No 1.8 because GT will not happen for that version.
Wasnt the rendering engine for 1.8 an utter clusterfuck anyway?
I heard tell that Terrafirmacraft canned their 1.8 version because of all the coding they would have to do for each microblock in their mod, and every subsequent possible visual iteration of each and every block required another line of code ...
If you refine TC ores into clusters and then pulverize them (HV+ macerator) you should get 4x ingots.
*Could.
guarantee of three from a cluster with a 50% proc chance of an extra piece, i have to say that its wonderful for early game gold and even more so for cinnabar, which i dont think there is a more effective conversion for the latter either.
if you where planning on making aluminium a harder to process material?
Hang on a second, wouldnt removing aluminium ores screw progression to MV?
Considering that unless you changed the voltages for bauxite processing, you would have to wash a fuckton of crushed bauxite in order to just put a handful of MV machines up, nevermind the fact the requirements of each piston, motor etc.
Unless there is something i've missed t'wixt the changes from 3.1 and 3.2, you needed to first make aluminium to make an electrolyzer to process bauxite.
On the personal side, i'm roughly half way through LV - still havnt cobbled together enough for the EBF, but i'm working on it - my main concern is power.
With the changes to thaumcrafts golems and railcrafts coke ovens, the change in cost of pipes and conduits ... how is everyone else dealing with generating power? i'm still mucking around with different concepts, but automation without enderio is totally alien to me.
And it's difficult to run a handful of LV machines with small boilers ... lol, its going to be impossible to run an EBF on them.
So far, the most hopeful thing i've found is the biogas conversion - but frankly, the ic2 conversion system sucks balls and requires babysitting - so i'm looking at shilling out the resources for distilleries, since even if you factor in the running cost of those you still have about 10k EU to work with and the cost of running the canner is non-consequential due to the conversion ratio being 1:32 (Biomass -> Biogas)
Or is there another option that i'm missing that dosnt revolve around a fully automated thaumcraft tree farm that i need HV to produce?