Help! Trying to play terrafirmapunk for first time, but it won't launch...
Do I need to use java 7?
Any advice would be appreciated.
crash report:
Loading modpack information for TerraFirmaPunk.xml...
loading map information...
loading texture pack information...
Adding Third Party Pack: 17 (TerraFirmaPunk)
Opening main window
Adding texture pack 1 (Soartex Fanver)
Adding texture pack 2 (Jadedcat Mixpack)
Adding texture pack 3 (Invictus)
Adding texture pack 4 (Faithful)
Adding texture pack 5 (JohnSmith Technicians Remix)
Adding texture pack 6 (Familiar yet Different)
Adding texture pack 7 (Love And Tolerance)
Adding map 1 (FTB Trident Default Map)
Adding map 2 (Agrarian Skies Default Map)
Adding map 3 (Agrarian Skies Flat Map)
Adding map 4 (Agrarian Skies Server Map)
Adding map 5 (Direwolf20 Map Ep.0)
Adding map 6 (FTB Pax Challenge)
Adding map 7 (Direwolf20 Map Ep.0)
Adding map 8 (Direwolf20 Map Ep.10)
Adding map 9 (Direwolf20 Map Ep.20)
Adding map 10 (Direwolf20 Map Ep.30)
Adding map 11 (Direwolf20 Map Ep.40)
Adding map 12 (Direwolf20 Map Ep.50)
Adding map 13 (Direwolf20 Map Ep.80)
Adding map 14 (FTB Normal)
Adding map 15 (FTB Insanity)
Logging in...
Beginning authlib authentication attempt
successfully created YggdrasilAuthenticationService
Login complete.
Checking local assets file, for MC version1.7.10 Please wait!
Setting up native libraries for TerraFirmaPunk v Recommended Version MC 1.7.10
Syncing Assets:
Java Path: C:\Program Files\Java\jre1.8.0_31\bin\javaw.exe
Pack: TerraFirmaPunk 1.7.10
Setting MinMemory to 256
Setting MaxMemory to 6144
[09:43:05] [main/INFO]: Loading tweak class name cpw.mods.fml.common.launcher.FMLTweaker
[09:43:05] [main/ERROR]: Unable to launch
java.lang.ClassNotFoundException: cpw.mods.fml.common.launcher.FMLTweaker
at java.net.URLClassLoader$1.run(Unknown Source) ~[?:1.8.0_31]
at java.net.URLClassLoader$1.run(Unknown Source) ~[?:1.8.0_31]
at java.security.AccessController.doPrivileged(Native Method) ~[?:1.8.0_31]
at java.net.URLClassLoader.findClass(Unknown Source) ~[?:1.8.0_31]
at java.lang.ClassLoader.loadClass(Unknown Source) ~[?:1.8.0_31]
at sun.misc.Launcher$AppClassLoader.loadClass(Unknown Source) ~[?:1.8.0_31]
at java.lang.ClassLoader.loadClass(Unknown Source) ~[?:1.8.0_31]
at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:106) ~[launchwrapper-1.11.jar:?]
at java.lang.ClassLoader.loadClass(Unknown Source) ~[?:1.8.0_31]
at java.lang.ClassLoader.loadClass(Unknown Source) ~[?:1.8.0_31]
at java.lang.Class.forName0(Native Method) ~[?:1.8.0_31]
at java.lang.Class.forName(Unknown Source) ~[?:1.8.0_31]
at net.minecraft.launchwrapper.Launch.launch(Launch.java:98) [launchwrapper-1.11.jar:?]
at net.minecraft.launchwrapper.Launch.main(Launch.java:28) [launchwrapper-1.11.jar:?]
Going to have to add, any TFC Block Collapsing into a carpenter block and Railcraft Frame causes a some sort of lockup in minecraft with a continuous loop of attempting to collapse. My have just locked up the server...
