I don't know if you can fix this caigan, but Draconium shows up in RFtools worlds. Not even ones with specific modifiers, mind.
Hey i just want to say that this modpack seems epic! but there's a few problems...
1. when i start a normal world... I get a insane amount of lag...
when i start the world and the loading completes i cannot move or do anything making the game impossible for me to play.
I have set all my options to the lowest i could but it makes no difference...
also i know it may not be my computer... as its in great shape and other modpacks i play with MAN dosent give me lag :|
can you please help me. i relay wish to play this modpack! i love the story.
well.. this mod pack is not like the others, try the optifine, can give more problems, but will help the FPS, but not forever, the AE system + ender quarry and say good bye to your FPS, i play with 12GB and the modpack used all so.. is a hard pack to keep working... ^^''
Crates are fairly easy to make, and I'm trying to limit the number of different GiveBack of items in crate creation as it is.Well, at least make it so that combining crates returns empty ones or something?
The Researchology quests all give the same rewards due to the multiple methods of making mob spawners.I feel like Wriggling Tentacles(which come from androids and stuff, since there aren't any squid) should give SO MANY more rewards than downy feathers(which even the simplest chicken farm will have enormous amounts of)....
You can update the Better Questing mods (base, standard expansion, RF expansion, etc) to get the fix, or wait for me to update the pack as a whole.the mod update, or your update?
The rebuilding of the dimlet.cfg in the update 'should' fix this.I don't know if you can fix this caigan, but Draconium shows up in RFtools worlds. Not even ones with specific modifiers, mind.
well... bad news... the last version for 1.7.10 is 1.0.155 but i test it when i get the problem with the resets.. end no change... =( has bug fix in the new version, but the new version is for new versios of minecraft too... so...You can update the Better Questing mods (base, standard expansion, RF expansion, etc) to get the fix, or wait for me to update the pack as a whole.
My changes to the questing reputation tracks themselves may fix this issue, but I don't know.well... bad news... the last version for 1.7.10 is 1.0.155 but i test it when i get the problem with the resets.. end no change... =( has bug fix in the new version, but the new version is for new versios of minecraft too... so...
If anything, when that happens (yes, most likely when), it will be a sequel pack, not a continuation. A lot of mods in this pack are not updated, many will NOT be updated by their mod devs either.Maybe… just maybe a 1.10.2 Ferret Business?
NPCs are something I'm considering, but an idea I've shelved for the time being for obvious reasons.Caigan... what about put NPCs mods on the pack, like Minecraft comes alive or millenaire?
you say millenaire i say performance loss
My changes to the questing reputation tracks themselves may fix this issue, but I don't know.
If anything, when that happens (yes, most likely when), it will be a sequel pack, not a continuation. A lot of mods in this pack are not updated, many will NOT be updated by their mod devs either.
NPCs are something I'm considering, but an idea I've shelved for the time being for obvious reasons.
i doubt it would be slower per gem then the smeltry because the smeltry is quite inefficent at processing villagers to emeralds(its quite good on another certain mob) , even then if u plan on killing the villgers in the pursuit to get emeralds , your idea is far more likely upgrade-able then the smeltry method , depending on how mods see said villgersSure it'd work slower than simply smelting villagers down into emeralds,
How is it that you "smelt villagers"?
I really need Emeralds
if you have extra utilites... use a sound mufflerIf you have Tinker's Construct installed, literally! You spawn and channel them into the Smeltery, since they're a mob, mobs inside of a Smeltery will take damage until they die, when it's got some molten fluid in it.
Although, I would recommend putting it out of sound range, as the sound of lots of Villagers dying can be annoying after a while!
Cheers ...
BrickVoid