They also give you better uses for the creosote - water wheels are very impressive early game power.
I just started fiddling with that today.
Just doing it for looks though as I built mekanism wind turbines the first day on the server.
They also give you better uses for the creosote - water wheels are very impressive early game power.
The plan is for the beta of 0.1.3 to be in about 1 to 2 weeks, then release at the end of the month. This is not a hard ETA, just a general plan.Any idea when 0.1.3 will be out I'm loving the pack so far and am anxious for more quests
Update your pack, Lycanites hasn't been in the pack for a few versions now.How can I fix it?
Because the predecessor to this pack, while private, had it as one of the main mods and I wanted something different. Nothing against Railcraft, I like it a lot. =)By the way why no railcraft in modpack?
Very odd, I'll have to look into it. They 'should' be working just fine.Thanks for quick answers. So my only problem now is forestry backpacks. Nothing goes in it despite configs. any ideas?
I have the same issue with the forestry bags.Thanks for quick answers. So my only problem now is forestry backpacks. Nothing goes in it despite configs. any ideas?
Okay, I tracked down the issue with the Forestry backpacks.I have the same issue with the forestry bags.
Sweet thank you it's working for me now.Okay, I tracked down the issue with the Forestry backpacks.
Close out Minecraft, and go to /config/forestry/ and delete the backpacks.cfg file. When you load up again, forestry backpacks should work normally again.
Yep thanks for help. Also I used line to turn on mob griefing, but creepers still dont cause destruction. Is there some specific mod configs dor that?Okay, I tracked down the issue with the Forestry backpacks.
Close out Minecraft, and go to /config/forestry/ and delete the backpacks.cfg file. When you load up again, forestry backpacks should work normally again.
last i check by default for this pack its creepers are environmentally friendly but nothing else is mob wise (wither boss will break through blocks if they are not witherproof) this is done by a mod config not by vannilaYep thanks for help. Also I used line to turn on mob griefing, but creepers still dont cause destruction. Is there some specific mod configs dor that?
By the way thanks for realy great modpack.Never had immersive eng on server, do u plan to make questline for that or I miss it.This new way to explore mods is a very cool feature.
u wiped ur inventory durring the attempt to fix a hqm error ? hqm save data can be wiped without messing with the players inventory in the process , ive done it several times (the same with several others)First off, let me start by saying from what I have played, this is an amazing pack, so props to the maker. Unfortunately, I have had to stop playing it out of sheer frustration from this issue.
I don't know if it's been posted before, but I looked and couldn't find anything about it, but I have experienced a SERIOUS bug with the pack. I am running a server locally, and have done so for many other modpacks in the past. Everything loads up fine, I am using the newest version, both client and server. But EVERY time I have a power surge at my house, and it cuts of the server computer without the server shutting down correctly, the server will no longer load up. It will error out something different each time I fix something. The first time was with fluxed crystals, no problem I ended up just disabling it because the patch files did not fix the issue. The server then worked fine, until the next power outage. Then the HQM was throwing out errors, so I just deleted it, which ended up deleted all of my inventory,
it might an issue of too little ram allottedwhen the pack launches i can make it to the 7th loading thing, but it wont go past it can anyone tell me why and how to fix it please??
2 relevent quotes for ur problemWhy are the quest rewards at the beginning invalid? Sorry I'm kind of slow..
A bunch of "Invalid Item 4696"s for quest rewards, not sure if it's supposed to be like this but it's probably not. Would like this to be fixed or told how to fix it.
I have a message on login for all players that notes bugs like this, starts with "CEO MESSAGE".
All it is is leather/chainmail equivalent armor, from a mod I had to remove at the last minute.
u wiped ur inventory durring the attempt to fix a hqm error ? hqm save data can be wiped without messing with the players inventory in the process , ive done it several times (the same with several others)
Switching away from JourneyMap may help, as was mentioned in the latest notes. If you still want a map, Opis includes MapWriter as part of the mod. I believe that has a pre-req mod which is needed too.All of a sudden I've been getting the lag spike of death (known as heartbeat lag as well), any known fixes? Already tried optifine.
There is, I believe, but I cannot remember off the top of my head which mod changes this behaviour.Yep thanks for help. Also I used line to turn on mob griefing, but creepers still dont cause destruction. Is there some specific mod configs dor that?
The plan is to have a questline, big or small, for most every mod in the pack.Never had immersive eng on server, do u plan to make questline for that or I miss it
These aren't exactly issues I can fix, because they all step from the same issue, and that's the constant power surges knocking the server computer out.But EVERY time I have a power surge at my house, and it cuts of the server computer without the server shutting down correctly, the server will no longer load up.
Make sure you have between 3.5 and 5 gigs of ram allocated in the launcher.when the pack launches i can make it to the 7th loading thing, but it wont go past it can anyone tell me why and how to fix it please??
What it sounds like is your player dat file got corrupted on the same power surge, just coincidentally broke at the same time as the HQM save data.I literally just renamed the HQM folder in the world folder to HQMBackup so that it would create it new,
I try to keep all mod questlines self contained (unless they have cross mod stuff, like Botania/Thaumcraft etc).No clear progression (or interaction between mods). Lots of 'make this', but no, 'make this to do x' (just finished the carpenters stuff. Ive never touched it before, you set it out in a way where i now know what can be made.... but i still dont really have any ideas what to do with all the stuff ive made. You could set a task to build a building of some sort (i know it cant be identified and rewarded, but people following the pack will probably do it anyway)
MFR has its own set of cables the questline will teach you about, but nearly every mod that has machines that require RF Power, can be powered by placing the RF Generator next to it until you have cables.I was about to get started on the MFR stuff, but dont have any cables to power anything
I believe the only coke oven is in Railcraft, which is not in this modpack.Oh is there a rec for the coke oven?
For each of the initial mod quests? Might be a good idea actually.Also Initial research, you should give an idea of where to get the mats needed to be turned in
Try installing this fork of OPIS and using it to track down the causes. If you find out, let me know whats causing it and I'll look into it more and see if its something I can fix or at least warn players about.All of a sudden I've been getting the lag spike of death (known as heartbeat lag as well), any known fixes? Already tried optifine.
Yep thanks for help. Also I used line to turn on mob griefing, but creepers still dont cause destruction. Is there some specific mod configs dor that?
By the way thanks for realy great modpack.Never had immersive eng on server, do u plan to make questline for that or I miss it.This new way to explore mods is a very cool feature.