Oh no i wasn't asking for beacons from cobble or anything like that lol. In fact, i tend to find the pack a tad more challenging without the hostile mobs. Try building an airship with nothing but string from cobwebs XD.
The way the pack sits currently hostile mob wise, it not really meant for SSP. Especially with HQM defaulting to hardcore mode, you could have your world deleted in the first 10 min. I know the TFC Tuesday crew even have a hard time with the mobs sometimes, and there's like 10 of them on that server (getting run up on by McLaud and 1 shot? yeah noty) and they aren't running hardcore (ian with 100+ deaths...)
Plain and simple, you assembled a great collection of mods in this pack, and you've done a great job getting them all to play nice. I know your vision of the pack is suppose to be a "post apocalyptic wasteland" kinda deal. However, not even Crash Landing was this difficult in the hostile mob sense. I think lycanites + infernal is a little overkill, but again, just my opinion. But i'm very satisfied with the difficulty of certain recipes.
So when you say you won't make available any recipes that should only be available through mob drops, do you mean standard drops (string, gunpowder, rotten flesh, etc) or do you mean there will be certain items you'll require for your crafting recipes that can only be obtained from mobs?
Also... stone gears... whats the deal with that? lol
As stated, I am not going to provide support for Passive or Creative players as I cannot control several severe game breaking issues that can occur in those modes. But I cannot stop people from playing in those modes, or changing configs and recipes to suit their own play styles. Just be careful that there are things that can be done in creative that WILL permanently corrupt your game!