[1.7.10][Not HQM!] Colony [Tech][No Set World][Automation Focus][Spaaace]

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Type1Ninja

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I've finished and submitted version 1.1.2. The changelog, for now, is a secret. :p
It'll be public within 3 days, barring any unforeseen total disasters (hate those). :D
The one thing I will tell you is that the smeltery crash is fixed in this version (I even tested it!) and Redstone Armory (not Arsenal) is being removed, for reasons which remain to be seen. ;) So, don't craft any Gelid Enderium or Fluxed Enderium stuff.
 

Harvest88

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Sounds good, I am planning on getting the dedicated server within a few days anyways so I can update the server right there and then. To "hit two birds with one stone".
 
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Awerick11

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Jul 29, 2019
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I've finished and submitted version 1.1.2. The changelog, for now, is a secret. :p
It'll be public within 3 days, barring any unforeseen total disasters (hate those). :D
The one thing I will tell you is that the smeltery crash is fixed in this version (I even tested it!) and Redstone Armory (not Arsenal) is being removed, for reasons which remain to be seen. ;) So, don't craft any Gelid Enderium or Fluxed Enderium stuff.


YES!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! The smeltery crash is fixed. YESSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSS!
 

Type1Ninja

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Jul 29, 2019
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Version 1.1.2 is live! Whoooo!

Here's the Changelog:
Updated Minecraft Forge to version 10.13.3.1403 for MC 1.7.10

Removed CoFHLib (Turns out it’s unnecessary)
Added Steve’s Addons (SFM Addon) by hilburn
Added RFDrills by goldenapple
Added CopperTools by goldenapple
Added FastLeafDecay by Olafski
Added RF Windmills by Piepenguin
Updated RFTools to 2.83
Updated Applied Energistics 2 to rv2
Updated Tinker’s Construct to 1.8.5
Removed Redstone Armory and it’s dependency, ttCore
Disabled RedstoneArsenal’s Flux-Infused Wrench, Sword, Shovel, Pickaxe, and Axe. The BattleWrench, Fishing Rod, Sickle, Bow and Armor set were left enabled.
Disabled dupe tool and armor materials from CopperTools, as well as Emerald tools and armor.
Disabled MFR’s Steam Turbine. The Steam Boiler’s still cool, though. ^^
Added recipe for Cyanite ingots using some electrum nuggets, a bit of lapis, and a yellorium ingot
Made Blutonium and oreDict Plutonium-equivalents unsynthesizable.
Made MFR’s Steam Boiler a bit more expensive. It’s awesome, but a little overpowered alongside a Big Reactor turbine.
Rebalanced Fluxed Armor Plating to be a little more expensive
Made RFTools’ Machine Frame yield two per craft. Also added a recipe that swaps out the iron ingots for steel and yields six.
Added a recipe for slag (easier clay in the long run)
Made the Simple Dialers and Matter Transmitters/Receivers from RFTools a bit cheaper (notably, reduced the ender pearl cost). Also added a recipe that yields two each of the transmitter or receiver, but requires steel ingots instead of iron.
Made the final space quest a little more ‘enticing’
Made the space questlines that require only cobblestone consume tasks instead of detect. No more skipping the reading! ;)
Updated the AE2 tutorial to talk about the Energy Acceptor (which I was unaware of)
Added a recipe for Charged Certus Quartz. Man, that stuff was a pain to craft.
Fixed the Smeltery Crash! Yay!
Add recipes and repair recipes for Candy Cane tools! yay!

Note that the changes to Redstone Arsenal and the removal of Redstone Armory are due to the combination of CopperTools, RFDrills, and TiCon.

