Off the top of my head:I mean a list of changes / updates he made to the modpack, most mod developers have one for each version of the modpack when they add, remove, or change somethings for mods.
You can go into the minecraft/scripts folder, and open up NEI.zs and ThermalExpansion.zs. Remove the mentions of the various conduits in those two scripts.After an update to 1.1.0, i had the same crash at startup as some other people here. The update to 1.1.1 fixed that one. But now i have massive framerate issues, it's more a slideshow than a game. I did not have these issues with 1.0.8 with the same savegame. (Running the game on arch linux and java 1.7.0_79)
I'm not glad at all with the removal of EnderIO power conduits, asi heavily use the possibility ob building very compact by combining all sorts of conduits in one block. Is there any config switch to get them back?
Regarding two bugs in 1.0.8: Now its possible to build the advanced nano chest plate.
But the Vibrant Capacitor Bank still has only a capacity of5.000.000RF when placed.
That..... is a brilliant idea. Don't mind if I take that.I did get a nice idea about this though. How about requiring a QED for making Fluxducts and EIO Conduits (of all kinds)?
It requires obsidian-gen and a big supply of ender pearls (which I think still holds up nicely as an early-game balancing mechanic).
In fact, I don't think I could have made a QED before I could autospawn Endermen, which requires decent power gen, power transfer, and mob grinding (or similar).
The least thing I would imagine is performing the activation ritual, or going up the magic tree and then slaying the dragon to free the end.
Furthermore, it's painfully slow initially, which also makes the conduits unsuitable for large-distance transfer in the beginning.
Thank you, that worked fine. Maybe i will undo the change for a new game, but that one is in late mid game, and i don't want to change large parts of my setup.You can go into the minecraft/scripts folder, and open up NEI.zs and ThermalExpansion.zs. Remove the mentions of the various conduits in those two scripts.
The Vibrant Capacitor bank issue seems to be solved in the latest EnerIO version, according to that bug report:As for the lag and the Vibrant Capacitor banks, I'll look at those.
Nope. Only thing I've added to World Gen so far is Mana-infused ore, but Manasteel is quite obviously obtainable in different ways.Sweet! Glad to see this pack updated. I need something to play while I recover from my Phoenix Reborn hardcore death.
I take it I won't need to worry about changing worldgen if I fire this pack up?
So I checked and saw that Mithril / Mana-infused ore is not really used for the lamps anymore >_<.Nope. Only thing I've added to World Gen so far is Mana-infused ore, but Manasteel is quite obviously obtainable in different ways.
I was actually thinking just this. You kind of want the EU cables to be used, so you want to force some progress in the tech track (as opposed to the other two of the trilogy)....maybe even use Buildcraft Chipsets in the recipes to add more cross mod interaction.
Just tried it, it happens for me too.Dark Trilogy is shutting down whenever I browse what Iron Blocks can make. (When I click the right arrow in NEI on the facade page, it will crash. No idea what that page is supposed to be.)