[1.7.10]Modular Mayhem

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Iskandar

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Feb 17, 2013
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ujplQHt.png

Multiblocks and modular technology are the focus of this themed modpack. Create complex and wonderful machines as well as magical creations as you explore a different side of modded Minecraft.


WARNING: Java 8 is REQUIRED. If you are running Java 7 and cannot upgrade you MUST remove Matter Overdrive or this pack will not run!

Fastcraft is recommended, but not included.

Pack Code: modularmayhem


A themed pack without quests or achievements, instead a different approach to modded Minecraft beyond the single block solutions so common now. Several new mods, plus a few more familiar. Relax, have fun and try something outside of your usual experience.

Applied Energistics 2
Better Rain
BiblioCraft
Carpenter's Block
ChickenChunks
Chisel
Waila
ChromatiCraft
DrCyano's Lootable Bodies
Decocraft
Engineer's Toolbox
Essential Craft 3
ExtrabiomesXL
Extra Cells 2
Extra Utilities
Fancy Fluid Storage
FluxPads
Galacticraft
Advanced Generators
Hydraulicraft
iBench
In-Game wiki Mod
Immersive Engineering
Immersive Integration
Inventory Tweaks
Iron Backpacks
JABBA
JourneyMap
Magneticraft
Malisis' Doors
Matter Overdrive
Modular Armour
NuclearCraft
OpenBlocks
Open Modular Turrets
Pneumaticraft
Router Reborn
Silent's Gems
Steve's Carts 2
Steve's Workshop
Storage Drawers
Super Multi-Drills
Tube Transport System

There are a lot of new and unfamiliar mods here. NEI will handle most of your questions and the In Game Wiki covers Hydraulicraft, Open Modular Turrets, and Pneumaticraft. A few others have in game guides, Chromaticraft, Essential Craft 3, immersive Engineering.

Out of game wikis and information:
Advance Generators: http://bdew.net/generators/
Engineer's Toolbox: http://spearmanstudios.com/mods/handbook/et-handbook-1.0.0.pdf
Fancy Fluid Storage: https://ffs.lordmau5.com/
Magneticraft: http://www.minecraftforum.net/forum.../minecraft-mods/wip-mods/2294740-magneticraft
Matter Overdrive: http://simeon.co.vu/Mods/MatterOverdrive/
NuclearCraft: http://nuclearcraft.wikia.com/wiki/Main_Page
Silent's Gems: http://minecraft.curseforge.com/mc-mods/220311-silents-gems


Release 1.15
Updated:
Chromaticraft 10d
ExtraCells 2.3.7b176
Hydraulicraft 2.1.245
Immersive Engineering 0.6.5.1
Immersive Integration 0.6.6
Iron Backpacks 1.2.10
Modular Powersuits 0.11.0.295
Open Blocks 1.5
Open Computers 1.5.21.41
Open Modular Turrets 2.1.8-199
PneumaticCraft 1.12.3-146
Silent's Gems 1.3.7-151
Storage Drawers 1.7.5

Added
Railcraft

WARNING!
You must set -XX:+UseG1GC in your Additional Java Arguments or some parts of Chromaticraft will be disabled!


Release 1.11
Updated:
Extra Cells 2.3.2-158
Iron Backs 1.7.10-26
JourneyMap 5.1.1
Malisis Door 1.12.2
Matter Overdrive 4.0-170
Modular Pwersuits 11.0.284
OpenComputers 1.5.30.28
OpenModularTurrets 2.1.6-187
Silent's Gems 1.3.5.149
Storage Drawers 1.7.2

Added
Catwalks 2
The Tardis Mod

Fixed
Pneumaticraft Lubricant incompatibility

Release 1.10
Updated:
Immersive Engineering 0.6.2
Immersive Integration 0.6.1
Galacticraft 3.0.12.404 -WARNING! Potential breaking change!
Magneticraft 0.6.0 beta2
Malisis Core 0.13.1
Malisis Doors 0.1.12.0
Matter Overdrive 4.0-164
Super Multi-Drills 1.2.0-19

Added:
Zetta Industries

Switched oil gen to mostly be from Magneticraft. Combined with the update to Galacticraft existing worlds may need to generate new chunks to find oil. Overall, however, this should make oil easier to find and more abundant.

