My apologies for not being responsive till today. Doctor visits and testing are slowly ramping up as we get closer to my big surgery day, and I usually hermit up afterwards due to anxiety stuff. As always, I'm more likely to respond in Discord during the day, as I do these large reply posts every once in a while.
This really took awhile? 689302 * 0.001 /60 = 11min 49sec? And then is was starting a second pass. LoL
[13:34:07] [pool-2-thread-1/INFO] [Matter Overdrive]: Matter Recipe Calculation for pass 1 complete. Took 689302 milliseconds. Registered 2452 recipes
[13:34:07] [pool-2-thread-1/INFO] [Matter Overdrive]: Matter Recipe Calculation Started for 69336 recipes at pass 2, with 2653 matter entries
This tends to happen when recipes change, and is done in the background. Never seen it cause lag on its own.
Hope I am doing the spoiler properly...
This sounds like a corrupted chunk causing the issues.
Also, can I get the discord link?
Discord link is now in my forum signature =)
@DeathOfTime Journeymap is a giant resource hog, please do try disabling it.
This definitely. Journeymap is great but its one thing I suggest to folks to disable with performance issues.
am now happily playing on my old world, with none of the old issues I had, so I think my NBT was messed up for some reason.
Hm, sounds like a combination of corrupted chunk/broken item placed in world, plus broken item in inventory. Glad you got it sorted out though.
Blind bags for the removed mods from .12 still in pack.
These are still listed in NEI but do not drop. I don't remove them so that the MetaID's don't shift. They'll be replaced with actual used bags later on.
The other issues you lsited I've already fixed on my end for the next update. =)
well, suffice to say, I ran out of space and I think it was causing the issue.
Oop, we just hit this issue on a private server on another modpack my friends play. Ran out of space due to backups, world wasn't saving things right.
If I have 5x Material Supply Crates (10 FMC each) shouldn't I be able to combine 5 of them into a 50 FMC one?? Or am I just thinking this through wrong?
You should, but the recipes got oddly messed up for some earlier tiers. I'll be reworking the earlier combinations and the system a bit as a whole.
Hmmm, ok I have a really REALLY big pet peeve right now. 5x 1k crates CANNOT be crafted into 5k crates. This means i need to gather up both a 4k and a 1k crate, in order to craft it, resulting IN TERRIBLY COMPLICATED AUTOCRAFTING SYSTEMS. I also don't believe that 5 10k crates can craft a single 50k crate, another (less annoying) pet peeve.
Going to be changing this around so you can do this.
Please explain me this system for dummies
I need to create a contract guide book like I had early on for the first contract system. Sorry. =(
I think it was never added to tinkers tools configs but the tools are ok in the nei.
Yeah, the liquids were added to the system, but you can't output them into casts most of the time. I need to add minetweaker configs to change this around.
Normally to get those TiCon parts, you take the ingots to the part builder like you would cobblestone/wood etc parts.
But....it seems im to stupid to understand this system
No, its not that, I think I made the system a bit too confusing as it stands, especially without some sort of guide book, which is my fault.
edit: ok it's happened in both the cutter and refiner..but so far, only for Redstone shards in both. How odd.
That's odd. Not encountered that yet.