Same thing happens when any of TFC blocks fall onto an upside down stair also,
try launching without any texture packs and yes u need java 7
Thanks for the reply,
I would really love to play this game, but unfortunately I am not techy enough to figure out why it won't launch. I tried uninstalling java 8 and installed java 7, but no go. I have uninstalled and re installed both the launcher and the mod pack multiple times, no go.
I do not have any texture packs installed.
I currently have terrafirmacraft installed on the default launcher, but that shouldn't matter, right?
Anyone else out there with an idea how to fix this to get it to launch?
Thanks for the replies...A friend once ran into an issue with the download of a specific pack. Horizons. Turned out the download failed to get all the files. Have to tried switching download sites.
Thanks for the replies...
No I have not tried a different site. I looked a little but couldn't find any. Supposedly the technic launcher has terrafirmapunk but I couldn't get the to work either.
How do you disable texture packs. Someone said that may be an issue. I am not currently running any textures, does this mod automatically include texture packs?
Okay OneWolf, I have continued defeating the purpose of the modpack.
To decrease the time to get from iron ore -> ingot I have added some recipes to the Flaxbeard's crucible. I do not expect these to make it into the official mod-pack, but I thought the technique might be of interest.
I had to search all over and ended up reading the Flaxbeard's source code to get this working. My biggest stumbling block though was that you are using modTweaker 0.5D, but the current version is 0.8.1!
import mods.fsp.Crucible;
// Add melting recipes for poor iron ores
Crucible.addMelting(<terrafirmacraft:item.Ore:52>, "iron", 1);
Crucible.addMelting(<terrafirmacraft:item.Ore:59>, "iron", 1);
Crucible.addMelting(<terrafirmacraft:item.Ore:60>, "iron", 1);
// Add melting recipes for normal iron ores
Crucible.addMelting(<terrafirmacraft:item.Ore:3>, "iron", 2);
Crucible.addMelting(<terrafirmacraft:item.Ore:10>, "iron", 2);
Crucible.addMelting(<terrafirmacraft:item.Ore:11>, "iron", 2);
// Add melting recipes for rich iron ores
Crucible.addMelting(<terrafirmacraft:item.Ore:38>, "iron", 3);
Crucible.addMelting(<terrafirmacraft:item.Ore:45>, "iron", 3);
Crucible.addMelting(<terrafirmacraft:item.Ore:46>, "iron", 3);
// Add melting recipes for gold ores
Crucible.addMelting(<terrafirmacraft:item.Ore:50>, "gold", 1);
Crucible.addMelting(<terrafirmacraft:item.Ore:1>, "gold", 2);
Crucible.addMelting(<terrafirmacraft:item.Ore:36>, "gold", 3);
This is a little cheaty, it both costs no charcoal and doesn't take 15 in-game hours to process, but I also made it a little less efficient. I have normal ore giving 2 nuggets worth of metal, so it takes a little more than 4 ore per ingot. Poor and rich ore give one less and one more nugget each. Flaxbeard's also makes you cast ingots one at a time, so it isn't completely automated.
Recent versions of modTweaker also support dipping recipies, which someone mentioned earlier in the thread.
I've also noticed that the quests in the late game haven't gotten as much attention as the earlier quests. I don't know how easy it is to collaborate with HQM, but I would be willing to help fleshing out the text at least.
The problem I've been having is bridging the gap from the middle-ages to the industrial revolution. I feel like once you have steam level tech in place everything should open up, and the draconian TFC mechanics should be relaxed. TFC is still the center of the pack though, and its' products should still be required in the higher tier machines. I just think there need to be more alternatives in the late game.
Hello, great modpack i bet. Unfortinately i cant check it out =(
Having the same issue as Skoob.
Trying to connect to a local server - causing client crash
Server window got the following error: [Netty IO #2/ERROR] [FML/]: NetworkDispatcher exception
Server and client builds both downloaded through FTB client
here are the logs https://gist.github.com/anonymous/bc3c560696b1dde9c264 fml client and server
I found "Attempting connection with missing mods" in the logs, but it looks very strange, sometimes missing mods list is blank, sometimes it includes every mod installed
Please, help me to figure it out