[1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

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nonamefhh

New Member
Jul 29, 2019
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I just use Journey Map waypoints for my Prospector data, I color code them with a specific color so they stand out and don't get confused with other waypoints (I use green for ore waypoints, purple for my Prospector results, yellow for stuff like Mob Dungeons and Spawners, etc). And I also use a specific format, such as "HO 305" means "Heavy Oil, 305 L/cycle", or MO for Medium Oil, LO for Light Oil, etc.

And since I learned the other day that all oil deposits are 6x6 chunk squares with the origin for all such squares at (0,0) I just run the Prospector once in the exact middle of these regions. The result is that my Journey Map has a purple grid of evenly-spaced waypoints showing the oil deposits, which is all I really need.

I didn't have to do too much of this tho, since I discovered a Heavy Oil deposit right near my base with a starting value of 704 L/cycle. That means I have 36 chunks to drill oil in, and each chunk basically will give me a full Bedrockium Drum of Heavy Oil if I spend the time to clear them all out... which I'll never do, it's WAY WAY too much oil to pump and process. I made almost 3 Bedrockium Drums of Nitro Diesel just from the very first chunk I pumped out, and I still have 35 more of em. LOL

+1
Wow 704L, that is some luck. I analyzed the chunks around my base and there is literally nothing at all. Most of the 6x6chunks don't have anything at all. The biggest deposit is 20L :( I guess I have to search a little bit longer.
 

asb3pe

New Member
Jul 29, 2019
2,704
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+1
Wow 704L, that is some luck. I analyzed the chunks around my base and there is literally nothing at all. Most of the 6x6chunks don't have anything at all. The biggest deposit is 20L :( I guess I have to search a little bit longer.

Yes, it's beyond lucky I think. I've yet to find any oil source higher than 304 or thereabouts. In fact, the wiki page says oil sources can't go higher than 625!!!! I assume they made that change after I already generated my world chunks, because it used to say the possible range was 1-1024 L/cycle.

But what makes it truly lucky, beyond lucky, is the fact that I didn't even have a Seismic Prospector when I picked out the place to plop the Drilling Rig down for the first time... I chose the spot because I had previously mined out Chalcopyrite from that area and thus it was relatively simple and quick to get down to bedrock. Literally the first place I drop my Rig turns out to be a 704 L Heavy Oil deposit. Truly beyond lucky. Not only because of the apparently extremely high rate of oil, but also because it happened to be Heavy Oil, which is the only oil that produces tiny hydrated coal dusts... and all those coal dusts then provided me with such an incredible amount of Industrial Diamonds that I have more Bedrockium Drums now than I could ever have expected in my wildest (i.e. "creative mode") dreams! And it's made the whole Oil Processing dilemma a whole lot easier and simpler, with no more conduits criss-crossing and huge Railcraft Tanks to store it all. I like small, neat and simple versus large, messy and complex, altho I realize some folks probably have the exact opposite attitude about it. hehe
 
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asb3pe

New Member
Jul 29, 2019
2,704
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couldn't you use different types of marker shapes for the different types of waypoints?

I've thought about it but I don't see any such feature. Is there such a feature in v1.7.10? Could you be thinking of v1.10.2 mods, is it in that version? I agree with Pyure, JourneyMap only needs one little tweak to make it absolutely perfect, which is some means (by color, by icon shape, etc) to filter the waypoint list. But even as it is, JourneyMap is one of my all-time "must-have" mods, it's just so massively valuable even given the issue with the waypoint list growing so large that its hard to manage at times.
 
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DarknessShadow

New Member
Jul 29, 2019
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Is someone good with Lua and OpenComputers because I'm working on a program to display the contents of tanks and I've run into a problem and I have no idea what is causing it.
unSjh0P.png

Those symbols in the green circle. Why are they there? How can I remove them?

You can find the code here.
 
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UNG_God

Guest
If anyone is interested on see what my base looked like 15 days ago, i just released a tour video on it


i has a map download for a version of sunday , so it have spoilers.
 

DoomSquirter

Well-Known Member
Apr 19, 2014
1,183
405
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Home Alone
so I was under the impression that you couldn't repair gt tools but the small turbines have same nei flavortext as the tools and the hqm book says you need to replace or repair them. How do you repair the rotors and can you repair gt tools?
 

