[1.7.10] Space Astronomy [Space] [HQM] [Tech] *DONT POST ISSUES HERE*

  • The FTB Forum is now read-only, and is here as an archive. To participate in our community discussions, please join our Discord! https://ftb.team/discord

Who would be interested in joining a offical server for this mod pack?

  • Yes

    Votes: 8 100.0%
  • No

    Votes: 0 0.0%

  • Total voters
    8
  • Poll closed .
Ah, right. Important distinction I missed. Hate those. I wonder if a peaceful table spawns stuff faster on cursed earth.
 
I have a question why there is Logistic pipes when then have all recipes turned off?
Theres a problem with them, but they will be fixed in the next update. It does say this in the known issues and the changelog for the mod pack
 
What are your thoughts on adding Warp Speed to the modpack? It might compliment Galacticraft.
 
Dumb question: I see Veinminer is in the pack but I see all the blocks blacklisted. I'm not too familiar with Veinminer so what is its function in the pack?
 
What you mean all the blocks are blacklisted?
You might need to ignore me. I seemed to have confused "Block List" with "Blacklist". So, if I am reading this correctly, tCon axes cannot veinmine wood, but tCon Lumber Axes and mattocks can?

EDIT: Wondering, is mattock an oversight? Allowing the felling of trees before lumber axes are available?
 
Last edited:
Yus, Killer joe can be used again!
(even tho this Pack is cursed on the Frozensoul server. Noone can play on it. this Pack always comes up with a new issue that only that one server has, the Admins are confused and can't see why.)
 
Yus, Killer joe can be used again!
(even tho this Pack is cursed on the Frozensoul server. Noone can play on it. this Pack always comes up with a new issue that only that one server has, the Admins are confused and can't see why.)
From what i hear there isnt a issue with the server
 
No, please don't. It adds nothing to the pack that it doesn't already have in spades. Except an inexplicable tendency to generate void worlds, and pile all the machines right up against the entrance and then wonder why the overworld has better FPS.
 
No, please don't. It adds nothing to the pack that it doesn't already have in spades. Except an inexplicable tendency to generate void worlds, and pile all the machines right up against the entrance and then wonder why the overworld has better FPS.
Im not adding it because otherwise the mod pack will just end up having the same mods as every other mod packs and mine wont be unique
 
  • Like
Reactions: KingTriaxx
started the pack for the first time, blood moon night 1. died 6 times. Seems legit -.-

That said, it's the first time in forever i've literally had to dig a hole in the ground to survive the night. currently sitting here waiting for the sun
 
started the pack for the first time, blood moon night 1. died 6 times. Seems legit -.-

That said, it's the first time in forever i've literally had to dig a hole in the ground to survive the night. currently sitting here waiting for the sun
You just had really bad luck.. you can turn them off via the config if you want to
 
I left them, and changed the setting to let me sleep through them. They're useful once you get armor, so you can farm skeletons and endermen.