@Harvest88, you'll need to update your server as well. :p
(Apply your own knowledge to these instructions)
You'll need to start by deleting the mods, config, and scripts folders. I've updated Forge, so I'm fairly certain that you'll also need to delete the libraries folder and the Forge server jar as well.
Run the Forge installer for the new version (Forge version 10.13.3.1403 for MC 1.7.10), selecting a separate folder for the installation. Then just drag the Forge server jar and the libraries folder from that into your proper server directory (it'll also download an MC server jar; I'm unsure as to whether you'll need to swap that out as well).
Update your client, and copy your mods, config, and scripts folders from your client into the server directory. Remember to delete JourneyMap again! :)

You may also want to download Fastcraft and put that on the server - it should increase performance a bit, hopefully. You may also want to check if Aroma1997Core has the same functionality as Morpheus; that can be helpful on a large-ish server. :p

I hope you all enjoy the update! If you have any questions about certain changes, I'd be happy to answer them. :D
 

Harvest88

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Jul 29, 2019
1,365
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Version 1.1.2 is live! Whoooo!

Here's the Changelog:
Updated Minecraft Forge to version 10.13.3.1403 for MC 1.7.10

Removed CoFHLib (Turns out it’s unnecessary)
Added Steve’s Addons (SFM Addon) by hilburn
Added RFDrills by goldenapple
Added CopperTools by goldenapple
Added FastLeafDecay by Olafski
Added RF Windmills by Piepenguin
Updated RFTools to 2.83
Updated Applied Energistics 2 to rv2
Updated Tinker’s Construct to 1.8.5
Removed Redstone Armory and it’s dependency, ttCore
Disabled RedstoneArsenal’s Flux-Infused Wrench, Sword, Shovel, Pickaxe, and Axe. The BattleWrench, Fishing Rod, Sickle, Bow and Armor set were left enabled.
Disabled dupe tool and armor materials from CopperTools, as well as Emerald tools and armor.
Disabled MFR’s Steam Turbine. The Steam Boiler’s still cool, though. ^^
Added recipe for Cyanite ingots using some electrum nuggets, a bit of lapis, and a yellorium ingot
Made Blutonium and oreDict Plutonium-equivalents unsynthesizable.
Made MFR’s Steam Boiler a bit more expensive. It’s awesome, but a little overpowered alongside a Big Reactor turbine.
Rebalanced Fluxed Armor Plating to be a little more expensive
Made RFTools’ Machine Frame yield two per craft. Also added a recipe that swaps out the iron ingots for steel and yields six.
Added a recipe for slag (easier clay in the long run)
Made the Simple Dialers and Matter Transmitters/Receivers from RFTools a bit cheaper (notably, reduced the ender pearl cost). Also added a recipe that yields two each of the transmitter or receiver, but requires steel ingots instead of iron.
Made the final space quest a little more ‘enticing’
Made the space questlines that require only cobblestone consume tasks instead of detect. No more skipping the reading! ;)
Updated the AE2 tutorial to talk about the Energy Acceptor (which I was unaware of)
Added a recipe for Charged Certus Quartz. Man, that stuff was a pain to craft.
Fixed the Smeltery Crash! Yay!
Add recipes and repair recipes for Candy Cane tools! yay!

Note that the changes to Redstone Arsenal and the removal of Redstone Armory are due to the combination of CopperTools, RFDrills, and TiCon.

@Harvest88, you'll need to update your server as well. :p
(Apply your own knowledge to these instructions)
You'll need to start by deleting the mods, config, and scripts folders. I've updated Forge, so I'm fairly certain that you'll also need to delete the libraries folder and the Forge server jar as well.
Run the Forge installer for the new version (Forge version 10.13.3.1403 for MC 1.7.10), selecting a separate folder for the installation. Then just drag the Forge server jar and the libraries folder from that into your proper server directory (it'll also download an MC server jar; I'm unsure as to whether you'll need to swap that out as well).
Update your client, and copy your mods, config, and scripts folders from your client into the server directory. Remember to delete JourneyMap again! :)

You may also want to download Fastcraft and put that on the server - it should increase performance a bit, hopefully. You may also want to check if Aroma1997Core has the same functionality as Morpheus; that can be helpful on a large-ish server. :p

I hope you all enjoy the update! If you have any questions about certain changes, I'd be happy to answer them. :D

Nice to hear! I will update it soon however I need a break from dealing with the darn crude oil and water that was in the quarry hole. Took me about 6 hours of removing and pumping.. However we have 3x64+58 of Openblocks' tanks of crude oil so I guess it was worth the hassles.