Zeyad_001

Active Member
Mar 18, 2014
14
7
29
so I was under the impression that you couldn't repair gt tools but the small turbines have same nei flavortext as the tools and the hqm book says you need to replace or repair them. How do you repair the rotors and can you repair gt tools?

Put it in a disassembler. Yourll get the parts back and you can simply recraft it. Note there will be some parts lost as only the IV disassembler and above have no loss.
 

EconBrony

New Member
Jul 29, 2019
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Put it in a disassembler. Yourll get the parts back and you can simply recraft it. Note there will be some parts lost as only the IV disassembler and above have no loss.
Have you tried disassembling a chainsaw? I have an IV disassembler, but cannot disassemble it. I was under the same impression they could be. I've had no issues with disassembling turbines.
 

nonamefhh

New Member
Jul 29, 2019
112
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How exactly does that oil/gas 6x6 thing work?
I've done a few measurements as you can see.
What I don't understand is. How can I find nothing in "a -2,-2 NG 0L". I've done a second measurement in the same 6x6 and it said "Natural Gas 514L". Is it important where I place my seismic prospector in the 6x6 chunk area? I always placed them exactly where the waypoints are. The quest book says the seismic prospector scans in a 5x5 area. Which should mean 5x5 blocks right? But from what I know the oil is always in a 6x6 chunk pattern. So it shouldn't matter from where I scan the 6x6 chunks, at least if I am in the 6x6?! So why are those 2 measurements that different?

Edit: I have to add something. I've done another 2 measurements in "-2,0"(not the picture). The first measurement is HO 0L. The second is HO 20L. Does the seismic prospector have a chance to fail?
 
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MarcNemesis

New Member
Jul 29, 2019
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Have you tried disassembling a chainsaw? I have an IV disassembler, but cannot disassemble it. I was under the same impression they could be. I've had no issues with disassembling turbines.
Was it crafted manually in a crafting table? Because a Disassembler will not work auto-crafted items.
 
S

Sven "flamestrider"

Guest

How exactly does that oil/gas 6x6 thing work?
I've done a few measurements as you can see.
What I don't understand is. How can I find nothing in "a -2,-2 NG 0L". I've done a second measurement in the same 6x6 and it said "Natural Gas 514L". Is it important where I place my seismic prospector in the 6x6 chunk area? I always placed them exactly where the waypoints are. The quest book says the seismic prospector scans in a 5x5 area. Which should mean 5x5 blocks right? But from what I know the oil is always in a 6x6 chunk pattern. So it shouldn't matter from where I scan the 6x6 chunks, at least if I am in the 6x6?! So why are those 2 measurements that different?

Edit: I have to add something. I've done another 2 measurements in "-2,0"(not the picture). The first measurement is HO 0L. The second is HO 20L. Does the seismic prospector have a chance to fail?
I'm guessing your base is near to where x or z changes from positive to negative numbers, afaik a lot of generation type things have issues with that area due in part to how the mods are coded and how vanilla generation behaves in that area... but that's just a wild stab from me :)
 

Jason McRay

New Member
Jul 29, 2019
2,125
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How exactly does that oil/gas 6x6 thing work?
I've done a few measurements as you can see.
What I don't understand is. How can I find nothing in "a -2,-2 NG 0L". I've done a second measurement in the same 6x6 and it said "Natural Gas 514L". Is it important where I place my seismic prospector in the 6x6 chunk area? I always placed them exactly where the waypoints are. The quest book says the seismic prospector scans in a 5x5 area. Which should mean 5x5 blocks right? But from what I know the oil is always in a 6x6 chunk pattern. So it shouldn't matter from where I scan the 6x6 chunks, at least if I am in the 6x6?! So why are those 2 measurements that different?

Edit: I have to add something. I've done another 2 measurements in "-2,0"(not the picture). The first measurement is HO 0L. The second is HO 20L. Does the seismic prospector have a chance to fail?
If you are using old version of the modpack, then update. Because: https://github.com/Blood-Asp/GT5-Unofficial/issues/749 ; https://github.com/Blood-Asp/GT5-Unofficial/issues/787