Glad your enjoying itSure, no problem. I will report what I find there next time.
We are having a great time with this pack BTW. Lot of mods you don't see a lot and the absence of magic mods makes this far more streamlined.
Thanks!
Glad your enjoying itSure, no problem. I will report what I find there next time.
We are having a great time with this pack BTW. Lot of mods you don't see a lot and the absence of magic mods makes this far more streamlined.
Thanks!
No opinion on if JABBA ought to be included or not. Most of its functionality exists in other mods.Also it has a useful dolly to move the iron chests around easier so we don't have to unload then reload a chest in order to move it.
Still enjoying the pack! Appreciate the update.
I would like to recommend a mod be included:
JABBA - could really use the barrels. Being an all-tech pack barrels are sorely missing and useful. Also it has a useful dolly to move the iron chests around easier so we don't have to unload then reload a chest in order to move it.
i will look in to if its worth adding because as ezterry said the functionality exists in other mods.No opinion on if JABBA ought to be included or not. Most of its functionality exists in other mods.
Regarding the dolly you might want to look at the Matter Transporter from practicalities for an alternative to moving chests and spawners.
As for barrels, I'm currently poking thermal expansion's caches.
thats because you need to refine it into fuel from oil and i though i added that into the quests?How rare is FUEL? The book said to use the portable extractor on OIL but we realized that was incorrect so now we are looking for FUEL but having a difficult time finding it anywhere.
Yeah it will be updated in the new version which is out in the next day or so. It should of been updated a lot sooner but i didnt pick up on it was moved to a new owner so didnt know about the new versionsDude GREAT Mod Pack BUT PLEASE PLEASE add the newest tinkers construct please
if you can thanks man but if you can't then i will understand
To me this seems like a problem with their mod?Unfortunately not a lot of traffic on this forum but the problem is related to this pack so my question needs to go here. . .
We crafted a deep dark portal and as soon as we did the number of entities went up to 24000+ locking us at 0-5 FPS. Any idea how to get the number of entities down?
We did not enter the portal so not sure what bug created that number of entities. We put a lot of time and effort into this world so restarting it isn't an option.
Any ideas would be great!
Thanks.
FYI - we tried the following to fix the problem. . .
1) disabled the portal in XU config. Didn't work.
2) Used a mod called Lagfix but none of the options wiped out the entities.
To me this seems like a problem with their mod?
can you send me the crash or console log so i can find the source of the issue?
Also you sure it wasnt a blood moon?
Alright thanksThanks! I sent the log through your Bug reporting system.
Read the first post. The pack code is thereWhere can I download the modpack?