Update: Server is now updated and running!
 
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Type1Ninja

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Can you add Malisis Doors and Carpenter's Blocks?
I think I will include Carpenter's blocks; normally I wouldn't, but I've seen some really cool builds recently on these forums so I think I'll include it. What is Malisis doors, though? If it's like garage doors or the TMechworks drawbridge, I won't include it, because we have TMechworks. :p

Speaking of versions, Iguana Tweaks for Tinker's Construct has been ported to 1.7.10 by boni, and is more modular now.
Yes, Iguana Tweaks will be in the next version for sure. I played with it for ~10 min on Pathfinder a while ago and now I'm hooked. :)
 

goreae

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Nov 27, 2012
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Please disable the vanilla tool and stone tinker's nerfs though, and change the max. level to 100.

Malisis Doors is a epic mod:


Awesome spotlight by MeatyLock
This is supposed to be a difficult survival sort of thing, so I doubt the tinkers nerfs are gonna go away.

And malisis doors looks neat, but carpenters blocks has similar functionality.
 

Type1Ninja

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Please disable the vanilla tool and stone tinker's nerfs though, and change the max. level to 100.

Malisis Doors is a epic mod:


Awesome spotlight by MeatyLock
Of course. I'll be disabling all the hard stuff; tool leveling and replaceable parts will be left in, while the progression will be disabled. :)
Malisis doors I probably won't put in; you have Chisel, Forge Microblocks, and TMechworks Drawbridges right now, and you'll get Carpenter's blocks next update. What more could you want? :p
This is supposed to be a difficult survival sort of thing
No it's not...? XD This is supposed to be easy survival; not quite creative, as there still needs to be a challenge and a drive to build certain stuff. For example, why would you want a quarry in creative? You can just cheat in ores. In this, however, it's both easier to build a quarry and still useful. That's just one example; this pack is designed to follow that principle all around.
 

Type1Ninja

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When will the next update come out?
That depends. The most likely (if vague) answer is "by the end of June." I'll have free time after May, so it'll get done for sure by then. Of course, depending on circumstances IRL, it could be as early as next week or even just "tomorrow." I hate to be so vague, but the one thing that hurts more than non-updates are broken promises. :p
 
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goreae

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Of course. I'll be disabling all the hard stuff; tool leveling and replaceable parts will be left in, while the progression will be disabled. :)
Malisis doors I probably won't put in; you have Chisel, Forge Microblocks, and TMechworks Drawbridges right now, and you'll get Carpenter's blocks next update. What more could you want? :p

No it's not...? XD This is supposed to be easy survival; not quite creative, as there still needs to be a challenge and a drive to build certain stuff. For example, why would you want a quarry in creative? You can just cheat in ores. In this, however, it's both easier to build a quarry and still useful. That's just one example; this pack is designed to follow that principle all around.
I apologise for my ignorance and confusion. I follow a lot of packs and they tend to get mixed up in my head. Plus someone said to disable hard stuff and I was just instinctively like wat no. My apologies. Won't happen again good sir.
 

Type1Ninja

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I apologise for my ignorance and confusion. I follow a lot of packs and they tend to get mixed up in my head. Plus someone said to disable hard stuff and I was just instinctively like wat no. My apologies. Won't happen again good sir.
'Tis fine; it's true that there are a lot more hard packs than easy ones. :) Being a member of the Phoenix team, I bet you look at a lot of packs. :D
I'm just happy I finally get the cool stuff that I've been lobbying for.
Correction: you get *some* of the cool stuff you've been lobbying for. ;)
 

goreae

Ultimate Murderous Fiend
Nov 27, 2012
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Raxacoricofallapatorius
'Tis fine; it's true that there are a lot more hard packs than easy ones. :) Being a member of the Phoenix team, I bet you look at a lot of packs. :D

Correction: you get *some* of the cool stuff you've been lobbying for. ;)
Well not because of the phoenix team thing really. I have the entire third party section followed, so in essence I look at every public third-party pack on the launcher.