I really love the idea of this pack, we get so caught up in automating everything in modded minecraft that we forget that there really isn't any reason to mass produce.... anything really. I love that this pack gives a sort of goal for that. I have a suggestion though... I think Logistics Pipes would be a really great addition to this modpack, given it's focus on automation. Applied Energistics accomplishes SOME of the same things, but it requires a lot of infrastructure and is more suited for mass storage. I would love to be able to automate crafting in a more efficient way than Buildcraft Auto Crafting tables.
Also, is there any reason we cannot convert bags of coins back into coins? It really limits your options and incentive for selling certain shipments or mob-parts, since they are un-usable to buy more materials or heart containers.
I haven't gotten to this point yet, but is the Mega Packager (Xtreme Crafting Table) automate-able? It seems like it would be a very important thing to be automatic but I'm not sure...
I love the idea of the pack being a kind of mega-tutorial for all kinds of mods, while also giving more experienced players a place to build giant factories that actually have a purpose for their products
P.S. I know the SAG mill and Alloy Furnace are temporary means of turning in shipments, but I was wondering when the actual means gets implemented, will there be a system to convert coin bags back into coins, and the possibility of automatically buying items from a shop?