Update Process (Primarily migrating from version prior to 2.1.x):
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This is how you will transfer stuff to newly generated worlds from an existing world:
- BEFORE UPDATING: move all your stuff OFF your character and put it in chests in a new region (ie your base) and/or in the bank. I suggest you put a care package in the bank (Charm of Dislocation set to your base, perhaps a suit of armor, weapons and tools as well). Save and quit.
- AFTER UPDATING: Launch, and generate a new world. Then save and quit.
- In the folder the pack is installed to do the following to transfer your stuff:
- in the saves folder of newly created world
- Delete the middleearth folder and LOTR.dat if it exists as it shouldn't be there
- copy FROM the old world saves folder TO the new world saves folder
- copy over saves\mapwriter_sp_worlds\OLDWORLDNAME folder (This will save your map markers.)
- rename the folder for mapwriter to the same as the new world you generated
- Under your saves\OLDWORLDNAME folder copy over the following to the saves\NEWWORLDNAME folder:
- backpacks folder (to keep items in backpacks)
- customnpcs\playerdata folder (to keep npc quest progress, bank contents)
- DIMStorage folder (to keep ?? mod contents)
- enderstorage folder (to keep contents in ender chests / tanks)
- hardcorequesting folder (to keep hqm quest progress)
- JABBA folder (to keep barrel contents)
- middleearth folder (to keep Middle Earth world changes you may have made)
- LOTR.dat file (to keep Middle Earth quest progress etc)
- region folder: copy over any region files that are NOT the same as the ones created in the new folder
- it is VERY important to ONLY copy ones that are NOT in the new folder
- ADVANCED USERS ONLY
- to keep morph data copy the MorphSave section in yout old level.dat over via NBTExplorer: Data > Player > ForgeData > PlayerPersisted > MorphSave
If you have placed everything you want in either a newly generated region, the bank, OR in backpacks, this should restore that content to the new map.