5
ChickenChunks to 1.3.4.19
Chisel to 2.3.9.36
CodeChickenCore to 1.0.4.35
CoFHCore to 3.0.1-254
CoFHLib to 1.0.0RC7-127
ComputerCraft to 1.73
Computronics to 1.4.3
CookieCore to 1.3.1-5
CustomItems 1.0.9
DecoCraft 1.12b
EiraIRC to 2.8.128
EnderTech to 0.3.0.364
EnderIO to 2.2.8.349
EnderStorage to 1.4.5.29
Enhanced Portals 3 to 3.0.10
Extra Cells to 2.2.63b94
Extra Utilities to 1.2.2
Factorization to 0.8.89
Forestry to 3.4.0.7
ForgeMultipart to 1.1.1.326
Forbidden Magic to 0.561
FoxLib to 0.7.0
Funky Locomotion to Beta 5a
GardenStuff to 1.5.4
GraveStone to 2.11.3
Hardcore Ender Expansion to 1.7.1
Hardcore Questing Mode to 4.2.2
Hunger Overhaul to Beta 5
iChunUtil to 4.2.1
IguanaTinkerTweaks to 2.1.4
INpureCore to 1.0.0B9-54
JABBA to 1.2.1a
LunatriusCore to 1.1.2.21
Magic Bees 2.1.30
MalisisCore to 0.11.1
MalisisDoors to 1.4.4
Mariculture to 1.2.4.1
Mekanism (and tools and generators) to 8.1.1-217
MineFactoryReloaded to 2.8.0RC8-86
MobiusCore to 1.2.4
ModTweaker to Modtweaker 2, 0.7.5
Mystcraft to 0.11.2.01
NEIAddons to 1.12.5.17
NEI Integration to 1.0.7
NotEnoughItems to 1.0.4.94
OpenBlocks to 1.3
OpenComupters to 1.5.3.10
OpenEye to 0.6
OpenModsLib to 0.6
OpenModularTurrets to 1.3.4-27
OpenPeripheral to 0.6
Opis to 1.2.4a
Pam's Harvestcraft to 1.7.10h
PneumaticCraft to 1.6.4-66
Progressive Automation to 1.6.5
Project:Red to 4.5.15.75
Railcraft to 9.5.0.0
RandomThings to 2.2.4
RedstoneArsenal to 1.1.0RC7-65
RemoteIO to 2.3
Roguelike Dungeons to 1.3.6.3
Stackie to 1.5.1.31
SimplyJetpacks to 1.4.1
SuperMassiveTech to 0.3.0 alpha 109
Tails to 1.3.1
Tinkers' Construct to 1.8.3b
Tinkers' Steelworks to 1.1.0-6
Thaumcraft to 4.2.3.5
Thaumic Energistics to 0.8.9.0b-rv2
Thaumic Exploration to 1.1-37
Thaumic Tinkerer to 2.5 build 478
TiCTooltips to 1.2.3
Thermal Expansion to 4.0.1-182
Thermal Foundation to 1.0.0-81
ttCore to 0.1.0-67
Twilight Forest to 2.3.5
WAILA to 1.5.10
Witchery to 0.24.0

Changed Files
-A... ton.
 
Last edited:

zynn

New Member
Jul 29, 2019
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Question.. Aren't there important drops, from some of the Ars Magica 2 mobs, that will no longer be available since the they are disabled? I've never had a chance really try out the mod, and it has been on my to do list, but I remember there being mage villagers to trade with, drops form dark mages, and ingredients and whatnot from some of the other mobs.
 

ĐevE@gŁ3

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Jul 29, 2019
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Question.. Aren't there important drops, from some of the Ars Magica 2 mobs, that will no longer be available since the they are disabled? I've never had a chance really try out the mod, and it has been on my to do list, but I remember there being mage villagers to trade with, drops form dark mages, and ingredients and whatnot from some of the other mobs.
This is good question. I also know there are some things that are thrown to the mob reason for this mod. With the stuff, what will happen?
 

belathus

New Member
Jul 29, 2019
65
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Question.. Aren't there important drops, from some of the Ars Magica 2 mobs, that will no longer be available since the they are disabled? I've never had a chance really try out the mod, and it has been on my to do list, but I remember there being mage villagers to trade with, drops form dark mages, and ingredients and whatnot from some of the other mobs.

From what I recall, the rare drops of most of the Ars Magica mobs are an essences associated with the mob -- for example, hecates drop ender essence.

Since you can make the essence using the essence refiner, it shouldn't be a huge loss.

The nature guardian, on the other hand, spawn when you kill several dryads. Pretty sure this is addressed by having a recipe to make spawn eggs for the guardians.