[1.7.10][Not HQM!] Colony [Tech][No Set World][Automation Focus][Spaaace]

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Harvest88

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Jul 29, 2019
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Hey I just loaded up the new update however it is not starting up after messages such as this one on the console..
26.05 17:48:56 [Server] Server thread/INFO [FML]: Found a missing id from the world minechem:fluid.Sn.name

How do I get it boot up? I did the same thing as last time but kept the forge and Minecraft jars as they are the same version as the last version.
 
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goth_child67

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Jul 29, 2019
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Okay cool thanks you for taking a look at this.
Okay so my single player world loaded just fine. If you can give me a crash report for your server it would help me figure it out cause I don't have a server I can test it on.

EDIT: @Type1Ninja default iguana tweaks config BORING. Time to edit them to my liking :D. I'll post it on pastebin after I finish and you can take a look at it.
 
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Harvest88

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Okay so my single player world loaded just fine. If you can give me a crash report for your server it would help me figure it out cause I don't have a server I can test it on.

Okay finally.. I found out when I was copying the log over to Paste Bin that I just had to execute "/fml confirm" for the server to starts. Multicraft informed me on the last update but no idea why it didn't on this one.. At least the server is back on.
 
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goth_child67

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Okay finally.. I found out when I was copying the log over to Paste Bin that I just had to execute "/fml confirm" for the server to starts. Multicraft informed me on the last update but no idea why it didn't on this one.. At least the server is back on.
Well at least it was a simple fix. Glad to hear you got it working again.
 

goth_child67

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http://pastebin.com/d15iCqww
If anyone wants a modified config file for Iguana tweaks that is the link to my version. Yay for more tool levels :D. I get bored and play with configs a bit too much. And yes I know i removed all vanilla tools. Vanilla tools are boring :D.

EDIT: To activate some of the changes you need to go to the modules.cfg in the Iguana configs and turn "# Various Tweaks for vanilla Minecraft and Tinker's Construct. See Config." to true.
 
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Type1Ninja

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http://pastebin.com/d15iCqww
If anyone wants a modified config file for Iguana tweaks that is the link to my version. Yay for more tool levels :D. I get bored and play with configs a bit too much. And yes I know i removed all vanilla tools. Vanilla tools are boring :D.

EDIT: To activate some of the changes you need to go to the modules.cfg in the Iguana configs and turn "# Various Tweaks for vanilla Minecraft and Tinker's Construct. See Config." to true.
Just out of curiosity, what exactly did you change, besides vanilla tools? :p
Although it looks like I'm a little late, once I get time I'll post all the update notes here and update the OP as well. :)
I already have a couple questions on the NEXT update, so I'll post here when I've reset the poll on the feedback thread. ^^

I'm glad you got the server working, @Harvest88. :D

EDIT: @goth_child67, I scrolled through your pastebin. Looks like you disabled all non-TiC tools (which I will remove) and then made leveling available up to level 99 (which I will keep). I think there was something else I liked, but I can't remember it. :p
I'll go through and pick the changes I like for the next update. :)
 
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goth_child67

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Just out of curiosity, what exactly did you change, besides vanilla tools? :p
Although it looks like I'm a little late, once I get time I'll post all the update notes here and update the OP as well. :)
I already have a couple questions on the NEXT update, so I'll post here when I've reset the poll on the feedback thread. ^^

I'm glad you got the server working, @Harvest88. :D
  • I changed the levels you get tools modifiers and bonuses at as well as the max level for tools. I also disabled a couple of the modifiers (auto smelt and fiery).
  • Restored the durability of tools back to tinkers default.
  • Changed the mob head drop chances and beheading modifiers values.
  • Lowered the xp required to boost the mining level of a tool by 25%. Removed the ability to add modifiers the vanilla tinkers way (gold block and diamond, nether star, and diamond block/notch apple).
  • Reduced the amount of gravel to turn into flint to 2 from 3.
  • Allowed flux capacitors to be added with 1 modifier instead of 2.
I think that's all I changed I may have missed something though.

EDIT in reply to your edit as I was posting my change log: It doesn't disable them from being crafted only the ability to mine with them.
 
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pikminman13

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Jul 29, 2019
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Yes so the server is already on 1.1.3 guys! If you would like to join/start your own server please do let me know. Thanks you for your time as well.
I just get a message saying "Internal Exception: java.io.IOException: an existing connection was forcibly closed by the remote host." Any ideas why it might not allow me to connect?
 

Awerick11

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Jul 29, 2019
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I just get a message saying "Internal Exception: java.io.IOException: an existing connection was forcibly closed by the remote host." Any ideas why it might not allow me to connect?
It happened to me, I just waited a bit, refreshed, and it worked.

Oh, and enable wood picks- and furnace ore smelting- and iron picks- otherwise start takes an hour.
 

