[1.7.10] Material Energy^4

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Mythos123

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Jul 29, 2019
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Unload the Spatial IO Area. As far as I know, Gravestones are Tile Entities, so the won't be loaded into Spatial IO.

BTW, Is it a bug, that Tile Entities are not loaded into Spatial IO? I build a mob spawner in Miners Delight, unloaded it, loaded up Vanilla mining, and there where blaze everywhere, because Powered Spawners are Tile Entities ._.
If it's a bug, I hope that it gets fixed soon :D


i don`t know if spatial io don`t teleport tile entities in general but there are a few mod related items which won`t get teleported for example an autonomous activator and the powered spawner.

i would commit to test it before you build complex machine setups.

also you can build your mob farm also in the observatory if you use spawner then the mobs spawn (even in a mushroom island biome)
or you can just build it on top of the room where all areas are loaded because there is no mushroom island biome.
 

ErusPrime

New Member
Jul 29, 2019
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Is the title screen supposed to be this horrid?
qp51UZi.png
 

KIRTAP2

New Member
Jul 29, 2019
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There's one problem I get with trying to complete the "Lost in time" quest line. Each time I go to any other dimension than the starting dimension there is no problem. But when I wait for it to load in, nothing happens. Once, I've been waiting for more than half an hour and NOTHING. The only way for me to get out is by Open to LAN -> Chests:eek:n, /gamerule keepIdventory true --> /kill --> Respawn --> /gamerule keepIdventory false.
Can someone please help me?
 

NJM1564

New Member
Jul 29, 2019
2,348
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There's one problem I get with trying to complete the "Lost in time" quest line. Each time I go to any other dimension than the starting dimension there is no problem. But when I wait for it to load in, nothing happens. Once, I've been waiting for more than half an hour and NOTHING. The only way for me to get out is by Open to LAN -> Chests:eek:n, /gamerule keepIdventory true --> /kill --> Respawn --> /gamerule keepIdventory false.
Can someone please help me?

Dimension's are known to lock up.
Just exit the save back to the main minecraft menu then go back in. That should cause it to load.
 

SecretSnake55

New Member
Jul 29, 2019
28
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Yes that ugly menu is the way it is supposed to look - if you install 1.04 you get the missing image just delete the "custom menu mod" and you will get the default back! will not hurt the game in anyway at all!
 

FendishLion

New Member
Jul 29, 2019
50
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So, as promised, here are (nearly) all the secrets of ME^4, including

I have prepared the waypoints (waypoints.zip) for JourneyMap. Waypoins for The End are split into 12 sub-areas (one for each room plus one for the World Sphere itself, plus one for "in the middle of nowhere" secrets).

I have also added files listing the contents of these chests and buffers (loot.zip). These are not easy to read, since they use "unlocalized names" (e.g. "minecraft:wool" instead of "Wool").

Let's hope @parcel31u won't kill me :)

Where do I stick the zips? or do I need to unzip them first?
 

SecretSnake55

New Member
Jul 29, 2019
28
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May I make a suggestion If you are starting a new world!

1= install 1.03 load-up to start menu quit - install 1.04 load-up to start menu quit -"FIX for title screen is missing texture FIX or see #7"
2= add Fastcraft mod http://forum.industrial-craft.net/index.php?page=Thread&threadID=10820
3= add OptiFine "optional" http://optifine.net/downloads
4= add Texture Pack "optional" I recommend: http://bdcraft.net/community/pbdc-patches-rel-packs/feed-the-beast-material-energy-t3319.html
4= add dual hotbar mod "optional: http://www.curse.com/mc-mods/minecraft/223272-dual-hotbar

5= add Practicalities Mod "not optional" http://www.minecraftforum.net/forum...ft-mods/wip-mods/2181911-practicalities-0-6-1
To replace the "buggy Magnet" Just don't use any other part of the mod!
6= Update all mods in the pack "not optional will fix many bugs" except "Ancient Trees" had trouble updating that one!
7= Remove "custom menu mod" really - it sucks lol "optional"

You still will have TConstruct trouble's but bonni's latest git looks to fix many problems when it comes out! :)
 
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merlin43210

New Member
Jul 29, 2019
64
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parcel31u You've done it again another amazing mod pack sent from god and wrapped in perfection. I loved ME^3 played it beginning to end and now you've amazed me again. :D
 

SecretSnake55

New Member
Jul 29, 2019
28
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Hi @parcel31u if you make ME^# try adding "PneumaticCraft" and give the upgrade for the helmet to see all the hidden things late game like the last quest line so we can see what we missed :p