I'm always open to suggestions. Completley forgot Smart Moving in the update as it conflicted with ExtraTFC, which never updated, so it's safe to put in now. Haven't tried Antique Atlas yet, so that will be something to look at.
In other news, just submitted the pack to see if it could become a Public Listed pack on the launcher:
Technofirma is a modpack focused around the survival and evolution of the player. The player begins by knocking rocks and rubbing sticks together to survive, but as they advance in technology to windows of opportunity emerge. This pack centers itself around Terrafirmacraft, and adds new challenges and rewards to advancing along the tech tree. While Terrafirmacraft made survival mode more challenging, there are still those who wish it to be even more challenging, but with the added benefit of more end goals to strive for. The reason why mods like Terrafirmacraft, and mod packs like Magic Farm, Agrarian Skies, and Blood 'n Bones have such popularity is because they offer those challenges the players seek, with new magics and technologies to acquire. Technofirma offers these challenges by the way of adding enhanced physics to Minecraft, challenges that are not presented in other packs, as well as limitations upon what the beginning player can accomplish; no longer are they creating wondrous machines and grand manors within the first half-hour of game play, for now they are struggling to survive, and to acquire the technologies necessary to create those machines.
Technofirma is a pack for the player who wants a challenge, and who seeks beautiful scenery, advanced sounds, and localized weather within the Minecraft world, without sacrificing the heart of the game.