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All of it. Still not working correctly.
I'd like to add that while allocating too little RAM will make the game run slow, so will allocating too much. Absolutely do not allocate all your RAM to minecraft. The general rule is start at what the pack recommends or 2G and if that's not enough, bring it up a bit until it runs well.What? That is a no-no. I believe that Caigan recommends 2-3GB for this pack, but I'd recommend 4GB
Yeah but I've never seen 2 gigabytes work well, with any combination of chunk loaders and/or JourneyMap running, without some massive settings drop.I'd like to add that while allocating too little RAM will make the game run slow, so will allocating too much. Absolutely do not allocate all your RAM to minecraft. The general rule is start at what the pack recommends or 2G and if that's not enough, bring it up a bit until it runs well.
Hi Caigan, first of all, I love the modpack you created, great job!
Now I do have a problem. I tried switching languages from US to UK and the game crashed. "Well nothing to worry about" I thought, but then I tried relaunching the pack and it crashed when loding the mods. I took a quick look at the error message and it seemed like VeinMiner was causing the issue, disabled it and I got into my world again. That is one of the things I'm writing about, but the other thing is I have a Mekanism Advanced Solar Generator attached to a Leadstone Fluxduct, but every time I load the world I need to break the Fluxduct and reconnect it again. (See image)
Anything you can do about this?
Thanks in advance!
Don't use ducts. Use conduits and/or pipes
I have a Mekanism Advanced Solar Generator attached to a Leadstone Fluxduct, but every time I load the world I need to break the Fluxduct and reconnect it again. (See image)
Works somewhat, but I made more solar generators and because they are so require a 2x2 area to be placed in I would need to make a Leadstone Energy Cell for every Solar Panel :/Try connecting a leadstone energy cell directly to the solar panel and connect the duct to it instead. Might be a temporary solution if it works.
My silly question is, what are you guys using for chunk loading. I want to keep the chunks loaded around my homestead for crops and such. Any help would be amazing.
The zero cost to use is one reason, the other is one of the chunkloaders known to be problematic with world corruption issues.I was thinking of loading ChickenChunk's Mod pack into here to just get the chunk loader, but there has to be a reason that Caigan left it out, perhaps because of the fact that it is a low cost recipe that requires no power.
Known issue atm, an update to Roguelike Dungeons changed something slightly.any reason why i cant turn in Laudanum for the Ancient Yet Not quest?
That's odd. How much RAM do you have allocated, and are you using the latest version of Java? As well, have you disabled the Snooper setting in the options menu?What is causing this?
Actually have one or two people possibly interested in it right now. I'm mostly keeping it to folks who I personally know their coding skills myself, I might branch out later, but I'm not going to look outward for a month or two at least.Could you ask him/her if they'd be adverse to adding a second coder to the team?
If you could get me a pastebin of that specific crash, it would be helpful."Well nothing to worry about" I thought, but then I tried relaunching the pack and it crashed when loding the mods. I took a quick look at the error message and it seemed like VeinMiner was causing the issue
Hm, might be an issue that an update to one of the two mods fixes, I'll look into it.I have a Mekanism Advanced Solar Generator attached to a Leadstone Fluxduct, but every time I load the world I need to break the Fluxduct and reconnect it again. (See image)
They are supposed to initially. If you want a duct to not connect to another one, right click the center area between them with a Crescent Hammer or other wrench.Flux ducts still connect trough covers.
Works somewhat, but I made more solar generators and because they are so require a 2x2 area to be placed in I would need to make a Leadstone Energy Cell for every Solar Panel :/
You might be laughing now, but isn't Ender IO quite hard to learn?Yeah it's nothing more than a temporary solution. I would also recommend switching to EIO conduits asap, as RealKC suggests. You don't need ender pearls for the lower tier energy conduits, and you don't really need the high tier ones until late game anyways.
You might be laughing now, but isn't Ender IO quite hard to learn?
I'm used to Thermal Expansion now, working with Mekanism and MFR are my main priorities.
Not laughing . The conduits are more simple than Thermal Dynamics I would say, while also being more convenient to use (and probably cheaper?). It ultimately comes down to flavour what you like (EIO conduits are more of a no-brainer than TDyn), but I would recommend trying them out. There's also AE and mekanism gas type of conduits that are extremely convenient in some cases if you need to save space, as well as redstone signal conduits. It's always good to know about different types of pipes when you encounter issues like the one you have now (even though Caigan might fix it for the next update).
The mod itself, apart from conduits, share many similarities with TE, but also have more complex aspects apart from simple machinery which can take some time to explore. But the conduits are very simple. The EIO questline is very good when you want to dig deeper.