Looks like AM2 has a worldgen blacklist in its config. Maybe you could add the twilight forest dimension to it?
What's your policy on using this pack on public servers?
I'd love to use it for one I'm hosting with a few friends.
@Game2win Is there a way to disable all this extra info on NEI? LIke the UN and OD. Thanks!
Could you explain how to make the pack into a server pack?
I got the part about removing the liteloader and damageindicator.
I am getting a crash on entering a world, any ideas on how to fix it. Only thing I have changed is disabled FastCraft. But I have loaded the world since then.
Cheers for any help.
http://pastebin.com/KR0WVdNW <- Crash report
Removed the Default keys mod and got alot further in the server start panel. But now i gives me an error on Mekanism generators.
http://pastebin.com/fhG8SEDE
Wow your pack need 4,5 Gb of RAM, how did you manage that ? Most pack usually require 2 Gb and are kitchen sink pack too, so how ?
There's like 3 map mods loaded, why ?
Removing OPIS fixed my crash cheers for the reply
Whenever I launch the pack, it hangs during PostInit.
Using 5 gb of ram, Java 7 u71, FTB Launcher.
FML log: https://drive.google.com/file/d/0B6jOUuzqqfjEbzY0R0Q1cTZDLVE/view?usp=sharing
Also, Reika's mods need updating.
I was using Java 7 because Chromaticraft has some minor incompatibility with Java 8 (crashes entering the dimension in late game). I had it loading for about 20 minutes. I didn't see what it ended on because it was minimized. When I get home I'll try not minimizing and using java 8 (separately, so I can actually use endgame chromaticraft)You don't have to tell my that there's an update avaible I know already, and am working on the next modpack update containing them
The modpack is developed and desinged for Java 8 (u60), but it's still interesting that the log ends on Metallurgy...that mod is one of the most compatible regarding java versions
Did you give te pack some time or did you ill it after 30secs? Also what does the MC Screen show when it's freezing? (If its IguanaTweaks...give it 1-2mins (5 on first modpack start)...it does take quite a lot of time to load up (modifying hundrets of tools and materials is quite ressource and time demanding ))
1. Is there any reason Quartz Block has 1 EMC instead of 1024? I know that it's a really good material for decorating but well, TConstruct+ProjectE = Free sharpness upgrades for your weapons, and what's more, you can take 1024 quartz blocks with EMC and then grind it with botania, enderio, mekanism... to get more EMC, repeat and repeat until you get the desired EMC for another thing (on the early game i mean. Now i really don't care because i have 4000 emerald seeds worth of 3.4x10^10 EMC due to my MFR autofarming).
2. I don't know why this happens because i've never tried this mod before, but the Molecular Transformer, from Advanced Solar Panels don't accept any kind of energy. I've tried with Rednet Energy cables from MineFactory Reloaded (they convert RF to EU) and Glass Fibre Cables from Industrial Craft 2 Classic, coming from an MFSU (so, everything with IC2 API) but it keeps staying on 0% and 0 EU/t. Maybe is caused due to being the "classic" version instead of the experimental? Or why?
3. The Energy Storage from Draconic Evolution crashes the game after right-clicking on it to see it's actual RF stored.
4. How am i suposed to make High Essence Core and Base Essence Core of Ars Magica 2? I've searched in the AM2 wiki and the recipe it says it's not working.
5. I would love some more quests with HQM other than the ones telling you the 1st item to do to start with X mod. That would be really great (i'm an HQM lover xd)
Oh, and by the way, about the witchwood tree bug with naga you said it shouldn't spawn in the naga arena but it actually don't. When i saw this it was on a witchwood tree just on the outside of the arena, but the naga get's a little bit outside the arena (maybe...5 blocks?). That's why it got blocked by that tree. The only tree i've seen inside the arena are the Greatwood trees from Thaumcraft 4, but they aren't a problem.
1. ProjectE will become rebalanced completely in the next update and moved from early mid-game to the endgame. I'll also try to balance/fix some EMC loops (some like the one back from Tekkit classic is in fact intended )
The Molecular Transformer bug is caused by the Transformer itself (It also can glitch around with IC2 Exp.)...Mekanism cables and Energy Bridges should be working. (Also most Energy sources can directly connect to it and will work)
3. That's a know bug of the current DraconicEvolution versions, nothing I can do about that until it's updated
4. Did you feed enough neutral essence? (Vinteum dust in obelisk, linked with crastal wrench)
5. More quests...the quests were always intended to be something you can do, give you a challenge (Endgame Quest tree) or use for orientation but never to become the main part of the modpack. think i can add a few more though
Naga: Theoretically they shouldn't even be able to leave the arena...still only thing I can really do is hoping for a modsided fix sometime in the future...
PostInt is verrrry slow. it does work, but crawls so slow it might as well not be moving. I got 2 mods in half an hour.