[1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

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Blood Asp

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Jul 29, 2019
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Hmm.. No.... Quick fix for now is go to OverpoweredStuff.cfg in config/gregtech and change the OutputRF to be true in both cases. Will get out hotfix for this tomorrow.

Thanks for reporting it. I added that info to the OP under Known Issues, and Quick Fixes as well.

To be honest no idea why it did that.. @Blood Asp did you changed the default of OutputRF? Because its generating B:OutputRF_false=false even when there is B:OutputRF_true=true :(
From 5.08 to 5.09 the default changed from false to true. So natrually the .09 config does not work for .08.
 

Jason McRay

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Jul 29, 2019
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From 5.08 to 5.09 the default changed from false to true. So natrually the .09 config does not work for .08.
Oh I see... I must have by mistake merged the 5.09 config where the previous default was deleted. That makes sense.
Oh my god... in so sorry :( i feel bad now about asking this... im playing in a server that added projectred and completely forgot it... im so sorry...
I love your modpack and all the work you have put in it, and that even after moths you are still active and updating.
Sorry again...
No worries. BluePower and Project Red are essentialy the same. Also it will cause probably more recipe issues, since the recipes are in most cases same.
Game crashes when trying to access the Controls menu only whilst in-server.

Crash Report:
http://pastebin.com/aK5fHrxh
Can you try to change in the xact.cfg this line: B:enableKeybinds=false to B:enableKeybinds=true and see if it will fix it.
 
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Jason McRay

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Jul 29, 2019
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Hotfix 3.1.8.1 shoild be available in just few minutes.

Fixes crash with keybind options menu
Fixes RF machines not beign powered by GTEU
Fixed RF machines exploding when fed too much GTEU
 
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Jason McRay

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Jul 29, 2019
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Wow ! I had no idea RF machines could explode. Is that native RF machine behavior, or is GT making them explode ?
GT making them. I thought that this is little bit too much. Since it is new, and most likely it would be really bad, because noone whould expect it :)
 

Dlur100

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Jul 29, 2019
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Speaking of explosions, RailCraft has such polite explosions compared to what I'm used to with GregTech:

7JQHohM.png

And yes, I added another water source...an EnderIO reservoir. My RC tank couldn't keep up apparently :(

Directly under that tiny 2x2 hole is where almost all of my metal is stored. Safe and sound!
 

SotosSW

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Jul 29, 2019
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Moreover, the recipes from the chests of "Iron Chests" mod are bugged. They used to require plates but now, on NEI, the recipe is shown to be made with ingots instead.
Problem is, when you try it with ingots, it doesn't work, but when you try the recipe with plates as it was, no chest icon is shown but as soon as you click on the output slot, you get the chest.

Could it be an issue with the latest MineTweaker?
https://github.com/stanhebben/MineTweaker3/issues/237

EDIT: In SP the recipe is not bugged.
 

Jason McRay

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Jul 29, 2019
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Moreover, the recipes from the chests of "Iron Chests" mod are bugged. They used to require plates but now, on NEI, the recipe is shown to be made with ingots instead.
Problem is, when you try it with ingots, it doesn't work, but when you try the recipe with plates as it was, no chest icon is shown but as soon as you click on the output slot, you get the chest.

Could it be an issue with the latest MineTweaker?
https://github.com/stanhebben/MineTweaker3/issues/237

EDIT: In SP the recipe is not bugged.
Server/client sync issue. So yes.

You can try to redownload the scripts from: https://github.com/JasonMcRay/InfiTech-1.7/tree/master/scripts there is a chance that the Launcher or FTB repo has some issues with downloading and unpacking the files.
 
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SotosSW

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Jul 29, 2019
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I'm using the GitHub repo version already for both client and server. Already double-checked the scripts/ironchests.zs for both, detecting no differences between them.
 

MigukNamja

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Jul 29, 2019
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I'm using the GitHub repo version already for both client and server. Already double-checked the scripts/ironchests.zs for both, detecting no differences between them.

Try starting a test world in single-player. And, if that doesn't work, attach your client startup log file. You should see ironchests.zs loading near/right at the end.

An alternate test if you don't want to try that : ignore what NEI says and ignore the blank/missing chest on the right (output) side of the 3x3 crafting. Use plates and pull from what looks like a blank spot where you expect the chest output. I'm betting a chest will come out of there and your mats will get consumed.
 

OvermindDL1

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Jul 29, 2019
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A few questions, been running a server for a few months now.

I am curious, are ExtraCells disabled for a reason? I would like to enable them however walking certain people through how to do that each update would be... difficult (just walking them through changing the dropdown version in the FTB launcher is difficult enough...).

Are there any GTEU P2P tunnels yet or are they planned?

No GT Tesseract?

EDIT:
Oh yes, in my test world I like to power my tests with a single grandmaster magic generator with a dragon egg, however sometimes when it is chunk unloaded/loaded, it detonates, if I try to place it again (still only a max of 1 in the world at a time) then it immediately detonates, only way I could work around this is to turn off the 1-egg limit, which I would prefer not to do on the server(but I will, as that exploding when only 1 is quite broken...). Why does this keep detonating when it is the only one in the world and even nothing could be hooked up to it...
 
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Pyure

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Aug 14, 2013
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A few questions, been running a server for a few months now.
I am curious, are ExtraCells disabled for a reason? I would like to enable them however walking certain people through how to do that each update would be... difficult (just walking them through changing the dropdown version in the FTB launcher is difficult enough...).
It was unreliable. There were a number of exploits. Some people don't care because they're playing single-player and can easily avoid them, but they're a problem on servers.

You may need to look up their wiki-issues for examples.
 

OvermindDL1

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Jul 29, 2019
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It was unreliable. There were a number of exploits. Some people don't care because they're playing single-player and can easily avoid them, but they're a problem on servers.

You may need to look up their wiki-issues for examples.
Does Extra Cells *still* have the liquid doubling on same container bug like it did a year ago? o_O
Right, definitely not enabling then...
 

DarknessShadow

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Jul 29, 2019
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I am curious, are ExtraCells disabled for a reason? I would like to enable them however walking certain people through how to do that each update would be... difficult (just walking them through changing the dropdown version in the FTB launcher is difficult enough...).

Somebody already asked that before ^^
https://github.com/ExtraCells/ExtraCells2/issues/222

(given the link, you can decide for yourself if the problems are problems)

But there is also this duplication bug in it -> https://github.com/ExtraCells/ExtraCells2/issues/249
and that dupe bug https://github.com/ExtraCells/ExtraCells2/issues/236
and apparently this dupe bug https://github.com/ExtraCells/ExtraCells2/issues/110
and this https://github.com/ExtraCells/ExtraCells2/issues/253

its not often that you find a mod with 5 different duplication bugs...