Corners do not work for T2.I found a bug in Blood Magic. When i put one rune of Self-Sacrifice in the alter construct, it works as it is supposed to. It adds 20 LP for each sacrifice. However, after that, the Self-Sacrifice runes stop stacking their affects.
Able to replicate issue here.Looks like a recipe is a bit borked for the Sag Mill from EnderIO. Putting in Yellorite ore only gives a 5% chance at Cyanite dust rather than 2 Yellorite dust along with the chance for Cyanite. Loving the pack so far though.
Well using a diff tool I came up with these changes.
new mods:
Recispes:
- Gendustry
- StevesFactory Manager
- Thermal Expansion
- TheTFoxMod
- TiCTooltips
- TMechworks
- Translocators
- TSteelworks
- Twilightforest
- Waila
- Waila Harvest
- Wawla
- Yampst
Configs:
- customRecipes and disabledRecipes have been removed (maybe auto generated)
- AppliedEnergistics2 Press recipe adjusted
- one recipe for StevesFactoryManager added and one removed
- no changes at all
yeah I noticed. It wasn't the diff, it was a broken 1.0.2 which didn't include twilight forest...Your diff tool is a litle borked. Thermal Expansion onward are not new to the pack, nor have their versions changed.
The only differences are the additions of Gendustry and StevesFactory Manager. bdlib is also added, but that may have been added in 1.0.2 - I can't tell.
Your recipe diff looks accurate.
Few people do bees, it was planned to be added since day one but I was having problems with it and didn't want it to hold up release. Just changing recipes doesn't always balance a mod.im a little confused on why Gendustry was added.
Do you plan to change recipes for this mod?
It kinda makes bees "easy" mode and unbalanced in a pack thats strong feature is balance
true. unfortunately it does give the pack a big new kind of unbalance. I currently thinking about removing it until a way of balance has been found. As as you self said it is one of your main goals of the pack and therefor sad to see a single mod turning everything around. :/Few people do bees, it was planned to be added since day one but I was having problems with it and didn't want it to hold up release. Just changing recipes doesn't always balance a mod.