Sounds cool. Hope they make something like this!By the way, is it possible to change some world details based on HQM uest progressiob? By world details I mean daylight duration!
Like... if you choose to become human or be less evil, the days keep getting longer to the point of eternal day so you have to create a mob farm or go caving to be able to kill mobs. Not sure, how to fit the 'becoming human' and eternal day on the lore but wouldn't be my problem
If you choose the evil path (MuuaahhAAhAhh), days become shorter until you have eternal night. Gives the move vampiric mood to the game and kind increases the difficult to become a vampire, since you will constantly be fighting mobs that 'make' you more human!
Would also be great(not sure if not implemented already) if the villagers made you much more vampire then killing animals. Like... passive mobs would help with the blood hunger struggle but the villagers would be the ones that could 'feed' you properly. This would force the player to make a villager farm and nurture them so he could have 'food'
I'm here babbling ideas without proper play of the pack.... So, I might be having some crazy ideas that dont have a place in the pack... Id so, just slap me and tell me to shut up
(Can you tell that the 10 mins of play I had last night really excited me!?)
I think it also should be really cool if you get some armor or maybe weapons in human that is stronger than in vampire. But in vampire you get something to make more passive mobs (Maybe a mod?) So you get different things on the different choises. (Yeah, i got some bad grammar)