Phew... Erebus really creeps me out... I'm not a fan of insects and absolutely not of spiders... this place... *shivers*
A lil question about this:
Is the "bamboo shoot" very limited of where and when it grows?
I tried it first in normal sunlight then - after reading the saplings of erebus grow in darkness - in a cave, last back in erebus (volcanic desert biome where my portal is). But even with help of bonemeal and watering-can I cannot get them to grow.. do they only grow in the biome I found them in?
I have to research it myself - I've tried bamboo shoots in the overworld (mesa), underground (mesa), in Erebus (lots of light, no light, medium light) and nothing is growing anywhere.
This is the changelog for 1.0.17 and 1.0.18... Definitely didn't mess anything up and have to re-push it...
Client: http://ftb.cursecdn.com/FTB2/privatepacks/PhoenixReborn/1_0_18/PhoenixReborn.zip
Server: http://ftb.cursecdn.com/FTB2/privatepacks/PhoenixReborn/1_0_18/PhoenixRebornServer.zip
In the future (a couple updates from now), LaunchGUI will only detect when InfiniteInvo is enabled, and warn people about their armour slots.Code:* Disabled InfiniteInvo * Added LaunchGUI as a warning * Added NEI Integration and NEI Addons * Updated RFTools * Updated BuildCraft * Updated Applied Energistics 2 * Updated Blood Magic * Updated EnderTech * Fixed recipe for LeadStone Helm * Disabled Recipe for the Machinist's Workbench (You still have the Project Table) * Edited recipe for Snowbells to make them easier to obtain * Increased the rarity of Biome Dimlets * Fixed Bucket Recipe * Removed the Iron Bucket from the Overworld Loot Tables (I saw you, Dr. Icepaws)
So InfiniteInvo is still enabled then for this update? (Edited to add: reading is your friend. He did say it was disabled ).
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