You can check the Thaumcraft config but I do not think so.anyway to turn off the chat spam of the "special" mobs being killed? Apparently they were added in 1.8
Almost every mod has been updated so it's a huge changelog, it will take our changelog guys a few days to completeSo what is different between 1.0.7 and newer 1.0.8, I don't see the changelog
No world resets are needed.please update the info for patch 1.0.8 as I cannot find it anywhere and the link in the OP only shows 1.0.7, I would like to know if updating to 1.0.8 will require a wipe?
i have a problem with the 1.0.8 update, it will stop loading when it hits "[02:38:10] [Client thread/INFO] [Railcraft] : Automation module: ore detected, adding to blocks tunnel can mine: oreSapphire, id=ixtile.bluepower:sapphire_ore@0 mate=0" why does it stop there and what can i do to fix it?
The Dark Trilogy is a modpack built by myself over the past couple of months. It is an on going project and still in a beta state so expect frequent updates and changes. At this point I have, for the most part, completed the mod list for the pack. Worlds started with the latest version should not require a world reset due to changes with the modpack. Updates will just include bug fixes and mod updates. This mod pack does not support adding or removing mods...IT will break. There are tons of custom recipes which mostly are cross mod.
So what is The Dark Trilogy?
The Dark Trilogy (TDT) is a modpack composed of three tiers of mods; technology, magic & nature. Balance was a key element in the development of TDT with lasting game play a priority. Custom recipes have been added to bring mods of each tier together with the overall goal of leaving no mods left un-played. However the three tiers are mostly separated, so for example if you want to only advance with the tech side of things magic will never be forced upon you. Only very end-game and OP items require two sometimes all three of the tiers of the pack to be played.
TDT is a great modpack for servers since it brings all different types of players together similar to the way FTB Ultimate/Unleashed/Monster did in the past. But instead of just having 100-150 mods with most players never touching half of them I wanted that to change. Most players are skeptic to try new mods but with TDT you find yourself playing and building with mods you are unfamiliar with just to progress, which makes learning those mods that much more fun. NEI is your best friend in this pack, it will contain almost all the information you will need to advance.
Modlist and change logs can be found here.
YouTube Let's Plays with The Dark Trilogy
@TheOnlyBentley's TDT Let's Play Playlist can be found here!
Having the same problem and don't have a clue what to doi have a problem with the 1.0.8 update, it will stop loading when it hits "[02:38:10] [Client thread/INFO] [Railcraft] : Automation module: ore detected, adding to blocks tunnel can mine: oreSapphire, id=ixtile.bluepower:sapphire_ore@0 mate=0" why does it stop there and what can i do to fix it?
Erm. >There is it<but the cofh github doesn't have an issue tracker.
Having the same problem and don't have a clue what to do
oh thank god, im not the only one.Having the same problem and don't have a clue what to do