I second Dlur on his opinion, even though I haven't touched TC in 3.2. Naquadah requirement just doesn't make sense. Why include something super, and I mean super rare and endgame (I'm talking about its usage, not processing tier) to a thing like Node Transducer? This recipe is do dumb too - hv machine parts and RAW naquadah dust? You clearly just threw random rare stuff just for the sake of more grind.
I've avoided giving two cents on this till now, i do agree that some of the changes to TC are just a little bit obscene ... like needing warped research to explore the core concepts of TC like infusion crafting, but not gaining any warp from say; the osmotic enchanter which, honestly, the entire delivery of that enchanter reeks of dark magic.
Niobium for the shock focus, while i'll agree its an insanely powerful item, a fully drawn bow still kills far faster for a few very basic materials that can be pulled out of your ass indefinitely and if you have done the research, you dont even have to spend the ammunition to fire it, niobium is something that i've never actually obtained and i have been playing this pack since its initial posting and i do alot of exploring, i've got a short-project attention span ...
I'd also like to note that some of my researched items are again showing as "required research incomplete" (basic stuff like greatwood cores and the revealing goggles) since the 3.2.3.1 patch the other day and i crafted the goggles yesterday, i also cannot move a charcoal pile igniter once ive placed it, even with a tier three wrench. (says wrench T1 on gui) - i'm not sure if that latter piece is intentional or not, since you are given recycling recipes for the igniter - i do have to say that its a very interesting addition that though.
i'm having a little trouble grasping the concept of the core for a golem needing an HV arm, instead of the golem itself and would like to ask how everyone else is handling automatic fuel sources prior to stainless steel, because thats my biggest lynch pin right now. (though im still powering most of my stuff from small boilers and a rather large buffer tank)
I've thrown around the idea of refining oilsands (i lost count after 10 veins) into fuel oil and burning that, but it seems like a fairly large undertaking to make this early in the game - sulfuric light fuel actually seems to show a net gain when you burn it straight up, which is a little silly - but i wouldnt be using it in that state.