Holy hell Journey map is laggggy! I just removed it and added in VoxelMap instead, the performance difference is insane!
If that doesn't work I think this is were you can adjust the temperature indoors.
Finally home.
As far as I'm aware, it is the server version. (I use a server host who are specialised in providing one click modpack installs)
I downloaded server version from ATLauncher, and compared to the version on my server via FTP, and it seems the same.
Errors so far have included:
Since that error was from si.core which looks to be a custom mod for your pack, I thought it was a safer bet to report to someone who knew the nature of each mod, rather than try and strip out each mod one by one as they caused errors.
- something triggered by LiteLoader and OpenModsLib (mentioned in the openmods FAQ: https://openmods.info/faq.html ) (Liteloader disabled)
- crash caused by dependency on LiteLoader for DefaultKeys after I disabled LiteLoader (expected, also disabled); and
- most recently:
Caught exception from si.core
java.lang.NoSuchMethodError: net.minecraft.creativetab.CreativeTabs.func_78013_b()Ljava/lang/String;
Hmmm... okay, liteloader is client-only, so if you have it, go ahead and remove it; I must have missed that one in the submission of the server zip. Same for DefaultKeys.
As for the creative tab issue, yes, si.core is a very custom mod for the pack, and is required for the server as well as the client. Go ahead and post that one to the issue tracker, and we'll see about fixing that. Just make sure to submit a full log so that we have enough information to work with.
That is exactly what I was looking for. Thanks for the quick reply as always.If you mean for things like 3x3 mining and area of effect weapons, you put the tool, and its upgrade material (listed in the tooltip) in the anvil. The anvil will then tell you how much experience the upgrade will cost. Keep in mind this will only work if you put a single upgrade material in its slot; the process won't work for a stack.
The mod that provides those upgrades is "ToolUtilities."
Survival Industry has an alloying mechanic (called "Backyard Metalcasting") that was also used to replace base smelting. You need to form a crucible from a block of sand and a block of clay, and smelt it to make a fired crucible. Then, you put 1 ore or 2 ingots in the fired crucible, and smelt that. Combine the hot crucible with a sand mold (made from only 1 block of sand) to make 1 ingot of ore, or 2 ingots of an alloy. The crucible is never lost, and the mold will be turned back into a sand block.
In the next release of Survival Industry, we will be reverting basic ore smelting to the furnace, and changing the "Backyard Metalcasting" mechanic to an early-game ore-doubling mechanic, after which the Metallurgy ore crusher will be disabled.