Discussion in 'Public Packs' started by OneWolfe, Oct 27, 2014.
Version 0.0.10 is now available on the launcher, sorry for the wait everyone.
Sorry if I read wrong, but wasn't a server made? What's the IP?
A server DL has been added to the FTB launcher so you can make your own. I have not tested the DL from FTB so I dont know how well it is working so I would love to hear if anyone is able to test it.
What do you mean (sorry, I'm new to how servers work on FTB; I thought they just worked the same way as regular MC servers )?
I do not either, this is the first time I have posted a pack ment to be used on a server.
While the server download works, it still requires the user to drop the files into a working 1.7.10 Forge Mod Loader environment.
Somethings a bit weird with the food decay, my freshly made salad bowl gained 50% decay after taking a bite and it disappeared after a while.
Wow! that does seem really strange ...
when i download the mod pack is vanilla minecraft does any one why this is happening to me?
When installing the pack from the FTB launcher your just getting Vanilla Minecraft? That is really strange ... is it happening for any other pack or just TerraFirmaPunk?
I would guess that it is an issue with the launcher, but I have never heard of this happening before
i have tested it and it is just TerraFirmaPunk do you know how to fix it i tried reinstalling it and i get the same thing
I have never heard of this issue before, but I will go ahead and post a ticket to the FTB support to see if they know anything.
I believe this is a known problem. To fix this go to the options tab on the FTB launcher, click on advanced options and change your download location to CurseCDN.
I really like this mod pack and want to play with TerraFirmaCraft! However, the initial quests kinda overwhemed me. I think I read somewhere that you couldn't get the quest to recognize any tool, so you just made quests for each kind of stone to make the tools. I thought of an idea. You could just ask the player to collect sticks and, as a reward, give them a certain kind of stone. Tell them to make their tools out of this stone and now the quest should recognize the tool. This will hopefully clear up all the quest clutter in the first chapter as well as provide valuable starting instructions.
I was able to find some good magic mods besides Thaumcraft that would fit in here well (though I'd still like TC in TFP ) :
Blood Magic (You've probably heard of this) : http://www.minecraftforum.net/forum...10-2-1-6-4-blood-magic-v1-2-1a-updated-nov-22
Clockwork Phase: http://www.minecraftforum.net/forum...kwork-phase-1-7-10_1-0-time-magic-all-wrapped
why disable buildcraft and rotarycraft? I can include them?
Fresh from E-Cubed.. the official TerrafirmaPunk Server: Uneven Roads!
Started this project and others in this video:
Of course, I just do not have any working recipes for them yet.
i think something messed up in version 0.0.11 its just downloading a blank forge install with no mods
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