I'll fix it todayFairly certain this is a bug that still hasn't been fixed. Unless @Gideonseymour wants to correct me.
I'll fix it todayFairly certain this is a bug that still hasn't been fixed. Unless @Gideonseymour wants to correct me.
Is there any easy way for finding mushrooms? (for the earth runes)
*kinda not lucky with finding any*
Nuke them, unless you're planning on getting into Witchery. And wow, that is an insane amount of HobgoblinsSooo....this happened. It's pretty close to my base...do they have any useful drops in this pack or should I just nuke them all? Afraid to just attack since they all turned on me when I just tried it lol.
Forests spawn as a sub-biome of plains in this pack, by the way.Someone mentioned caves, but i had a hard time finding them there. Instead, i found a forest; mushrooms sometimes naturally generate under trees if their leaves are low enough to create a dark enough spot.
Someone mentioned caves, but i had a hard time finding them there. Instead, i found a forest; mushrooms sometimes naturally generate under trees if their leaves are low enough to create a dark enough spot.
Oh snap! Forgot about that mycelium recipe xD My NEI-fu failed me. I just dug a 7x7x7 room and bonemealed my mushrooms there.Yeah same for me. Ran like 2 hours through every cave I found and then found 2 mushrooms on one of these hardened-clay-hills under trees... first thing I have done with them was making mycelion through botania and grew me some big mushrooms to gather me a little supply ^^"
It got changed since 1.6.4 Now you got to press milk again to get soft? tofu, and then again for firm.because all I can get is soy milk out of the presser
It got changed since 1.6.4 Now you got to press milk again to get soft? tofu, and then again for firm.
I'm getting a frequent, annoying WheatWeevil crash in The Erebus on my server. (See http://pastebin.com/eqB0qtx8) It looks like it was fixed in v0.2pre12 (http://minecraft.curseforge.com/mc-mods/220698-the-erebus/files/2223357) according to their github tracker, but the pack is still on v0.2pre11c it looks like. Is there a reason we're still on pre11c? It looks like a bunch of things were added / fixed in pre12, so I don't want to upgrade it and risk ruining the balance of the pack. I'm enjoying the progression and balance so far a lot.
Ok, so I figured out how to put one upgrade on my pick, so it mines in a 3x1 (pickaxe + 1 iron), but can't figure out how to put the second upgrade on it.
Holding both Shift and Ctrl while hovering your tool should tell you it requires a torch + the tool in an anvil...unless that's broken xD
Jan 18, 2015 5:26:46 PM climateControl.customGenLayer.GenLayerLock func_75904_a
INFO: locking (10,-173) to 35 climateControl.customGenLayer.GenLayerCache@3b82af43
Jan 18, 2015 5:26:46 PM climateControl.customGenLayer.GenLayerLock func_75904_a
INFO: lock size 11404
If you think it's related to fastcraft, try to post your log at http://forum.industrial-craft.net/index.php?page=Thread&threadID=10820What's causing this? I added fastcraft, is that what's causing this? Didn't do it pre-fastcraft.
Well just read the log.. climatecontrol. So I would assume Climate Control is doing it