Release 1.9
Updated:
Bibliocraft 1.11.4
Decocraft 2.2.1
Immersive Engineering 0.6.0
Immersive Integration 0.6.0
PneumaticCraft 1.11.19-141
Silent's Gems 1.3.04-144
WAILA Harvestability 1.1.5
WAILA Plug-in 2.0-23

Release 1.8
Updated:
BiblioCraft 1.11.3
Endercore 0.2.0.30
Malisis Core 0.12.10
Malisis Doors 1.10.1
Mantle 0.3.2b
Matter Overdrive 4.0
PneumaticCraft 11.18-140
Redstonic 1.4.11
Router Reborn 1.2.0.35

Added:
AE2 Stuff
Translocators

Fixed:
Biodiesel will now work in Advanced Generators' Gas Turbines
More Ore Dictionary problems with nether quartz dust
Added IE Crusher recipes for Certus Quartz Dust
Release 1.7
Updated:
Chisel 2.9.3.9
Endercore 0.1.0.26
Hydraulicraft 2.1.243
Matter Overdrive RC4-129
Open Modular Turrets 2.1.5-184
PneumaticCraft 1.11.17-139
Refined Reloction 1.1.10
WAILA Harvestability 1.1.3

Fixed ExtraBiomesXL sapling spam
Reduced Rainbow Forest passive animal spawn a bit more

Release 1.6
Added:
Ewy's Workshop
Modular Powersuits
Player API
Open Computers
Redstonic
Thermal Expansion (minus most of the machines, dynamos, caches, strongboxes, and satchels)

Updated:
MineTweaker 3.0.10B
Router Reborn 1.2.0.34
Silent's Gems 1.3.03-140

Fixed:
Extra Utilities portals not working

Changed:
Added Thermal Expansion compatibility to all mods that can use it. Recipes for high tier items are now more properly expensive.
Removed added recipes for Enderium, Signalium, and Fluxed Electrum now that the Magmatic Crucible/Fluid Transposer is now available

Release 1.5
Updated:
Aura Cascade 557
Galacticraft 3.0.12.365
NEI Integration 1.0.13

Fixed:
Reverted previous fix that pretty much borked everything else. Note: You will get missing blocks alert for Galacticraft for existing worlds. This can be ignored, retrogen is enabled to fix this issue. Any existing oil pools will move, however.

Release 1.4
Updated:
Refined Location 1.1.4

Fixed:
Forced mod load order to sort out fluid conflicts. Unborked PneumaticCraft Gasoline.

Release 1.3
Updated:
bdlib 1.9.3.107
Chisel 2.9.2.8
Endercore 0.1.0.25
fastleafdecay 1.3
k4lib 0.1.55
Pneumaticcraft 1.11.16-138
Silent's Gems 1.3.02-131

Release 1.1
Updated:
ChromaticCraft 9b
DragonAPI 9b
Fancy Fluid Storage 1.3.5
PneumaticCraft 1.11.14-136
Fixed:
Disabled Open Blocks grave

Release 1.0
Updated:
ChromaticCraft 9a
DragonAPI 9a
Silent's Gems 1.3.01-122

Beta 0.6 RC3
Updated:
MagneticCraft 0.5.1

Beta 0.5 RC2
Updated:
Hydraulicraft 2.1.242

Beta 0.4 RC1
Added:
Aura Cascade (should have been added last version, oops)

Updated:
Chisel 2.9.1.7
PneumaticCraft 1.11.11-135
Silent's Gems 1.3.00-RC1-121
Storage Drawers 1.6.2

Fixed: Ore Dictionary on Nether Quartz dust on IE and Magneticraft so they work with AE

Beta 0.3:
Added:
Java8Checker
NoMoreRecipeConflict
Pressure Pipes
Refined Relocation

Updated:
Bibliocraft 1.11.2
Hydraulicraft 2.1.239
Matter Overdrive 0.4.0-RC4-Hotfix1
Silent's Gems 3.00 beta7

My Let's Play series on this pack:

Lensmanoz's Let's Play:

Greasy Geek's Let's Play:

BigTigerMC's Let's Play:
 
Last edited:

Mirellie

New Member
Jul 29, 2019
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i havent really had long to test things out (5 hours) but i feel like AppleCore might be a nice quality of life thing to add. but deer god! the interactions between magneticraft, immersive engineering, engineer's toolbox!!!!!!!!

things to look at possibly:
unifying ores to have one of each type.
adjusting spawn heights of aluminum.
decrease drop rates from chromaticraft color trees.

if i find more things note worthy ill update or post again.

also nuclear monsters are scary!! great job on another fantastic pack!
 
Last edited:
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Iskandar

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Feb 17, 2013
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The ores are unified, as much as they can be. There are a few duplicates to handle things not ore dctionary'ing correctly and to increase some resources without having to tinker too much with ore spawning. Aluminum comes in both aluminum and bauxite...which should cover most heights you need, as a for instance.