Harvest88

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Jul 29, 2019
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I just get a message saying "Internal Exception: java.io.IOException: an existing connection was forcibly closed by the remote host." Any ideas why it might not allow me to connect?

No idea sorry, most likely it's be your internet service provider's end, as Awerick got it to work after refreshing once. I will come on too though.
 

Type1Ninja

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Jul 29, 2019
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Iguana Tweaks config stuff:
  • I changed the levels you get tools modifiers and bonuses at as well as the max level for tools. I also disabled a couple of the modifiers (auto smelt and fiery).
  • Restored the durability of tools back to tinkers default.
  • Changed the mob head drop chances and beheading modifiers values.
  • Lowered the xp required to boost the mining level of a tool by 25%. Removed the ability to add modifiers the vanilla tinkers way (gold block and diamond, nether star, and diamond block/notch apple).
  • Reduced the amount of gravel to turn into flint to 2 from 3.
  • Allowed flux capacitors to be added with 1 modifier instead of 2.
I think that's all I changed I may have missed something though.
Awesome; I'll find those bits and copy them over. :) Is the link to that pastebin permanent, or should I save that file somewhere?
Also, is the "Various Tweaks" thing that I need to enable the RESTRICTIONS one or the TWEAKS one? I'd think it's tweaks but you can't be sure. :p

And now, the magnificent changelog for 1.1.3! :D
Helpfully organized into categories for your convenience. ^^
Mod Additions:

Added Carpenter’s Blocks
Added Extra Cells
Added Iguana Tweaks
Added Extra Utilities
Added Random Things

Mod Removals:

Removed CopperTools and corresponding scripts. It was made obsolete by an update to Project Red, which now has it’s own gem armors.
Removed Fast Leaf Decay (part of Random Things, we don’t need a separate mod now)

Mod Updates:

Updated Minechem, fixing the worldgen crash (yay!). Thanks to @Migui, @goth_child67, @TheBlueGenie, @Nezraddin, and everyone else who bug tested for helping with that. You guys rock! :D
Updated RFTools
Updated Project Red
Updated RF Drills. Yay, Flux-Infused Crusher! (also made it fully craftable)

Config Changes:

Disabled all Iguana Tweaks modules except Tool Leveling, Tool Part Replacement, and WorldGen (IgTw loot)
Re-enabled Flux-Infused OmniWrench
Disabled pigmen-angering functionality of Nether Ores
Enabled Hellfish spawning for Nether Ores
Configured various RFTools machines bits and bobs
Removed Minechem chemical liquids from being able to be made into RFTools Dimlets. Sorry guys, no lakes of liquid meth for you. ;)
Disabled Extra Utilities’ Angel Ring and QED (and QED recipes; just use a vanilla crafting table/modded crafting table substitute)
Disabled Random Things’ Magnetic Force, Bloodmoon Sensor, and the Bloodmoon event

Minetweaker’d and Misc. Changes (Similar to Config, but with more recipe stuff):

Disabled GC Solar Panels recipe
Disabled Fragmented Carbon recipe. Now we don’t have to be scared of crafting torches!
Changed Inscriber Press recipes to require skystone dust
Made Fluxed Armor Plating yield two per craft
Made Niter craftable
Disabled recipe for GC Refinery, and added cyclical recipe between the GC and BC Refineries.
Made Steve’s Carts quest require an assembler as well
Made Solar Flux solar panels simpler and cheaper
Added recipe for the Unknown Dimlet
Added explanatory lore to the Unknown Dimlet
Doubled default yield of Turbine Rotor Shafts and Blades
Added yield-doubling (yields four), steel-using recipes for Turbine Housings, Rotor Shafts, and Rotor Blades
Added an evil Smeltery-alloy recipe for Primal Mana
Made Minechem’s polytool unsynthesizable, but added a recipe using the Flux-Infused Omniwrench and some other stuff. For balance, it had to be more expensive than the Flux-Infused Crusher.
Made the “Stock” module for Refined Relocation not require iron ingots instead of ender pearls
Changed the recipe for Spectre Iron to use the Induction Smelter. I also added a secondary drop of Ender Fragments, which I made usable to craft into Ender Pearls.
Renamed various Extra Utilities and Random Things items. Don’t worry, they’ll still show up in NEI searches by their original names; tooltips are awesome.

One Note: I'm not sure whether I want to keep Extra Cells in the next update; while it seems cool, there's some other mods I'd like to add and I'm already *on* the lag threshold. Be prepared to move everything from any Extra Cells to use to default AE/regular tanks (drums, perhaps?) during the next update, depending on my decision. I'll give a more definitive yes or no after I update the poll thread about it, which will happen Soon (tm). ;)
As is currently being discussed, I'll do a little more tweaking to the IT config before next update. @Awerick11, did you say wood picks and some other stuff were still disabled? I thought I reenabled those... Hmm... Feel free to change that in your own configs in the meantime.