[1.7.10] Regrowth - A WIP HQM pack - Now Listed!

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Saphrym

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Jul 29, 2019
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I love the pack even though it is in Alpha, the only game breaker for me (Though I may not know what I am doing) is the Spirit world restart. This restart with no help at all (rewards or start stuff) is a game breaker, especially since it is only to complete one quest (as far as I can see) in the Overworld. As I have stated I do not know all, but at this point is where I have just quit and moved on. I am not going to do a thousand things over again to complete one end game quest in the Overworld. Other wise I love the modpack, there is no need for the computers, which I do not like. The quest progression is good and I like that there are no reward bags, only rewards that further the progression. Great Pack even if it is in Alpha testing. :D

Agreed
 

thephoenixlodge

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Jul 29, 2019
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Why are champion mobs from Thaumcraft turned off? I think i am going to turn them on to make things a little harder. :)
Looks like I actually forgot to reply to this. They're turned off due to dropping treasure bags which give gold, diamonds and emeralds.
I like the bloomery and wrought iron idea. Titanium feels out of place. Keep in mind it may also affect the Tinker's Construct pick progression. (I know, teach my grandmother to suck eggs... )
Yea Titanium will be bumped up a couple of tiers.
removing WAILAPlugins-MC1.7.10-0.0.1-14.jar fixed the problem with invisible Blood Magic items
Out of curiosity, does disabling the BM part of the mod fix it without having to remove the mod?
 
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Saphrym

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Jul 29, 2019
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That's the reason I don't Like it. I appreciate the suggestion though, It's something I already do for cracked dirt to sand, sticks to crops, etc in various places that requires me to craft a particular item often in a certain spot. I currently just Place all my essences in a green crafting table....forgot what it's called, and save 9 different recipes then manually place my ores in chest>hopper>crucible>compression barrel line. I just wish I had minions(golems) to do my bidding, and get them to one day fullfill that first step of getting ores into chest. It's fine, I'll deal with that after I get into Thaumcraft.

PurpleMentat used Crafty Crates from Botania:
 

DeathOfTime

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Jul 29, 2019
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Aahr thanks, harvested some new cactus and got it to be no metadata, fixed the issue
I keeping forgetting about the metadata thing every time I go to make slime balls. Did find today though that you can pick up one regular cactus then stack the unworking cactusses on top of it to change all there IDs at once. A jabba barrel with the right cactus in it should work as well. Haven't tried that yet though.

***

Seriously, that direwolf howling has already caused me to stop playing the pack. I finally went back to play and found that the wolves don't spawn as often in my Fortification area. Even the 64*64 area. I can't get the wolve howling to turn down and I can't mute the game for creeper reasons. Though with the creeper damage turned off and it not hurting as much in full armor it is a possibility. I like hearing the game though. Other then those wolves.

My only other problem is the constant explosions. I am always worried that a telecreeper just bit the dust, and that it teleported everything around it into my base. It is a really minor worry in comparison to the Direwolf noise though.

I have been toying with changing the configs on both. I really enjoy this pack though and want to play it as it is meant to be played.
 

bwillb

New Member
Jul 29, 2019
534
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To be honest, this pack has lead to me doing more building than i usually would. Usually i just end up with a sprawling mess of 2-3 high cobble walls that are meant to be buildings but never happen, and tech and magic thrown all over the place.
The time waiting for seeds to grow into the first essences of a type, boost up to 10/10/10 etc has lead to be using building to kill time
This has also lead to a tower of farms that is crippling my fps. I think it may be the agricraft sprinklers :p

I've gone the completely opposite direction. Other than the little cracked sand castle I made before I really got going, I've done absolutely no building. When I was doing the mutandis quest, I accidentally left a redwood sapling. I then went out to search for more wood ash, and when I was on my way back... hey there's a huge tree where my flower farm was... Aaand you're now my house.
 
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Krakel

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Jul 29, 2019
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I search a way for bee house automation. At the past the bildcraft pipe was a good way. But this do not work on this pack. :(
 

shdwDragon

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Jul 29, 2019
313
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I keeping forgetting about the metadata thing every time I go to make slime balls. Did find today though that you can pick up one regular cactus then stack the unworking cactusses on top of it to change all there IDs at once. A jabba barrel with the right cactus in it should work as well. Haven't tried that yet though.

***

Seriously, that direwolf howling has already caused me to stop playing the pack. I finally went back to play and found that the wolves don't spawn as often in my Fortification area. Even the 64*64 area. I can't get the wolve howling to turn down and I can't mute the game for creeper reasons. Though with the creeper damage turned off and it not hurting as much in full armor it is a possibility. I like hearing the game though. Other then those wolves.

My only other problem is the constant explosions. I am always worried that a telecreeper just bit the dust, and that it teleported everything around it into my base. It is a really minor worry in comparison to the Direwolf noise though.

I have been toying with changing the configs on both. I really enjoy this pack though and want to play it as it is meant to be played.
The direwolf howling is definitely annoying. I went around and lit up a bit of the area directly outside my base as well as the caves underneath it and it helped. Plus, 0.7.2 lowered their spawn chance so they aren't spawning as often either which definitely helps as well.
 
