No they don't, they convert all ACCEPTED energy into RF
I use my hv solars on my custom pack and i have them go directly into the transfer nodes, and then it lets me store them in the ender io capacitor bank, which stores rf, not eu
No they don't, they convert all ACCEPTED energy into RF
They are disabled. Unfortunately there is no way to disable their energy conversion abilities, and because they can convert RF/EU I think they are a little OP.why can't i craft mekanism's energy cables? i personally don't like the extra utilities power cables, and nei won't give me a recipe for them (i tried the recipe on the wiki, too!)
I know how to use Minetweaker And I don't want to prevent crafting of the quarry (I know that block by that ID) I will be adding a new crafting recipe which actually requires it. I don't know why you'd think I want it hidden?In the mekanism configuration you can modify the rf to eu conversion values so that people can still craft the cables but it becomes really expensive to use them to perform the conversions
Also, if you want to hide the recipes you can use minetweaker/modtweaker and use the commands:
mods.nei.NEI.hide(<BuildCraft|Factory:machineBlock>);
To hide stuff you don't want people to see to be able to try and craft.
Ahh... Yeah, that's probably a good ideaJust figured since you had disabled the recipe to stop the cables being made you might want to hide them.
That was just an example just in case
Tesseract = Power teleportation... along with items and fluids (it's an all in one thing)What would be a good way to generate and transport renewable MJ in this pack? Without Forestry, a sugar cane farm seems futile, as there is no ethanol/biofuel. A tree farm could still work, feeding some sort of setup making bulk amounts of Charcoal, which again would feed Hobbyist's Steam Engines along with a bank of Aqueous Accumulators, but this isn't particularly efficient.
Once I get to the End, and manage to locate a Fortress and kill a Blaze I suppose I could make a boiler of sorts, but I'd still have the problem of transporting power. It seems like the various forms of Tesseracts are disabled (only the crafting recipe for the generic Tesseract can be seen), so is energy teleportation out of the question? Would I be forced to use Conductive Pipes like in the Tekkit days?
I've got the impression that Quarries have got a lot less efficient since way back when, so I guess I should look for alternative ways to dig without having to deal with caves and such. I'm the sort of guy who prefer ripping caves to shreds and expose the monsters to the rays of the sun instead of spelunking and having to deal with them up close. Are there other viable automining methods out there?