All of the English series are Kaput.
Yeah...there's a couple of new ones I have yet to add to the list, hopefully they'll last longer
Taken from the TFC forum post of this pack:
KyleMan, on 17 Apr 2015 - 11:31 PM on the Terrafirmacraft forums, said:
--snip--
Also, I thinks you should add the progression mod to this mod pack kev12east. It will make the players craft items that you want them to craft first before another thing, and it can give them rewards! Kinda like hqm but with a little more
I've looked at that mod, and it is most certainly interesting. The two main problems I see with this is the difficulty of designing a good tech tree, and that fact that this pack was never meant to be like Agrarian Skies or other questing packs, which give an end goal and limit player actions. I like the freedom of having no quest line, and being able to build what you want, when you want, because you want to, not because a quest told you to make this thing (someone is writing quests for this pack; however, I do not want questing to become the main focus of this pack). I may save this mod for Technofirma 3, or if I do add it earlier, it will at best be some minor logical recipes sequences (ex: boat>hand cart>ship>rails/steam engine>plane). My main focus for the next major update right now is world gen, as I am planning a more realistic/newer system of terrain generation, and as such am considering changing how ores work (at least on servers).
Just to clarify some things, as this was never made clear at any point in the history of this pack:
This pack has it's origins in another pack I made, Dextek, which was a private server pack for DarkserverUK. Dextek was a mod pack in which I added whatever I wanted, and changed other things whenever. At one point, I added Terrafirmacraft. After some time, I managed to get Gregtech to at least partially work with TFC. It was at a later date that I found a thread on the FTB forums discussing the possibility of a TFC modpack coming to the launcher. It was a subject of much debate on that thread if it were possible to add TFC into a modpack with other tech mods or not. To put it simply I said it was, and others disagreed. After some time had passed, I compiled a modpack called Technofirma (very original, I know), and released it on the FTB launcher. As far as I know, this was the first modpack of it's kind, and that really annoyed me at the time. To put it shortly, this modpack began as nothing more than a proof of concept, and with the idea that other modpacks utilizing Terrafirmacraft would come about, or community interest would be strong enough that I simply could leave pack development to the community, and the project would be over. To the extent of those goals, this pack has been completed, and has been for awhile now (I can name at least one pack that comes from Technofirma, and there's a modpacks sub-forum on the TFC forums, need I say more?). However, I met new people, and saw a real interest (and a surprising enjoyment in the pack I had put together), and as such I continued to develop it (a player of this pack has actually written a mod for this pack). I still plan on developing this pack, but there will still be some experimentation going on, as it is with Thaumcraft, and soon to be some other mods.
I know I don't say this very often, I really do appreciate the work the modders have done, the permission to use their amazing works in this modpack, and the users, who keep me making this pack. To be honest, I think the term "pack maker" or "pack developer" is really inaccurate, we don't really do much accept throw mods together, change some configs, and hope all turns out well.
And as such, thank you,
kev12east