[1.7.10 | Unlisted] Obscurity - Jampacked 2 Winner

da2loo

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Jul 29, 2019
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I've turned in the last quest today and have to say I really enjoyed this fantastic mod pack. It's been a while since I've actually finished a HQM pack. The quest lines are very well structured and a lot better than in many other HQM packs I've played. The rewards were quite generous too (with some exceptions of course). My favourite was the "Supplying the Masses" quest line that kept me playing end-game. The only part which was complete overkill mid-game was the Vibrant Capacitor Bank quest which has been changed to basic Capacitor Bank in the new version so that's great to see. ;) I especially loved the way how Compact Machines have been implemented.

Keep up the good work. :)

Some impressions of my modest base and tips (might contain spoilers):
Base hub with all sub-Compact Machines, storage, machinery, etc. It was certainly a good idea to have as much as possible in the cubes as teleporting from cube to cube is almost instant since all cubes are in the same dimension. Also, I had zero lag in the cubes unlike outside in the deep dark.


Storage area of my Ender Quarry. The last Quarry I've built was 1000x1000 blocks with Speed III and Silk Touch Upgrade. SFM was fast enough to handle the massive amount of incoming ores and junk via Ender Chest.


AE2 Processors and Pure Crystals automation with SFM Block Gate and Rapid Item Valve.


My Big Reactor was 9x9x9 filled with Gelid Cryotheum. Reactor Control Rods set to 50% and producing 50k RF/t. It used a lot of fuel but there was no need building turbines anymore with the excessive amount of Yellorium from the Quarry.


Oak Wood tree farm with Farming Station, Flux-Infused Axe and Reinforced Watering Can produced massive amounts of Wood in no time.


Wool farm with Stone Animal Farmer and Shiny Shears. It wasn't very efficient for the 16k+ Wool needed for the quest but I got there eventually. On a side note: Shiny is one of the best materials for Tinkers' Tools and a stack of Shiny Ores is given from one of the first few quests. Shiny does the most Attack Damage has great durability and the same mining speed as Cobalt.


Food and tree farm automation with Bone Meal and Autonomous Activator (and Farming Station for trees). I've had a normal crop farm in a maximum size cube with 3 floors and Golems before but it was too slow.


Basic mob farm with Cursed Earth, Fans, Diamond Spikes, Vacuum Hopper and Bedrockium drum for the XP. On top I've planted Silver Wood Trees to get Pechs spawning. I've added a Witch (for Glowstone Dust) and Enderman Powered Spawner later once I had my Big Reactor going.


Basic AE2 auto-crafting. Very small but all I needed.


More AE2 auto-crafting, I didn't even need the Transvector Interfaces.


Thaumcraft automated infusion for the Lamps. Piped in the items from the bottom floor into the Arcane Pedestals and Autonomous Activator with a Tome of Knowledge Sharing and a wand next to the Runic Matrix to automatically activate it.


Alchemy automation with Golems for Alumentum mass-production.


It was worth finishing the "Supplying the Masses" quest line for Thaumcraft before going into KAMI to get the fully charged Ichorium Wand and Aura Nodes from the reward. One thing I didn't know before: Energized Aura Nodes with minimal aspects are still quite efficient for recharging wands. One node and only 2 aspects of each type will always give a value of 1 when energizing it producing still about 12 vis per minute for each type which isn't bad at all.


Final infusion for the "Ichorium Infused Hyperenergetic Singularity of Light" to craft the Deep Dark Portal.


Yes, I was not kidding about getting Bedrock for the Turret Configuration quest. :D


Some custom recipes I've used for Ender/Nether Shards and Amber which I could barely find if at all.
 
Last edited:

OmegaStorms

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Jul 29, 2019
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Crafted the Stone Miner and placed it in the world with a couple different types of chests on top and with item transport tubes and some Ender Items conduits (from bag reward bag). Nothing seems to stop the blocks from shooting out of the machine which is frustrating and messy. This makes it a pain to use the darn thing. Is there any way to fix this and either collect the blocks in the Miner or somehow route the blocks into a box (preferable)?
 

da2loo

New Member
Jul 29, 2019
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Crafted the Stone Miner and placed it in the world with a couple different types of chests on top and with item transport tubes and some Ender Items conduits (from bag reward bag). Nothing seems to stop the blocks from shooting out of the machine which is frustrating and messy. This makes it a pain to use the darn thing. Is there any way to fix this and either collect the blocks in the Miner or somehow route the blocks into a box (preferable)?
I've noticed this as well in the newer versions, there are a few ways for collecting items on the ground:
  • Vaccum Hopper from OpenBlocks (you get one from the first quest in the section: MC Tower Defence).
  • Machine Inventory Manager and (Rapid) Item Valve from Steve's Factory Manager if you know how to use it.
  • Transfer Node from Extra Utilites with World Interaction Upgrades (the more upgardes the larger the area)
  • Vacuum Chest from Ender IO
  • Thaumcraft Golems with Harvest Animation Core (that's too early but good for large areas).
 