And I can't do a thing with t e drop rates of the trees. However, you will notice only 25% of the dyes they drop are vanilla.
 

Iskandar

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Feb 17, 2013
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And updated!
Beta 0.3

Added:
Java8Checker
NoMoreRecipeConflict
Pressure Pipes
Refined Relocation

Updated:
Bibliocraft 1.11.2
Hydraulicraft 2.1.239
Matter Overdrive 0.4.0-RC4-Hotfix1
Silent's Gems 3.00 beta7
 

Mirellie

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Jul 29, 2019
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is there a trick to finding sulfer? ive used 2 of the Router Reborn 5x5 pickaxes down at diamond level and have found just under a stack of it. ive found more veins of shiney metal than sulfer at this point.
 

Iskandar

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Feb 17, 2013
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Not really. It is y level 12 and below, and about 24 or so per chunk. And IE Crusher can get sulfur from blaze rods, at a 50% chance.
 

Mirellie

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Jul 29, 2019
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ah, so i just got bad luck with my nether. i spent about 30-45 minutes in there today without finding a fortress and i need to dig deeper for sulfer, fair enough.
 

Iskandar

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Feb 17, 2013
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Also, if you decide to silk touch a bunch of nether quartz you can also run it through the crusher for sulfer, but at 15%, so I'm not sure it is worth it.
 

ZephyrWindSpirit

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Jul 29, 2019
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I'm going to warn other pack players about crystal pylons. If you die next to one, the pylon will continue to attack Cyano's Lootable Bodies. It will destroy the corpse and you will lose your items. Just fyi, avoid those. I heard there was a way to config them to spawn being broken and safer, but you need a fast pickaxe and some decent health. They hit for a heart a hit at least.
 

Iskandar

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Feb 17, 2013
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I'm going to warn other pack players about crystal pylons. If you die next to one, the pylon will continue to attack Cyano's Lootable Bodies. It will destroy the corpse and you will lose your items. Just fyi, avoid those. I heard there was a way to config them to spawn being broken and safer, but you need a fast pickaxe and some decent health. They hit for a heart a hit at least.
That would be untrue. An empty body WILL get destroyed, but if there are any items still left it is invulnerable to all damage. It will get targeted, but can not be destroyed. And those pylons kind of need to be intact, they are the power source of Chromaticraft.
 

ZephyrWindSpirit

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Jul 29, 2019
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That would be untrue. An empty body WILL get destroyed, but if there are any items still left it is invulnerable to all damage. It will get targeted, but can not be destroyed. And those pylons kind of need to be intact, they are the power source of Chromaticraft.
Well, maybe its a config for being invulnerable. The body had a full set of vanilla stone tools, some cobble, and a half stack of sticks, but nothing else. Still got destroyed. Just saying. I admit they are invulnerable to other things, but I'm not sure about pylon damages. I have heard the lootable bodies are not entirely invulnerable with another pack.
 

Iskandar

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Feb 17, 2013
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That...shouldn't have happened. They are set to not take damage from any sources and, despite that, have 50 hearts worth of health. That means, even empty, they take two or so minutes to destroy and being zapped does move the body about. I've been playing with both Chromaticraft and Lootable bodies and I've never had a problem recovering my stuff. Then again, I've also learned real quick that getting close to a pylon isn't the best idea. There is exactly one reason to get close to a pylon early game, to grab the unlock. Beyond that, you hear the hum, get away.
 

Mirellie

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Jul 29, 2019
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speaking of chromaticraft. is it that mod that creates a gravity/ wind effect near my base that stops jumping and slightly pushes me? and another question. are the super multi drills worth getting into? do they have an AoE that could help because the RR picks are very expensive for me right now.
 

ZephyrWindSpirit

New Member
Jul 29, 2019
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I
That...shouldn't have happened. They are set to not take damage from any sources and, despite that, have 50 hearts worth of health. That means, even empty, they take two or so minutes to destroy and being zapped does move the body about. I've been playing with both Chromaticraft and Lootable bodies and I've never had a problem recovering my stuff. Then again, I've also learned real quick that getting close to a pylon isn't the best idea. There is exactly one reason to get close to a pylon early game, to grab the unlock. Beyond that, you hear the hum, get away.
https://github.com/Beyond-Reality/Beyond-Reality-Divergence/issues/96

^ Here. Beyond Reality Divergence had the same issue, and its fixed now.