Oh... Yay for nonexploding beds, but now all the tension is gone...
I'm sure you'll find a way to put a pressure plate next to your bed connected to TNT to make it explode again
Oh... Yay for nonexploding beds, but now all the tension is gone...
Not that, I'm glad the beds don't explode. Not using them will take some getting re-used to (I used to play BTW exclusively, so my mindset is "when dark, go underground and mine or craft"), but not bad at all.
What I mean is that I was hoping the Dimension building mechanic would play a greater role in the pack, and make it a bit more story based. I mean, Other than the 5 or so quests on the first page, is there even a reason to go back to the Pathfinder? I was setting all my stuff up on First so that it would be easy enough to pack up and take to the next dimension for the next round of quests that required a new dimension and some creative arranging of dimlets.
Now I feel like it was a waste of time; I'm just playing normal modded survival with a shopping list of a quest-line that is really just taking me where the mods themselves would eventually anyway, but with additional handicaps like a quarter the inventory room for the first part.
Also when connecting to lan game after 102 update it seems player files were reset, the host is fine but when I went through the whole death and appeared on the ship ala the first time. Lost all inventory and achievements. Peaceful mode didn't stick and my scripts didn't load yet again.
Please remove update checking on next version(looking at the CoFH mods) and if possible, update them since you know... RC versions.... important stuff getting fixed.
Also, beds are configured to do nothing. Is this intended? I thought we would be able to set spawn...
Also got the unknown dimlets.... My fortress with ID 158 just went unknown@Gideonseymour Since the update to 1.0.2 I have had 3 Dimlets that I had researched change to say the following:
Something is Wrong
Dimlet with key mtile.ore.Cobalt (id 370) is missing
Something is Wrong
Dimlet with key mtile.ore.Ardite (id 368) is missing
Something is Wrong
Dimlet with key mtile.ore.Aluminium (id 367) is missing
Were these changes meant to be implemented?
@Gideonseymour Since the update to 1.0.2 I have had 3 Dimlets that I had researched change to say the following:
Something is Wrong
Dimlet with key mtile.ore.Cobalt (id 370) is missing
Something is Wrong
Dimlet with key mtile.ore.Ardite (id 368) is missing
Something is Wrong
Dimlet with key mtile.ore.Aluminium (id 367) is missing
Were these changes meant to be implemented?
Also got the unknown dimlets.... My fortress with ID 158 just went unknown
Crash Report: http://pastebin.com/TrFjbH5M
I saw that the new version fixes an RFtools crash, so that might be this, but I don't know how to read the log, so I figured I should send it in.
Crash happened entering a world with standard terrain, purple sky, yellow fog, canyons, lakes of nutrient liquid, the digit 8 dimlet, and the Health Boost II effect. The world before that was made with all those dimlets except the Health Boost, and had no issue.
Can you open the dimension tab for that dimension in your hand and then do shift-right click. Then copy/paste all information you get to here. Thanks