[1.7.10]Running Red 2: Vampire Money[v1.2.0][Hardcore][Magic][RPG]

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NunoAgapito

New Member
Jul 29, 2019
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*pokes Gid*
Any way to get the version pack by download, not from the launcher? It loves to not let me get the pack code box :( (And yes I tried fixing my res, redownloading even downloading from other computers in my house, which all decided to fail at downloading anything other then lite --')

And that look like a quite nice modpack :3

EDIT: Well apparently i see a link two post up, thanks me for being a derp
This could be an antivirus problem
The other day I noticed NOD32 was blocking some web requests done by the launcher.

Sent from my CUBOT ONE using Tapatalk
 

madnewmy

New Member
Jul 29, 2019
1,119
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0
1) Get MultiMС
2) Сreate instance with any name
3) Install proper version of Forge (and don't forget to enlarge java maximum memory allocation in instance settings)
4) Replace it's folders (mods and config) with folders in the archive.
5) Enjoy.
I know how it works... Just didnt see the files
 

buggirlexpres

Relatable Gamer
Trusted User
Retired Staff
Nov 24, 2012
3,937
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663
she/her
twitter.com
Since I have time, I may as well do a changelog.
Code:
Running Red 2: Vampire Money v1.0.0

* Changed Splash image (Thank Thomaz)
* Updated RailCraft
* Updated Blood Magic
* Updated BloodUtils
* Updated Sanguimancy
* Updated Vampire Money: Custom Mod (Thank Lumaceon)
* Updated CreepersFire
* Added BuildCraft
* Added Blood Arsenal
* Added Lore Expansion
* Redid the quest chain
* Added several new creatures to the Cancer set
* Added Lore
* Removed Golden Apples
* Increased difficulty of obtaining Golden Apples and Potions of Healing
* Added in gradual Potion effects, starting with sucking blood for health
* Tied in some things with the Original Running Red
* Changed the LaunchGUI
* Disabled the bspkrs Entities on the main screen, 'cause it caused console spam with M&B
* Added in an Easter Egg
* Various preparations for the next chapter
* Changed some things to reference Gerard Way's new album instead of the original MCR things
* Made Diamonds, Emeralds, and Charged Certus Quartz more rare
* Made Villagers and Hobgoblins drop more loot
* Other things that I probably forgot
 

DarkIron987

New Member
Jul 29, 2019
293
0
1
Since I have time, I may as well do a changelog.
Code:
Running Red 2: Vampire Money v1.0.0

* Changed Splash image (Thank Thomaz)
* Updated RailCraft
* Updated Blood Magic
* Updated BloodUtils
* Updated Sanguimancy
* Updated Vampire Money: Custom Mod (Thank Lumaceon)
* Updated CreepersFire
* Added BuildCraft
* Added Blood Arsenal
* Added Lore Expansion
* Redid the quest chain
* Added several new creatures to the Cancer set
* Added Lore
* Removed Golden Apples
* Increased difficulty of obtaining Golden Apples and Potions of Healing
* Added in gradual Potion effects, starting with sucking blood for health
* Tied in some things with the Original Running Red
* Changed the LaunchGUI
* Disabled the bspkrs Entities on the main screen, 'cause it caused console spam with M&B
* Added in an Easter Egg
* Various preparations for the next chapter
* Changed some things to reference Gerard Way's new album instead of the original MCR things
* Made Diamonds, Emeralds, and Charged Certus Quartz more rare
* Made Villagers and Hobgoblins drop more loot
* Other things that I probably forgot

Thank god for no more golden apples. Praise the Gideon.
 

tarzan1376

Active Member
Jul 7, 2013
110
18
44
Found a glitch with battlegear but it fixes after I spam click R a whole boat load, but when I press R it switches to normal hotbar then it switches back and it does that or it just doesn't go to the hotbar sometimes.