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shdwDragon

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Jul 29, 2019
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I search a way for bee house automation. At the past the bildcraft pipe was a good way. But this do not work on this pack. :(
The apiarist pipe is in this modpackand works great for automation :)

Are you having an issue with getting it to work?

Edit: tpl is right, if you are using bee houses you cannot automate them, but apiaries will automate with the pipe easily.
 
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thephoenixlodge

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Jul 29, 2019
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I search a way for bee house automation. At the past the bildcraft pipe was a good way. But this do not work on this pack. :(
Bee houses aren't automatable but have the benefit of a slightly higher base production and ignoble bees won't die in them. Apiaries are the middle tier housing which are automatable, but you need frames in them to match the production over a single bee's lifespan.
 
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Kmad

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Jul 29, 2019
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-snip-

Out of curiosity, does disabling the BM part of the mod fix it without having to remove the mod?
Reverting to the previous version you had been using fixes the issue, while retaining the blood magic functionality (which is what I was really looking for there). I'll test out config changes with the current version though, to actually answer your question.

edit: Disabling the blood magic options in the config does solve the render issue.
 
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Acidion

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Jul 29, 2019
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So I asked earlier about why my drop of luck wasn't brewing correctly.....but the only answer i received was "does your altar have enough power". Let me restate my question:

I have an alter with about 6200 power with an arthena on it and my cauldron within the 32 blocks (i have tried moving the cauldron closer and after putting out all the fires it still didn't work). When I look up the recipe it says 5000 power is needed or 7000 for rituals. Not sure what this means....does it need 5k or 7k? If it needs 7k how can i make it only need 5k? I have a candelabra / wither skull / unfilled chalice / arthena on my altar. I have surrounded my altar with every kind of tree / flower / grass / vine I can think of and can't hit the 7k.

Any ideas?
 

shdwDragon

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Jul 29, 2019
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So I asked earlier about why my drop of luck wasn't brewing correctly.....but the only answer i received was "does your altar have enough power". Let me restate my question:

I have an alter with about 6200 power with an arthena on it and my cauldron within the 32 blocks (i have tried moving the cauldron closer and after putting out all the fires it still didn't work). When I look up the recipe it says 5000 power is needed or 7000 for rituals. Not sure what this means....does it need 5k or 7k? If it needs 7k how can i make it only need 5k? I have a candelabra / wither skull / unfilled chalice / arthena on my altar. I have surrounded my altar with every kind of tree / flower / grass / vine I can think of and can't hit the 7k.

Any ideas?
Do you have the circles setup around the cauldron? That will help to reduce the cost.
 

Acidion

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Jul 29, 2019
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I have the gold center and the smallest white circle....how many do i have to add to reduce the cost?
 

ToxicFallenAngel

New Member
Jul 29, 2019
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So I asked earlier about why my drop of luck wasn't brewing correctly.....but the only answer i received was "does your altar have enough power". Let me restate my question:

I have an alter with about 6200 power with an arthena on it and my cauldron within the 32 blocks (i have tried moving the cauldron closer and after putting out all the fires it still didn't work). When I look up the recipe it says 5000 power is needed or 7000 for rituals. Not sure what this means....does it need 5k or 7k? If it needs 7k how can i make it only need 5k? I have a candelabra / wither skull / unfilled chalice / arthena on my altar. I have surrounded my altar with every kind of tree / flower / grass / vine I can think of and can't hit the 7k.

Any ideas?
Someone had a similar problem before where they didn't put three buckets of water into the cauldron before trying to dump everything in. As for raising altar power, pumpkins and melons are my next go to when I run out of other things. You can also make a pond underneath your altar and put a bunch of lilypads all over the place. Hope it helps.
 

Acidion

New Member
Jul 29, 2019
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Someone had a similar problem before where they didn't put three buckets of water into the cauldron before trying to dump everything in. As for raising altar power, pumpkins and melons are my next go to when I run out of other things. You can also make a pond underneath your altar and put a bunch of lilypads all over the place. Hope it helps.
I did the lilly pad thing already but ill add pumpkins / melons. However, I still do not get what it means by 5000 OR 7000 altar power....which amount is used under what circumstances?
 

shdwDragon

New Member
Jul 29, 2019
313
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I have the gold center and the smallest white circle....how many do i have to add to reduce the cost?
You don't need the gold for the cauldron. I think its the small and medium that help with the altar. It should say in the brewing book. The different chalks do different things as well but I just used the regular white and that seemed fine.
 

shdwDragon

New Member
Jul 29, 2019
313
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I did the lilly pad thing already but ill add pumpkins / melons. However, I still do not get what it means by 5000 OR 7000 altar power....which amount is used under what circumstances?
I think the lower number is used if you have the circles around the cauldron to reduce the cost otherwise it uses the 7000
 

Apophenia

New Member
Jul 29, 2019
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I have the gold center and the smallest white circle....how many do i have to add to reduce the cost?

You need two white circles but they are slightly different from the ones you use for ritual magic. The book on brews mentions how to make it I believe.

EDIT: Ahh! Ninja Attack! Run!
 

Acidion

New Member
Jul 29, 2019
18
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You need two white circles but they are slightly different from the ones you use for ritual magic. The book on brews mentions how to make it I believe.

EDIT: Ahh! Ninja Attack! Run!
Awesome thanks for the help guys....im going to try it out when i get home. Thanks again!