OmegaStorms

New Member
Jul 29, 2019
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Update to the Stone Miner post above. Upgraded to Iron Miner and Chopper. The blocks do not get go into chest or item conduits/tubes for either the Miner or the Chopper.

Get automated, they said. It will be wonderful, they said. Blocks flying everywhere, they never said.
 

AKTheKnight

New Member
Jul 29, 2019
147
1
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I am seeing serious issues with lighting now. Standard torches are showing red right next to them now. This seems to be a visual glitch and not an actual lighting issue. I will not die in the area due to the dark, but when i use F7 to check darkness it's all red. Really annoying when trying to light up an area :( Please check into this.
It looks like it just means .. the mobs will spawn no matter what at that light level .. you have to use the higher end torches to stop mob spawn .. but you won't die from the dark .. so it's confusing now .. lol
This is odd. Could I please ask what version you are on?
And could I please have a couple of screenshots of this happening. Thanks
 
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OmegaStorms

New Member
Jul 29, 2019
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I've noticed this as well in the newer versions, there are a few ways for collecting items on the ground:
  • Vaccum Hopper from OpenBlocks (you get one from the first quest in the section: MC Tower Defence).
  • Machine Inventory Manager and (Rapid) Item Valve from Steve's Factory Manager if you know how to use it.
  • Transfer Node from Extra Utilites with World Interaction Upgrades (the more upgardes the larger the area)
  • Vacuum Chest from Ender IO
  • Thaumcraft Golems with Harvest Animation Core (that's too early but good for large areas).
I tried the Transfer Node but that is not working for me either. The other solutions are not as attractive as I don't want machines tossing blocks all over the place even if they can get vacuumed/picked up. I guess I will have to use my trusty hammer and just make some more holes to mine until I can get into some other machines.
 

AKTheKnight

New Member
Jul 29, 2019
147
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The issue with the progressive automation machines is a bug with the mod. It is fixed in newer versions and will be fixed in the next update. If you wanted you could manually upgrade to any version after 1.6.19.

Sorry for not pointing this out sooner
 
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da2loo

New Member
Jul 29, 2019
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I tried the Transfer Node but that is not working for me either. The other solutions are not as attractive as I don't want machines tossing blocks all over the place even if they can get vacuumed/picked up. I guess I will have to use my trusty hammer and just make some more holes to mine until I can get into some other machines.
Use a Vacuum Hopper right on top of the Miner and you won't have any items flying around. The Vacuum Hopper picks them up before you even when standing next to it.
 

AKTheKnight

New Member
Jul 29, 2019
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New chunks means I need to move out from the pre-generated map?
Roughly how far is it?

For 1.2, do I need to start over?
We do not know exactly how far. Your best bet is at least as far as the furthest hidden cubes (about 1000 blocks).

For 1.2 it will be a complete reset with a new map (ores all fixed) and a pretty major change to the quest book
 

goth_child67

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Jul 29, 2019
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We do not know exactly how far. Your best bet is at least as far as the furthest hidden cubes (about 1000 blocks).

For 1.2 it will be a complete reset with a new map (ores all fixed) and a pretty major change to the quest book
Will 1.2 fix all the random mob filled holes in the world?
 
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samuelsam55

New Member
Jul 29, 2019
2
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Awesome Modpack.This is one of my top 3 favorites, even though I barely played 6 hours or so.
I just love the HQM quests. That gives us a purpose to play in this pack.

Bug: I have noticed that if you make a block update near a rice crop in a big compactmachine cube, it will disapear. That really sucks, since I love Pam's rice.
 
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PrometheanSky

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Jul 29, 2019
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Bug: when you craft ardite ore you get an extra nether gate. The extra gate has one extra damage taken out of it as well.

Normally I'd PM a dupe bug, but it's far more expensive than the normal recipe, so it's doubtful it will be exploited.
 

AKTheKnight

New Member
Jul 29, 2019
147
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Awesome Modpack.This is one of my top 3 favorites, even though I barely played 6 hours or so.
I just love the HQM quests. That gives us a purpose to play in this pack.

Bug: I have noticed that if you make a block update near a rice crop in a big compactmachine cube, it will disapear. That really sucks, since I love Pam's rice.
Thanks for your feedback, we have worked hard to make the pack enjoyable. That seems to be a shame that it is happening. I will add it to our tracker so we can reproduce it, then pass onto Pam if needed

Bug: when you craft ardite ore you get an extra nether gate. The extra gate has one extra damage taken out of it as well.

Normally I'd PM a dupe bug, but it's far more expensive than the normal recipe, so it's doubtful it will be exploited.
Thanks for letting me know, I will pass that on
 
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