I have some charcoal from the dead trees I just cant mass produce charcoal / coal at the moment
also I have the mats for the copper seed in the altar and I cnat egtt he seed to finish I see the lightning going but when I click with my wand of the forrest nothing works ive tried right clicking he wand with a seed , magical essence seed, and living rock on top but nothing works and the recipe does not show how to get the seed to finish
I suggest your first priority should be coal seeds over copper ones. Or at least get a bunch of oak trees to make charcoal with. Endoflames give you much more power than the dayblooms would anyway. (they're really ONLY intended to get you enough for a pool and an endoflame)
To get it to finish it needs to have living rock on top of the runic altar and then right click with the wand. (I don't think mode matters, but I always do it in function mode anyway)
So I've been having a problem for quite a while and it's starting to annoy me.
After playing for a while my world simply stops working. I can't open chests, dig or attack mobs (which don't move). I can still walk around but can't interact with anything. When I try to close the world, it gets stuck trying to shut it down and I have to force minecraft to close via task manager. And then, if I try to go back to it, minecraft tries to load my world, goes back to the main screen and just stays there until I close minecraft again (via task manager again). The only way I can play again is it I restart my computer.
Has anyone had this happen to them? Does anyone know a possible fix?
Every so often I have to close the game and start back up due to a similar issue (movement but no interaction) but it does shut down on it's own for me.
Are you using the FTB launcher? If so try using the "kill minecraft" instead of task manager, and then restart the FTB client before you attempt to load back up.
What OS are you running? If Windows, which version and where are you running the game from. (install directory)
Unfortunately, no. The Botania mod author has definite ideas on how he wants his mod played and put in the decay so that people would not be able to get unlimited free mana. He originally set the default to 3 mine craft days or so, but had a config option to allow this to be changed. TPC set the default to 5 mine craft days in Regrowth, but there was a config setting to turn off decay altogether, which a lot of people took advantage of. This apparantly annoyed the Botania author so he took the config option out completely. I have no idea what his default decay is, but it sounds like it is VERY short. The only thing you can do is create some of the other types of generating flowers (a lot of us use endoflames) and figure out some way of keeping them supplied with whatever fuel they use.
I recently found out the reasoning behind the removal of the config. People were basically making daybloom/hydro farms and ignoring the rest of the mod. People saw the mod as a "Gadget mod" and not as the intended "Automation Challenge mod". Which caused them to complain to the author about things which came up because they saw it as such. I still don't like the way it was done however.