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Dang I thought this problem had be resolved when I updated forge versions and enviromine. How much memory are allocating and how much permgen, if those are less than 2g and 256m respectively that might be the issue. I've also been told that assigning more than 4g can cause this type of issue too, but I have no idea if that is true or not.
I had 4g memory allocated and the 256m for permgen. I toggled the memory down to 3g now, seeing if that works (in case the 4g is already bad for it)
Closing the console helped alot. Still had the feeling something is burdening memory a bit (so had some very rare lag spikes and closing minecraft/reopening the launcher takes a long time) but at least it's not to the point of unplayable-lag anymore. So the console was the main-culprit in this, as it was written a few postings aboth.
- As little question about "temperate biome": So pratically anything that doesn't shout "Ice and Snow!"?
Reason I ask: I only played modpacks with enviromine so far which overwrote the world with a single biome. So when you're new to the real "Biome specific enviromine" it can be a bit confusing which biome is the right one to be in. (I ended up at extreme-hills/plains border, since I not had big problems with temperature yet I guess I made the right choice)
- And is there a way to see if the water is clean?
Didn't saw much difference when looking at the water, but from my first two tries to my third one. The third one suddenly had water that poisoned me. Didn't really notice a difference but that the other two times the water had stone/sand/gravel around it, is that the indicator for "clean"?
I made a infinite-watersource then inside my little base with the bucket we get at the beginning, this was then clean water, even though I used the poisoned-water for making it. Not sure if that's supposed to be like that or not meant to be.